|
#pragma once
|
|
|
|
#include "core/Core.hpp"
|
|
#include "servers/CNShardServer.hpp"
|
|
|
|
#include "Items.hpp"
|
|
#include "PlayerManager.hpp"
|
|
|
|
struct VendorListing {
|
|
int sort, type, iID;
|
|
};
|
|
|
|
namespace Vendor {
|
|
extern std::map<int32_t, std::vector<VendorListing>> VendorTables;
|
|
|
|
void init();
|
|
}
|