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	* Add newly created chunks to nearby players and NPCs. This fixes the slider/static path mob pop-in problem. * Update a player's chunks when resurrecting. This fixes a mob desync problem. * Use a private instance for the Time Lab * Spawn a slider for every stop * Fix mobs in private lairs using the template chunk mobs's current health for their max health * Don't call into the JSON lib in the loop in aggroCheck(). This is an optimization found after using gprof. * Don't print NPC deletions to console. This stops the spam when a private instance is deleted. * Changed default view distance to half the length of a map tile, so chunks are aligned to map tiles * Update tdata reference
		
			
				
	
	
		
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.vscode/
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bin/*
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notes.txt
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config.ini
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*.o
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tags
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*~
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CMakeFiles/
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CMakeCache.txt
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build/
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.vs/
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.idea/
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*.db
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version.h
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infer-out
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gmon.out
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