OpenFusion/src/core/CNShared.hpp

21 lines
487 B
C++

/*
* core/CNShared.hpp
* There's some data shared between the Login Server and the Shard Server. Of course all of this needs to be thread-safe. No mucking about on this one!
*/
#pragma once
#include <map>
#include <string>
#include "Player.hpp"
namespace CNSharedData {
// serialkey corresponds to player data
extern std::map<int64_t, Player> players;
void setPlayer(int64_t sk, Player& plr);
Player getPlayer(int64_t sk);
void erasePlayer(int64_t sk);
}