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23 lines
485 B
C++
23 lines
485 B
C++
#pragma once
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#include "core/Core.hpp"
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#include "servers/CNShardServer.hpp"
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#include "Items.hpp"
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#include "PlayerManager.hpp"
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struct VendorListing {
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int sort, type, id;
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// when validating a listing, we don't really care about the sorting index
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bool operator==(const VendorListing& other) const {
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return type == other.type && id == other.id;
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}
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};
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namespace Vendors {
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extern std::map<int32_t, std::vector<VendorListing>> VendorTables;
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void init();
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}
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