mirror of
https://github.com/OpenFusionProject/OpenFusion.git
synced 2024-11-04 22:40:05 +00:00
613 lines
22 KiB
C++
613 lines
22 KiB
C++
#include "NPCManager.hpp"
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#include "ItemManager.hpp"
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#include "settings.hpp"
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#include "MobManager.hpp"
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#include <cmath>
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#include <algorithm>
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#include <list>
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#include <fstream>
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#include <vector>
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#include <assert.h>
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#include <limits.h>
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#include "contrib/JSON.hpp"
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std::map<int32_t, BaseNPC*> NPCManager::NPCs;
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std::map<int32_t, WarpLocation> NPCManager::Warps;
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std::vector<WarpLocation> NPCManager::RespawnPoints;
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nlohmann::json NPCManager::NPCData;
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/*
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* Initialized at the end of TableData::init().
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* This allows us to summon and kill mobs in arbitrary order without
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* NPC ID collisions.
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*/
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int32_t NPCManager::nextId;
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void NPCManager::init() {
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_WARP_USE_NPC, npcWarpHandler);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_TIME_TO_GO_WARP, npcWarpTimeMachine);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_NPC_SUMMON, npcSummonHandler);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_NPC_UNSUMMON, npcUnsummonHandler);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_BARKER, npcBarkHandler);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_VENDOR_START, npcVendorStart);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_VENDOR_TABLE_UPDATE, npcVendorTable);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_VENDOR_ITEM_BUY, npcVendorBuy);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_VENDOR_ITEM_SELL, npcVendorSell);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_VENDOR_ITEM_RESTORE_BUY, npcVendorBuyback);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_VENDOR_BATTERY_BUY, npcVendorBuyBattery);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_ITEM_COMBINATION, npcCombineItems);
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}
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void NPCManager::removeNPC(std::vector<Chunk*> viewableChunks, int32_t id) {
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BaseNPC* npc = NPCs[id];
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switch (npc->npcClass) {
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case NPC_BUS:
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INITSTRUCT(sP_FE2CL_TRANSPORTATION_EXIT, exitBusData);
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exitBusData.eTT = 3;
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exitBusData.iT_ID = id;
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for (Chunk* chunk : viewableChunks) {
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for (CNSocket* sock : chunk->players) {
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// send to socket
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sock->sendPacket((void*)&exitBusData, P_FE2CL_TRANSPORTATION_EXIT, sizeof(sP_FE2CL_TRANSPORTATION_EXIT));
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}
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}
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break;
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default:
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// create struct
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INITSTRUCT(sP_FE2CL_NPC_EXIT, exitData);
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exitData.iNPC_ID = id;
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// remove it from the clients
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for (Chunk* chunk : viewableChunks) {
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for (CNSocket* sock : chunk->players) {
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// send to socket
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sock->sendPacket((void*)&exitData, P_FE2CL_NPC_EXIT, sizeof(sP_FE2CL_NPC_EXIT));
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}
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}
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break;
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}
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}
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void NPCManager::addNPC(std::vector<Chunk*> viewableChunks, int32_t id) {
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BaseNPC* npc = NPCs[id];
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switch (npc->npcClass) {
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case NPC_BUS:
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INITSTRUCT(sP_FE2CL_TRANSPORTATION_ENTER, enterBusData);
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enterBusData.AppearanceData = { 3, npc->appearanceData.iNPC_ID, npc->appearanceData.iNPCType, npc->appearanceData.iX, npc->appearanceData.iY, npc->appearanceData.iZ };
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for (Chunk* chunk : viewableChunks) {
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for (CNSocket* sock : chunk->players) {
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// send to socket
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sock->sendPacket((void*)&enterBusData, P_FE2CL_TRANSPORTATION_ENTER, sizeof(sP_FE2CL_TRANSPORTATION_ENTER));
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}
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}
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break;
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default:
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// create struct
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INITSTRUCT(sP_FE2CL_NPC_ENTER, enterData);
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enterData.NPCAppearanceData = npc->appearanceData;
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for (Chunk* chunk : viewableChunks) {
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for (CNSocket* sock : chunk->players) {
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// send to socket
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sock->sendPacket((void*)&enterData, P_FE2CL_NPC_ENTER, sizeof(sP_FE2CL_NPC_ENTER));
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}
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}
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break;
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}
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}
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void NPCManager::destroyNPC(int32_t id) {
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// sanity check
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if (NPCs.find(id) == NPCs.end()) {
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std::cout << "npc not found : " << id << std::endl;
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return;
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}
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BaseNPC* entity = NPCs[id];
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// sanity check
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if (ChunkManager::chunks.find(entity->chunkPos) == ChunkManager::chunks.end()) {
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std::cout << "chunk not found!" << std::endl;
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return;
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}
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// remove NPC from the chunk
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Chunk* chunk = ChunkManager::chunks[entity->chunkPos];
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chunk->NPCs.erase(id);
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// remove from viewable chunks
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removeNPC(entity->currentChunks, id);
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// remove from mob manager
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if (MobManager::Mobs.find(id) != MobManager::Mobs.end())
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MobManager::Mobs.erase(id);
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// finally, remove it from the map and free it
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NPCs.erase(id);
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delete entity;
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std::cout << "npc removed!" << std::endl;
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}
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void NPCManager::updateNPCPosition(int32_t id, int X, int Y, int Z, int angle) {
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NPCs[id]->appearanceData.iAngle = angle;
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updateNPCPosition(id, X, Y, Z);
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}
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void NPCManager::updateNPCPosition(int32_t id, int X, int Y, int Z) {
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BaseNPC* npc = NPCs[id];
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npc->appearanceData.iX = X;
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npc->appearanceData.iY = Y;
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npc->appearanceData.iZ = Z;
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std::tuple<int, int, int> newPos = ChunkManager::grabChunk(X, Y, npc->instanceID);
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// nothing to be done (but we should also update currentChunks to add/remove stale chunks)
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if (newPos == npc->chunkPos) {
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npc->currentChunks = ChunkManager::grabChunks(newPos);
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return;
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}
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std::vector<Chunk*> allChunks = ChunkManager::grabChunks(newPos);
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// send npc exit to stale chunks
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removeNPC(ChunkManager::getDeltaChunks(npc->currentChunks, allChunks), id);
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// send npc enter to new chunks
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addNPC(ChunkManager::getDeltaChunks(allChunks, npc->currentChunks), id);
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// update chunks
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ChunkManager::removeNPC(npc->chunkPos, id);
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ChunkManager::addNPC(X, Y, npc->instanceID, id);
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npc->chunkPos = newPos;
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npc->currentChunks = allChunks;
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}
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void NPCManager::sendToViewable(BaseNPC *npc, void *buf, uint32_t type, size_t size) {
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for (Chunk *chunk : npc->currentChunks) {
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for (CNSocket *s : chunk->players) {
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s->sendPacket(buf, type, size);
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}
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}
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}
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void NPCManager::npcVendorBuy(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2FE_REQ_PC_VENDOR_ITEM_BUY))
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return; // malformed packet
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sP_CL2FE_REQ_PC_VENDOR_ITEM_BUY* req = (sP_CL2FE_REQ_PC_VENDOR_ITEM_BUY*)data->buf;
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Player *plr = PlayerManager::getPlayer(sock);
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if (plr == nullptr)
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return;
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Item* item = ItemManager::getItemData(req->Item.iID, req->Item.iType);
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if (item == nullptr) {
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std::cout << "[WARN] Item id " << req->Item.iID << " with type " << req->Item.iType << " not found (buy)" << std::endl;
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// NOTE: VENDOR_ITEM_BUY_FAIL is not actually handled client-side.
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INITSTRUCT(sP_FE2CL_REP_PC_VENDOR_ITEM_BUY_FAIL, failResp);
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failResp.iErrorCode = 0;
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sock->sendPacket((void*)&failResp, P_FE2CL_REP_PC_VENDOR_ITEM_BUY_FAIL, sizeof(sP_FE2CL_REP_PC_VENDOR_ITEM_BUY_FAIL));
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return;
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}
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int itemCost = item->buyPrice * (item->stackSize > 1 ? req->Item.iOpt : 1);
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int slot = ItemManager::findFreeSlot(plr);
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if (itemCost > plr->money || slot == -1) {
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// NOTE: VENDOR_ITEM_BUY_FAIL is not actually handled client-side.
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INITSTRUCT(sP_FE2CL_REP_PC_VENDOR_ITEM_BUY_FAIL, failResp);
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failResp.iErrorCode = 0;
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sock->sendPacket((void*)&failResp, P_FE2CL_REP_PC_VENDOR_ITEM_BUY_FAIL, sizeof(sP_FE2CL_REP_PC_VENDOR_ITEM_BUY_FAIL));
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return;
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}
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// if vehicle
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if (req->Item.iType == 10)
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// set time limit: current time + 7days
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req->Item.iTimeLimit = getTimestamp() + 604800;
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if (slot != req->iInvenSlotNum) {
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// possible item stacking?
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std::cout << "[WARN] Client and server disagree on bought item slot (" << req->iInvenSlotNum << " vs " << slot << ")" << std::endl;
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}
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INITSTRUCT(sP_FE2CL_REP_PC_VENDOR_ITEM_BUY_SUCC, resp);
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plr->money = plr->money - itemCost;
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plr->Inven[slot] = req->Item;
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resp.iCandy = plr->money;
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resp.iInvenSlotNum = slot;
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resp.Item = req->Item;
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sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_VENDOR_ITEM_BUY_SUCC, sizeof(sP_FE2CL_REP_PC_VENDOR_ITEM_BUY_SUCC));
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}
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void NPCManager::npcVendorSell(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2FE_REQ_PC_VENDOR_ITEM_SELL))
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return; // malformed packet
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sP_CL2FE_REQ_PC_VENDOR_ITEM_SELL* req = (sP_CL2FE_REQ_PC_VENDOR_ITEM_SELL*)data->buf;
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Player* plr = PlayerManager::getPlayer(sock);
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if (plr == nullptr)
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return;
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if (req->iInvenSlotNum < 0 || req->iInvenSlotNum >= AINVEN_COUNT || req->iItemCnt < 0) {
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std::cout << "[WARN] Client failed to sell item in slot " << req->iInvenSlotNum << std::endl;
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INITSTRUCT(sP_FE2CL_REP_PC_VENDOR_ITEM_SELL_FAIL, failResp);
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failResp.iErrorCode = 0;
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sock->sendPacket((void*)&failResp, P_FE2CL_REP_PC_VENDOR_ITEM_SELL_FAIL, sizeof(sP_FE2CL_REP_PC_VENDOR_ITEM_SELL_FAIL));
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return;
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}
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sItemBase* item = &plr->Inven[req->iInvenSlotNum];
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Item* itemData = ItemManager::getItemData(item->iID, item->iType);
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if (itemData == nullptr || !itemData->sellable) { // sanity + sellable check
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std::cout << "[WARN] Item id " << item->iID << " with type " << item->iType << " not found (sell)" << std::endl;
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INITSTRUCT(sP_FE2CL_REP_PC_VENDOR_ITEM_SELL_FAIL, failResp);
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failResp.iErrorCode = 0;
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sock->sendPacket((void*)&failResp, P_FE2CL_REP_PC_VENDOR_ITEM_SELL_FAIL, sizeof(sP_FE2CL_REP_PC_VENDOR_ITEM_SELL_FAIL));
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return;
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}
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sItemBase original;
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memcpy(&original, item, sizeof(sItemBase));
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INITSTRUCT(sP_FE2CL_REP_PC_VENDOR_ITEM_SELL_SUCC, resp);
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int sellValue = itemData->sellPrice * req->iItemCnt;
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// increment taros
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plr->money = plr->money + sellValue;
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// modify item
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if (plr->Inven[req->iInvenSlotNum].iOpt - req->iItemCnt > 0) { // selling part of a stack
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item->iOpt -= req->iItemCnt;
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original.iOpt = req->iItemCnt;
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}
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else { // selling entire slot
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item->iID = 0;
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item->iOpt = 0;
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item->iType = 0;
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item->iTimeLimit = 0;
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}
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// response parameters
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resp.iInvenSlotNum = req->iInvenSlotNum;
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resp.iCandy = plr->money;
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resp.Item = original; // the item that gets sent to buyback
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resp.ItemStay = *item; // the void item that gets put in the slot
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sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_VENDOR_ITEM_SELL_SUCC, sizeof(sP_FE2CL_REP_PC_VENDOR_ITEM_SELL_SUCC));
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}
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void NPCManager::npcVendorBuyback(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2FE_REQ_PC_VENDOR_ITEM_RESTORE_BUY))
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return; // malformed packet
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sP_CL2FE_REQ_PC_VENDOR_ITEM_RESTORE_BUY* req = (sP_CL2FE_REQ_PC_VENDOR_ITEM_RESTORE_BUY*)data->buf;
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Player* plr = PlayerManager::getPlayer(sock);
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if (plr == nullptr)
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return;
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Item* item = ItemManager::getItemData(req->Item.iID, req->Item.iType);
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if (item == nullptr) {
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std::cout << "[WARN] Item id " << req->Item.iID << " with type " << req->Item.iType << " not found (rebuy)" << std::endl;
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// NOTE: VENDOR_ITEM_BUY_FAIL is not actually handled client-side.
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INITSTRUCT(sP_FE2CL_REP_PC_VENDOR_ITEM_RESTORE_BUY_FAIL, failResp);
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failResp.iErrorCode = 0;
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sock->sendPacket((void*)&failResp, P_FE2CL_REP_PC_VENDOR_ITEM_RESTORE_BUY_FAIL, sizeof(sP_FE2CL_REP_PC_VENDOR_ITEM_RESTORE_BUY_FAIL));
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return;
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}
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// sell price is used on rebuy. ternary identifies stacked items
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int itemCost = item->sellPrice * (item->stackSize > 1 ? req->Item.iOpt : 1);
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int slot = ItemManager::findFreeSlot(plr);
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if (itemCost > plr->money || slot == -1) {
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// NOTE: VENDOR_ITEM_BUY_FAIL is not actually handled client-side.
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INITSTRUCT(sP_FE2CL_REP_PC_VENDOR_ITEM_RESTORE_BUY_FAIL, failResp);
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failResp.iErrorCode = 0;
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sock->sendPacket((void*)&failResp, P_FE2CL_REP_PC_VENDOR_ITEM_RESTORE_BUY_FAIL, sizeof(sP_FE2CL_REP_PC_VENDOR_ITEM_RESTORE_BUY_FAIL));
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return;
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}
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if (slot != req->iInvenSlotNum) {
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// possible item stacking?
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std::cout << "[WARN] Client and server disagree on bought item slot (" << req->iInvenSlotNum << " vs " << slot << ")" << std::endl;
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}
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plr->money = plr->money - itemCost;
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plr->Inven[slot] = req->Item;
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INITSTRUCT(sP_FE2CL_REP_PC_VENDOR_ITEM_RESTORE_BUY_SUCC, resp);
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// response parameters
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resp.iCandy = plr->money;
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resp.iInvenSlotNum = slot;
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resp.Item = req->Item;
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sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_VENDOR_ITEM_RESTORE_BUY_SUCC, sizeof(sP_FE2CL_REP_PC_VENDOR_ITEM_RESTORE_BUY_SUCC));
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}
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void NPCManager::npcVendorTable(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2FE_REQ_PC_VENDOR_TABLE_UPDATE))
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return; // malformed packet
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sP_CL2FE_REQ_PC_VENDOR_TABLE_UPDATE* req = (sP_CL2FE_REQ_PC_VENDOR_TABLE_UPDATE*)data->buf;
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if (req->iVendorID != req->iNPC_ID || ItemManager::VendorTables.find(req->iNPC_ID) == ItemManager::VendorTables.end())
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return;
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std::vector<VendorListing> listings = ItemManager::VendorTables[req->iNPC_ID]; // maybe use iVendorID instead...?
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INITSTRUCT(sP_FE2CL_REP_PC_VENDOR_TABLE_UPDATE_SUCC, resp);
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for (int i = 0; i < (int)listings.size() && i < 20; i++) { // 20 is the max
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sItemBase base;
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base.iID = listings[i].iID;
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base.iOpt = 0;
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base.iTimeLimit = 0;
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base.iType = listings[i].type;
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sItemVendor vItem;
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vItem.item = base;
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vItem.iSortNum = listings[i].sort;
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vItem.iVendorID = req->iVendorID;
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//vItem.fBuyCost = listings[i].price; this value is not actually the one that is used
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resp.item[i] = vItem;
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}
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sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_VENDOR_TABLE_UPDATE_SUCC, sizeof(sP_FE2CL_REP_PC_VENDOR_TABLE_UPDATE_SUCC));
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}
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void NPCManager::npcVendorStart(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2FE_REQ_PC_VENDOR_START))
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return; // malformed packet
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sP_CL2FE_REQ_PC_VENDOR_START* req = (sP_CL2FE_REQ_PC_VENDOR_START*)data->buf;
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INITSTRUCT(sP_FE2CL_REP_PC_VENDOR_START_SUCC, resp);
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resp.iNPC_ID = req->iNPC_ID;
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resp.iVendorID = req->iVendorID;
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sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_VENDOR_START_SUCC, sizeof(sP_FE2CL_REP_PC_VENDOR_START_SUCC));
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}
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void NPCManager::npcVendorBuyBattery(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2FE_REQ_PC_VENDOR_BATTERY_BUY))
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return; // malformed packet
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sP_CL2FE_REQ_PC_VENDOR_BATTERY_BUY* req = (sP_CL2FE_REQ_PC_VENDOR_BATTERY_BUY*)data->buf;
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Player* plr = PlayerManager::getPlayer(sock);
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if (plr == nullptr)
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return;
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int cost = req->Item.iOpt * 10;
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if ((req->Item.iID == 3 ? (plr->batteryW >= 9999) : (plr->batteryN >= 9999)) || plr->money < cost) { // sanity check
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INITSTRUCT(sP_FE2CL_REP_PC_VENDOR_BATTERY_BUY_FAIL, failResp);
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failResp.iErrorCode = 0;
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sock->sendPacket((void*)&failResp, P_FE2CL_REP_PC_VENDOR_BATTERY_BUY_FAIL, sizeof(sP_FE2CL_REP_PC_VENDOR_BATTERY_BUY_FAIL));
|
|
}
|
|
|
|
plr->money -= cost;
|
|
plr->batteryW += req->Item.iID == 3 ? req->Item.iOpt * 10 : 0;
|
|
plr->batteryN += req->Item.iID == 4 ? req->Item.iOpt * 10 : 0;
|
|
|
|
// caps
|
|
if (plr->batteryW > 9999)
|
|
plr->batteryW = 9999;
|
|
if (plr->batteryN > 9999)
|
|
plr->batteryN = 9999;
|
|
|
|
INITSTRUCT(sP_FE2CL_REP_PC_VENDOR_BATTERY_BUY_SUCC, resp);
|
|
|
|
resp.iCandy = plr->money;
|
|
resp.iBatteryW = plr->batteryW;
|
|
resp.iBatteryN = plr->batteryN;
|
|
|
|
sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_VENDOR_BATTERY_BUY_SUCC, sizeof(sP_FE2CL_REP_PC_VENDOR_BATTERY_BUY_SUCC));
|
|
}
|
|
|
|
void NPCManager::npcCombineItems(CNSocket* sock, CNPacketData* data) {
|
|
if (data->size != sizeof(sP_CL2FE_REQ_PC_ITEM_COMBINATION))
|
|
return; // malformed packet
|
|
|
|
sP_CL2FE_REQ_PC_ITEM_COMBINATION* req = (sP_CL2FE_REQ_PC_ITEM_COMBINATION*)data->buf;
|
|
Player* plr = PlayerManager::getPlayer(sock);
|
|
|
|
if (plr == nullptr)
|
|
return;
|
|
|
|
if (req->iCostumeItemSlot < 0 || req->iCostumeItemSlot >= AINVEN_COUNT || req->iStatItemSlot < 0 || req->iStatItemSlot >= AINVEN_COUNT) { // sanity check 1
|
|
INITSTRUCT(sP_FE2CL_REP_PC_ITEM_COMBINATION_FAIL, failResp);
|
|
failResp.iCostumeItemSlot = req->iCostumeItemSlot;
|
|
failResp.iStatItemSlot = req->iStatItemSlot;
|
|
failResp.iErrorCode = 0;
|
|
sock->sendPacket((void*)&failResp, P_FE2CL_REP_PC_ITEM_COMBINATION_FAIL, sizeof(sP_FE2CL_REP_PC_ITEM_COMBINATION_FAIL));
|
|
std::cout << "[WARN] Inventory slot(s) out of range (" << req->iStatItemSlot << " and " << req->iCostumeItemSlot << ")" << std::endl;
|
|
return;
|
|
}
|
|
|
|
sItemBase* itemStats = &plr->Inven[req->iStatItemSlot];
|
|
sItemBase* itemLooks = &plr->Inven[req->iCostumeItemSlot];
|
|
Item* itemStatsDat = ItemManager::getItemData(itemStats->iID, itemStats->iType);
|
|
Item* itemLooksDat = ItemManager::getItemData(itemLooks->iID, itemLooks->iType);
|
|
|
|
if (itemStatsDat == nullptr || itemLooksDat == nullptr
|
|
|| ItemManager::CrocPotTable.find(abs(itemStatsDat->level - itemLooksDat->level)) == ItemManager::CrocPotTable.end()) // sanity check 2
|
|
{
|
|
INITSTRUCT(sP_FE2CL_REP_PC_ITEM_COMBINATION_FAIL, failResp);
|
|
failResp.iCostumeItemSlot = req->iCostumeItemSlot;
|
|
failResp.iStatItemSlot = req->iStatItemSlot;
|
|
failResp.iErrorCode = 0;
|
|
std::cout << "[WARN] Either item ids or croc pot value set not found" << std::endl;
|
|
sock->sendPacket((void*)&failResp, P_FE2CL_REP_PC_ITEM_COMBINATION_FAIL, sizeof(sP_FE2CL_REP_PC_ITEM_COMBINATION_FAIL));
|
|
return;
|
|
}
|
|
|
|
CrocPotEntry* recipe = &ItemManager::CrocPotTable[abs(itemStatsDat->level - itemLooksDat->level)];
|
|
int cost = itemStatsDat->buyPrice * recipe->multStats + itemLooksDat->buyPrice * recipe->multLooks;
|
|
float successChance = recipe->base / 100.0f; // base success chance
|
|
|
|
// rarity gap multiplier
|
|
switch(abs(itemStatsDat->rarity - itemLooksDat->rarity))
|
|
{
|
|
case 0:
|
|
successChance *= recipe->rd0;
|
|
break;
|
|
case 1:
|
|
successChance *= recipe->rd1;
|
|
break;
|
|
case 2:
|
|
successChance *= recipe->rd2;
|
|
break;
|
|
case 3:
|
|
successChance *= recipe->rd3;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
float rolled = (rand() * 1.0f / RAND_MAX) * 100.0f; // success chance out of 100
|
|
//std::cout << rolled << " vs " << successChance << std::endl;
|
|
plr->money -= cost;
|
|
|
|
|
|
INITSTRUCT(sP_FE2CL_REP_PC_ITEM_COMBINATION_SUCC, resp);
|
|
if (rolled < successChance) {
|
|
// success
|
|
resp.iSuccessFlag = 1;
|
|
|
|
// modify the looks item with the new stats and set the appearance through iOpt
|
|
itemLooks->iOpt = (int32_t)itemLooks->iID << 16;
|
|
itemLooks->iID = itemStats->iID;
|
|
|
|
// delete stats item
|
|
itemStats->iID = 0;
|
|
itemStats->iOpt = 0;
|
|
itemStats->iTimeLimit = 0;
|
|
itemStats->iType = 0;
|
|
}
|
|
else {
|
|
// failure; don't do anything?
|
|
resp.iSuccessFlag = 0;
|
|
}
|
|
resp.iCandy = plr->money;
|
|
resp.iNewItemSlot = req->iCostumeItemSlot;
|
|
resp.iStatItemSlot = req->iStatItemSlot;
|
|
resp.sNewItem = *itemLooks;
|
|
|
|
sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_ITEM_COMBINATION_SUCC, sizeof(sP_FE2CL_REP_PC_ITEM_COMBINATION_SUCC));
|
|
}
|
|
|
|
void NPCManager::npcBarkHandler(CNSocket* sock, CNPacketData* data) {} // stubbed for now
|
|
|
|
void NPCManager::npcUnsummonHandler(CNSocket* sock, CNPacketData* data) {
|
|
if (data->size != sizeof(sP_CL2FE_REQ_NPC_UNSUMMON))
|
|
return; // malformed packet
|
|
|
|
Player* plr = PlayerManager::getPlayer(sock);
|
|
|
|
if (plr == nullptr || plr->accountLevel > 30)
|
|
return;
|
|
|
|
sP_CL2FE_REQ_NPC_UNSUMMON* req = (sP_CL2FE_REQ_NPC_UNSUMMON*)data->buf;
|
|
NPCManager::destroyNPC(req->iNPC_ID);
|
|
}
|
|
|
|
void NPCManager::npcSummonHandler(CNSocket* sock, CNPacketData* data) {
|
|
if (data->size != sizeof(sP_CL2FE_REQ_NPC_SUMMON))
|
|
return; // malformed packet
|
|
|
|
sP_CL2FE_REQ_NPC_SUMMON* req = (sP_CL2FE_REQ_NPC_SUMMON*)data->buf;
|
|
Player* plr = PlayerManager::getPlayer(sock);
|
|
|
|
// permission & sanity check
|
|
if (plr == nullptr || plr->accountLevel > 30 || req->iNPCType >= 3314)
|
|
return;
|
|
|
|
int team = NPCData[req->iNPCType]["m_iTeam"];
|
|
|
|
assert(nextId < INT32_MAX);
|
|
int id = nextId++;
|
|
|
|
if (team == 2) {
|
|
NPCs[id] = new Mob(plr->x, plr->y, plr->z, plr->instanceID, req->iNPCType, NPCData[req->iNPCType], id);
|
|
MobManager::Mobs[id] = (Mob*)NPCs[id];
|
|
} else
|
|
NPCs[id] = new BaseNPC(plr->x, plr->y, plr->z, plr->instanceID, req->iNPCType, id);
|
|
|
|
updateNPCPosition(id, plr->x, plr->y, plr->z);
|
|
}
|
|
|
|
void NPCManager::npcWarpHandler(CNSocket* sock, CNPacketData* data) {
|
|
if (data->size != sizeof(sP_CL2FE_REQ_PC_WARP_USE_NPC))
|
|
return; // malformed packet
|
|
|
|
sP_CL2FE_REQ_PC_WARP_USE_NPC* warpNpc = (sP_CL2FE_REQ_PC_WARP_USE_NPC*)data->buf;
|
|
handleWarp(sock, warpNpc->iWarpID);
|
|
}
|
|
|
|
void NPCManager::npcWarpTimeMachine(CNSocket* sock, CNPacketData* data) {
|
|
if (data->size != sizeof(sP_CL2FE_REQ_PC_TIME_TO_GO_WARP))
|
|
return; // malformed packet
|
|
// this is just a warp request
|
|
handleWarp(sock, 28);
|
|
}
|
|
|
|
void NPCManager::handleWarp(CNSocket* sock, int32_t warpId) {
|
|
// sanity check
|
|
if (Warps.find(warpId) == Warps.end())
|
|
return;
|
|
|
|
PlayerView& plrv = PlayerManager::players[sock];
|
|
|
|
// send to client
|
|
INITSTRUCT(sP_FE2CL_REP_PC_WARP_USE_NPC_SUCC, resp);
|
|
resp.iX = Warps[warpId].x;
|
|
resp.iY = Warps[warpId].y;
|
|
resp.iZ = Warps[warpId].z;
|
|
resp.iCandy = plrv.plr->money;
|
|
resp.eIL = 4; // do not take away any items
|
|
|
|
// force player & NPC reload
|
|
PlayerManager::removePlayerFromChunks(plrv.currentChunks, sock);
|
|
plrv.currentChunks.clear();
|
|
plrv.chunkPos = std::make_tuple(0, 0, plrv.plr->instanceID);
|
|
|
|
sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_WARP_USE_NPC_SUCC, sizeof(sP_FE2CL_REP_PC_WARP_USE_NPC_SUCC));
|
|
}
|
|
|
|
/*
|
|
* Helper function to get NPC closest to coordinates in specified chunks
|
|
*/
|
|
BaseNPC* NPCManager::getNearestNPC(std::vector<Chunk*> chunks, int X, int Y, int Z) {
|
|
BaseNPC* npc = nullptr;
|
|
int lastDist = INT_MAX;
|
|
for (auto c = chunks.begin(); c != chunks.end(); c++) { // haha get it
|
|
Chunk* chunk = *c;
|
|
for (auto _npc = chunk->NPCs.begin(); _npc != chunk->NPCs.end(); _npc++) {
|
|
BaseNPC* npcTemp = NPCs[*_npc];
|
|
int distXY = std::hypot(X - npcTemp->appearanceData.iX, Y - npcTemp->appearanceData.iY);
|
|
int dist = std::hypot(distXY, Z - npcTemp->appearanceData.iZ);
|
|
if (dist < lastDist) {
|
|
npc = npcTemp;
|
|
lastDist = dist;
|
|
}
|
|
}
|
|
}
|
|
return npc;
|
|
}
|