OpenFusion/src/Transport.hpp

36 lines
1.1 KiB
C++

#pragma once
#include "servers/CNShardServer.hpp"
#include "NPCManager.hpp"
#include <unordered_map>
const int SLIDER_SPEED = 1200;
const int SLIDER_STOP_TICKS = 16;
const int SLIDER_GAP_SIZE = 45000;
struct WarpLocation;
struct TransportRoute {
int type, start, end, cost, mssSpeed, mssRouteNum;
};
struct TransportLocation {
int npcID, x, y, z;
};
namespace Transport {
extern std::map<int32_t, TransportRoute> Routes;
extern std::map<int32_t, TransportLocation> Locations;
extern std::map<int32_t, std::queue<WarpLocation>> SkywayPaths; // predefined skyway paths with points
extern std::unordered_map<CNSocket*, std::queue<WarpLocation>> SkywayQueues; // player sockets with queued broomstick points
extern std::unordered_map<int32_t, std::queue<WarpLocation>> NPCQueues; // NPC ids with queued pathing points
void init();
void testMssRoute(CNSocket *sock, std::vector<WarpLocation>* route);
void lerp(std::queue<WarpLocation>*, WarpLocation, WarpLocation, int, float);
void lerp(std::queue<WarpLocation>*, WarpLocation, WarpLocation, int);
}