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18 lines
291 B
C++
18 lines
291 B
C++
#pragma once
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#include "core/Core.hpp"
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#include "servers/CNShardServer.hpp"
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#include "Items.hpp"
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#include "PlayerManager.hpp"
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struct VendorListing {
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int sort, type, iID;
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};
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namespace Vendors {
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extern std::map<int32_t, std::vector<VendorListing>> VendorTables;
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void init();
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}
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