mirror of
https://github.com/OpenFusionProject/OpenFusion.git
synced 2024-11-05 15:00:06 +00:00
dongresource
661070dc3a
Incantation: sed -i 's/[ \t]*$//g' src/*.[ch]pp Also switched BuddyManager from tabs to spaces using vim's :retab command.
55 lines
2.1 KiB
C++
55 lines
2.1 KiB
C++
#pragma once
|
|
|
|
#include "CNShardServer.hpp"
|
|
#include "Player.hpp"
|
|
|
|
struct Item {
|
|
bool tradeable, sellable;
|
|
int buyPrice, sellPrice, stackSize, level, rarity, pointDamage, groupDamage, defense; // TODO: implement more as needed
|
|
};
|
|
struct VendorListing {
|
|
int sort, type, iID;
|
|
};
|
|
struct CrocPotEntry {
|
|
int multStats, multLooks;
|
|
float base, rd0, rd1, rd2, rd3;
|
|
};
|
|
|
|
namespace ItemManager {
|
|
enum class SlotType {
|
|
EQUIP = 0,
|
|
INVENTORY = 1,
|
|
BANK = 3
|
|
};
|
|
// hopefully this is fine since it's never modified after load
|
|
extern std::map<std::pair<int32_t, int32_t>, Item> ItemData; // <id, type> -> data
|
|
extern std::map<int32_t, std::vector<VendorListing>> VendorTables;
|
|
extern std::map<int32_t, CrocPotEntry> CrocPotTable; // level gap -> entry
|
|
|
|
void init();
|
|
|
|
void itemMoveHandler(CNSocket* sock, CNPacketData* data);
|
|
void itemDeleteHandler(CNSocket* sock, CNPacketData* data);
|
|
void itemGMGiveHandler(CNSocket* sock, CNPacketData* data);
|
|
void itemUseHandler(CNSocket* sock, CNPacketData* data);
|
|
// Bank
|
|
void itemBankOpenHandler(CNSocket* sock, CNPacketData* data);
|
|
void itemTradeOfferHandler(CNSocket* sock, CNPacketData* data);
|
|
//void itemTradeOfferCancel(CNSocket* sock, CNPacketData* data);
|
|
void itemTradeOfferAcceptHandler(CNSocket* sock, CNPacketData* data);
|
|
void itemTradeOfferRefusalHandler(CNSocket* sock, CNPacketData* data);
|
|
void itemTradeConfirmHandler(CNSocket* sock, CNPacketData* data);
|
|
void itemTradeConfirmCancelHandler(CNSocket* sock, CNPacketData* data);
|
|
void itemTradeRegisterItemHandler(CNSocket* sock, CNPacketData* data);
|
|
void itemTradeUnregisterItemHandler(CNSocket* sock, CNPacketData* data);
|
|
void itemTradeRegisterCashHandler(CNSocket* sock, CNPacketData* data);
|
|
void itemTradeChatHandler(CNSocket* sock, CNPacketData* data);
|
|
void chestOpenHandler(CNSocket* sock, CNPacketData* data);
|
|
|
|
int findFreeSlot(Player *plr);
|
|
Item* getItemData(int32_t id, int32_t type);
|
|
void checkItemExpire(CNSocket* sock, Player* player);
|
|
void setItemStats(Player* plr);
|
|
void updateEquips(CNSocket* sock, Player* plr);
|
|
}
|