OpenFusion/Makefile
dongresource 64accecc30 Initial implementation of CombatManager.
Overflow detection must still be implemented.
2020-08-28 22:18:28 +02:00

115 lines
2.8 KiB
Makefile

CC=clang
CXX=clang++
# -w suppresses all warnings (the part that's commented out helps me find memory leaks, it ruins performance though!)
CCFLAGS=-O3 #-g3 -fsanitize=address
CXXFLAGS=-Wall -std=c++17 -O3 -DPROTOCOL_VERSION=$(PROTOCOL_VERSION) #-g3 -fsanitize=address
LDFLAGS=-lpthread -ldl
# specifies the name of our exectuable
SERVER=bin/fusion
# assign protocol version
# this can be overriden by ex. make PROTOCOL_VERSION=728
PROTOCOL_VERSION?=104
# Windows-specific
WIN_CC=x86_64-w64-mingw32-gcc
WIN_CXX=x86_64-w64-mingw32-g++
WIN_CCFLAGS=-O3 #-g3 -fsanitize=address
WIN_CXXFLAGS=-Wall -std=c++17 -O3 -DPROTOCOL_VERSION=$(PROTOCOL_VERSION) #-g3 -fsanitize=address
WIN_LDFLAGS=-static -lws2_32 -lwsock32
WIN_SERVER=bin/winfusion.exe
CC_SRC=\
src/contrib/bcrypt/bcrypt.c\
src/contrib/bcrypt/crypt_blowfish.c\
src/contrib/bcrypt/crypt_gensalt.c\
src/contrib/bcrypt/wrapper.c\
src/contrib/sqlite/sqlite3.c\
CXX_SRC=\
src/contrib/sqlite/sqlite3pp.cpp\
src/contrib/sqlite/sqlite3ppext.cpp\
src/ChatManager.cpp\
src/CombatManager.cpp\
src/CNLoginServer.cpp\
src/CNProtocol.cpp\
src/CNShardServer.cpp\
src/CNShared.cpp\
src/CNStructs.cpp\
src/Database.cpp\
src/Defines.cpp\
src/main.cpp\
src/MissionManager.cpp\
src/NanoManager.cpp\
src/ItemManager.cpp\
src/NPCManager.cpp\
src/Player.cpp\
src/PlayerManager.cpp\
src/settings.cpp\
# headers (for timestamp purposes)
CC_HDR=\
src/contrib/bcrypt/bcrypt.h\
src/contrib/bcrypt/crypt_blowfish.h\
src/contrib/bcrypt/crypt_gensalt.h\
src/contrib/bcrypt/ow-crypt.h\
src/contrib/bcrypt/winbcrypt.h\
src/contrib/sqlite/sqlite3.h\
src/contrib/sqlite/sqlite3ext.h\
CXX_HDR=\
src/contrib/bcrypt/BCrypt.hpp\
src/contrib/sqlite/sqlite3pp.h\
src/contrib/sqlite/sqlite3ppext.h\
src/contrib/INIReader.hpp\
src/contrib/JSON.hpp\
src/ChatManager.hpp\
src/CombatManager.hpp\
src/CNLoginServer.hpp\
src/CNProtocol.hpp\
src/CNShardServer.hpp\
src/CNShared.hpp\
src/CNStructs.hpp\
src/Database.hpp\
src/Defines.hpp\
src/contrib/INIReader.hpp\
src/contrib/JSON.hpp\
src/MissionManager.hpp\
src/NanoManager.hpp\
src/ItemManager.hpp\
src/NPCManager.hpp\
src/Player.hpp\
src/PlayerManager.hpp\
src/settings.hpp\
CC_OBJ=$(CC_SRC:.c=.o)
CXX_OBJ=$(CXX_SRC:.cpp=.o)
OBJ=$(CC_OBJ) $(CXX_OBJ)
all: $(SERVER)
windows: $(SERVER)
# assign Windows-specific values if targeting Windows
windows : CC=$(WIN_CC)
windows : CXX=$(WIN_CXX)
windows : CCFLAGS=$(WIN_CCFLAGS)
windows : CXXFLAGS=$(WIN_CXXFLAGS)
windows : LDFLAGS=$(WIN_LDFLAGS)
windows : SERVER=$(WIN_SERVER)
$(CC_OBJ): %.o: %.c $(CC_HDR)
$(CC) -c $(CCFLAGS) -o $@ $<
$(CXX_OBJ): %.o: %.cpp $(CXX_HDR)
$(CXX) -c $(CXXFLAGS) -o $@ $<
$(SERVER): $(OBJ) $(CC_HDR) $(CXX_HDR)
mkdir -p bin
$(CXX) $(OBJ) $(LDFLAGS) -o $(SERVER)
.PHONY: all windows clean
clean:
rm -f $(OBJ) $(SERVER) $(WIN_SERVER)