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21 lines
482 B
C++
21 lines
482 B
C++
/*
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* CNShared.hpp
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* There's some data shared between the Login Server and the Shard Server. Of course all of this needs to be thread-safe. No mucking about on this one!
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*/
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#pragma once
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#include <map>
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#include <string>
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#include "Player.hpp"
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namespace CNSharedData {
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// serialkey corresponds to player data
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extern std::map<int64_t, Player> players;
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void setPlayer(int64_t sk, Player& plr);
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Player getPlayer(int64_t sk);
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void erasePlayer(int64_t sk);
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}
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