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31677e2638
Get rid of `iConditionBitFlag` in favor of a system of individual buff objects that get composited to a bitflag on-the-fly. Buff objects can have callbacks for application, expiration, and tick, making them pretty flexible. Scripting languages can eventually use these for custom behavior, too. TODO: - Get rid of bitflag in BaseNPC - Apply buffs from passive nano powers - Apply buffs from active nano powers - Move eggs to new system - ??? |
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.. | ||
CNLoginServer.cpp | ||
CNLoginServer.hpp | ||
CNShardServer.cpp | ||
CNShardServer.hpp | ||
Monitor.cpp | ||
Monitor.hpp |