OpenFusion/config.ini
dongresource d4d0f388c4 Implemented saving gruntwork results to file.
* Monkey Skyway paths are now saved in a format compatible with
paths.json
* flush() is called on every periodic DB save in addition to the /flush
and /mss N export commands
* Monkeys now accept WIP routes
2020-10-06 21:53:21 +02:00

56 lines
1.5 KiB
INI

# verbosity level
# 0 = mostly silence
# 1 = debug prints and unknown packets
# 2 = print all packets except LIVE_CHECK and movement
# 3 = print all packets
verbosity=1
# Login Server configuration
[login]
# must be kept in sync with loginInfo.php
port=8001
# will all custom names be approved instantly?
acceptallcustomnames=true
# how often should everything be flushed to the database?
# the default is 4 minutes
dbsaveinterval=240
# Shard Server configuration
[shard]
port=8002
ip=127.0.0.1
# distance at which other players and NPCs become visible
chunksize=30000
# time, in milliseconds, to wait before kicking a non-responsive client
# default is 1 minute
timeout=60000
# should mobs move around and fight back?
# can be disabled for easier mob placement
simulatemobs=true
# little message players see when they enter the game
motd=Welcome to OpenFusion!
# NPC json data
npcdata=tdata/NPCs.json
# xdt json data
xdtdata=tdata/xdt.json
# mob json
mobdata=tdata/mobs.json
# path json
pathdata=tdata/paths.json
# gruntwork output (this is what you submit)
gruntwork=tdata/gruntwork.json
# account permission level that will be set upon character creation
# 1 = default, will allow *all* commands
# 30 = allow some more "abusable" commands such as /summon
# 50 = only allow cheat commands, like /itemN and /speed
# 99 = standard user account, no cheats allowed
# any number higher than 50 will disable commands
accountlevel=1
# spawn coordinates (Z is height)
# the supplied defaults are at Sector V (future)
spawnx=632032
spawny=187177
spawnz=-5500