mirror of
https://github.com/OpenFusionProject/OpenFusion.git
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115 lines
2.8 KiB
Makefile
115 lines
2.8 KiB
Makefile
CC=clang
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CXX=clang++
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# -w suppresses all warnings (the part that's commented out helps me find memory leaks, it ruins performance though!)
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CCFLAGS=-O3 #-g3 -fsanitize=address
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CXXFLAGS=-Wall -std=c++17 -O3 -DPROTOCOL_VERSION=$(PROTOCOL_VERSION) #-g3 -fsanitize=address
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LDFLAGS=-lpthread -ldl
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# specifies the name of our exectuable
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SERVER=bin/fusion
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# assign protocol version
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# this can be overriden by ex. make PROTOCOL_VERSION=728
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PROTOCOL_VERSION?=104
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# Windows-specific
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WIN_CC=x86_64-w64-mingw32-gcc
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WIN_CXX=x86_64-w64-mingw32-g++
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WIN_CCFLAGS=-O3 #-g3 -fsanitize=address
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WIN_CXXFLAGS=-Wall -std=c++17 -O3 -DPROTOCOL_VERSION=$(PROTOCOL_VERSION) #-g3 -fsanitize=address
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WIN_LDFLAGS=-static -lws2_32 -lwsock32
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WIN_SERVER=bin/winfusion.exe
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CC_SRC=\
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src/contrib/bcrypt/bcrypt.c\
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src/contrib/bcrypt/crypt_blowfish.c\
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src/contrib/bcrypt/crypt_gensalt.c\
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src/contrib/bcrypt/wrapper.c\
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src/contrib/sqlite/sqlite3.c\
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CXX_SRC=\
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src/contrib/sqlite/sqlite3pp.cpp\
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src/contrib/sqlite/sqlite3ppext.cpp\
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src/ChatManager.cpp\
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src/CombatManager.cpp\
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src/CNLoginServer.cpp\
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src/CNProtocol.cpp\
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src/CNShardServer.cpp\
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src/CNShared.cpp\
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src/CNStructs.cpp\
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src/Database.cpp\
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src/Defines.cpp\
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src/main.cpp\
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src/MissionManager.cpp\
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src/NanoManager.cpp\
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src/ItemManager.cpp\
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src/NPCManager.cpp\
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src/Player.cpp\
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src/PlayerManager.cpp\
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src/settings.cpp\
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# headers (for timestamp purposes)
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CC_HDR=\
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src/contrib/bcrypt/bcrypt.h\
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src/contrib/bcrypt/crypt_blowfish.h\
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src/contrib/bcrypt/crypt_gensalt.h\
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src/contrib/bcrypt/ow-crypt.h\
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src/contrib/bcrypt/winbcrypt.h\
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src/contrib/sqlite/sqlite3.h\
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src/contrib/sqlite/sqlite3ext.h\
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CXX_HDR=\
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src/contrib/bcrypt/BCrypt.hpp\
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src/contrib/sqlite/sqlite3pp.h\
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src/contrib/sqlite/sqlite3ppext.h\
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src/contrib/INIReader.hpp\
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src/contrib/JSON.hpp\
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src/ChatManager.hpp\
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src/CombatManager.hpp\
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src/CNLoginServer.hpp\
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src/CNProtocol.hpp\
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src/CNShardServer.hpp\
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src/CNShared.hpp\
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src/CNStructs.hpp\
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src/Database.hpp\
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src/Defines.hpp\
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src/contrib/INIReader.hpp\
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src/contrib/JSON.hpp\
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src/MissionManager.hpp\
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src/NanoManager.hpp\
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src/ItemManager.hpp\
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src/NPCManager.hpp\
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src/Player.hpp\
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src/PlayerManager.hpp\
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src/settings.hpp\
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CC_OBJ=$(CC_SRC:.c=.o)
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CXX_OBJ=$(CXX_SRC:.cpp=.o)
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OBJ=$(CC_OBJ) $(CXX_OBJ)
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all: $(SERVER)
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windows: $(SERVER)
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# assign Windows-specific values if targeting Windows
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windows : CC=$(WIN_CC)
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windows : CXX=$(WIN_CXX)
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windows : CCFLAGS=$(WIN_CCFLAGS)
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windows : CXXFLAGS=$(WIN_CXXFLAGS)
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windows : LDFLAGS=$(WIN_LDFLAGS)
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windows : SERVER=$(WIN_SERVER)
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$(CC_OBJ): %.o: %.c $(CC_HDR)
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$(CC) -c $(CCFLAGS) -o $@ $<
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$(CXX_OBJ): %.o: %.cpp $(CXX_HDR)
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$(CXX) -c $(CXXFLAGS) -o $@ $<
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$(SERVER): $(OBJ) $(CC_HDR) $(CXX_HDR)
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mkdir -p bin
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$(CXX) $(OBJ) $(LDFLAGS) -o $(SERVER)
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.PHONY: all windows clean
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clean:
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rm -f $(OBJ) $(SERVER) $(WIN_SERVER)
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