mirror of
https://github.com/OpenFusionProject/OpenFusion.git
synced 2024-11-10 00:40:04 +00:00
868 lines
35 KiB
C++
868 lines
35 KiB
C++
#include "CNShardServer.hpp"
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#include "CNStructs.hpp"
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#include "ChatManager.hpp"
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#include "PlayerManager.hpp"
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#include "TransportManager.hpp"
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#include "TableData.hpp"
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#include "NPCManager.hpp"
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#include "MobManager.hpp"
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#include "MissionManager.hpp"
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#include "ChunkManager.hpp"
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#include <sstream>
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#include <iterator>
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std::map<std::string, ChatCommand> ChatManager::commands;
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std::vector<std::string> parseArgs(std::string full) {
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std::stringstream ss(full);
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std::istream_iterator<std::string> begin(ss);
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std::istream_iterator<std::string> end;
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return std::vector<std::string>(begin, end);
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}
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bool runCmd(std::string full, CNSocket* sock) {
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std::vector<std::string> args = parseArgs(full);
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std::string cmd = args[0].substr(1, args[0].size() - 1);
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// check if the command exists
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if (ChatManager::commands.find(cmd) != ChatManager::commands.end()) {
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Player* plr = PlayerManager::getPlayer(sock);
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ChatCommand command = ChatManager::commands[cmd];
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// sanity check + does the player have the required account level to use the command?
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if (plr != nullptr && plr->accountLevel <= command.requiredAccLevel) {
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command.handlr(full, args, sock);
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return true;
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} else {
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ChatManager::sendServerMessage(sock, "You don't have access to that command!");
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return false;
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}
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}
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ChatManager::sendServerMessage(sock, "Unknown command!");
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return false;
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}
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void helpCommand(std::string full, std::vector<std::string>& args, CNSocket* sock) {
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ChatManager::sendServerMessage(sock, "Commands available to you:");
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Player *plr = PlayerManager::getPlayer(sock);
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for (auto& cmd : ChatManager::commands) {
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if (cmd.second.requiredAccLevel >= plr->accountLevel)
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ChatManager::sendServerMessage(sock, "/" + cmd.first + (cmd.second.help.length() > 0 ? " - " + cmd.second.help : ""));
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}
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}
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void accessCommand(std::string full, std::vector<std::string>& args, CNSocket* sock) {
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ChatManager::sendServerMessage(sock, "Your access level is " + std::to_string(PlayerManager::getPlayer(sock)->accountLevel));
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}
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void populationCommand(std::string full, std::vector<std::string>& args, CNSocket* sock) {
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ChatManager::sendServerMessage(sock, std::to_string(PlayerManager::players.size()) + " players online");
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}
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void levelCommand(std::string full, std::vector<std::string>& args, CNSocket* sock) {
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if (args.size() < 2) {
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ChatManager::sendServerMessage(sock, "/level: no level specified");
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return;
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}
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Player *plr = PlayerManager::getPlayer(sock);
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if (plr == nullptr)
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return;
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char *tmp;
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int level = std::strtol(args[1].c_str(), &tmp, 10);
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if (*tmp)
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return;
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if ((level < 1 || level > 36) && plr->accountLevel > 30)
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return;
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if (!(level < 1 || level > 36))
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plr->level = level;
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INITSTRUCT(sP_FE2CL_REP_PC_CHANGE_LEVEL, resp);
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resp.iPC_ID = plr->iID;
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resp.iPC_Level = level;
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sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_CHANGE_LEVEL, sizeof(sP_FE2CL_REP_PC_CHANGE_LEVEL));
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PlayerManager::sendToViewable(sock, (void*)&resp, P_FE2CL_REP_PC_CHANGE_LEVEL, sizeof(sP_FE2CL_REP_PC_CHANGE_LEVEL));
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}
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void mssCommand(std::string full, std::vector<std::string>& args, CNSocket* sock) {
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if (args.size() < 2) {
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ChatManager::sendServerMessage(sock, "[MSS] Too few arguments");
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ChatManager::sendServerMessage(sock, "[MSS] Usage: /mss <route> <add/remove/goto/clear/test/export> <<height>>");
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return;
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}
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// Validate route number
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char* routeNumC;
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int routeNum = std::strtol(args[1].c_str(), &routeNumC, 10);
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if (*routeNumC) {
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// not an integer
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ChatManager::sendServerMessage(sock, "[MSS] Invalid route number '" + args[1] + "'");
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return;
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}
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if (args.size() < 3) {
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ChatManager::sendServerMessage(sock, "[MSS] Too few arguments");
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ChatManager::sendServerMessage(sock, "[MSS] Usage: /mss <route> <add/remove/goto/clear/test> <<height>>");
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return;
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}
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// get the route (if it doesn't exist yet, this will also make it)
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std::vector<WarpLocation>* route = &TableData::RunningSkywayRoutes[routeNum];
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// mss <route> add <height>
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if (args[2] == "add") {
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// make sure height token exists
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if (args.size() < 4) {
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ChatManager::sendServerMessage(sock, "[MSS] Point height must be specified");
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ChatManager::sendServerMessage(sock, "[MSS] Usage: /mss <route> add <height>");
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return;
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}
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// validate height token
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char* heightC;
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int height = std::strtol(args[3].c_str(), &heightC, 10);
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if (*heightC) {
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ChatManager::sendServerMessage(sock, "[MSS] Invalid height " + args[3]);
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return;
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}
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Player* plr = PlayerManager::getPlayer(sock);
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route->push_back({ plr->x, plr->y, height }); // add point
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ChatManager::sendServerMessage(sock, "[MSS] Added point (" + std::to_string(plr->x) + ", " + std::to_string(plr->y) + ", " + std::to_string(height) + ") to route " + std::to_string(routeNum));
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return;
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}
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// mss <route> remove
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if (args[2] == "remove") {
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if (route->empty()) {
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ChatManager::sendServerMessage(sock, "[MSS] Route " + std::to_string(routeNum) + " is empty");
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return;
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}
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WarpLocation pulled = route->back();
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route->pop_back(); // remove point at top of stack
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ChatManager::sendServerMessage(sock, "[MSS] Removed point (" + std::to_string(pulled.x) + ", " + std::to_string(pulled.y) + ", " + std::to_string(pulled.z) + ") from route " + std::to_string(routeNum));
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return;
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}
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// mss <route> goto
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if (args[2] == "goto") {
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if (route->empty()) {
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ChatManager::sendServerMessage(sock, "[MSS] Route " + std::to_string(routeNum) + " is empty");
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return;
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}
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WarpLocation pulled = route->back();
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PlayerManager::sendPlayerTo(sock, pulled.x, pulled.y, pulled.z);
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return;
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}
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// mss <route> clear
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if (args[2] == "clear") {
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route->clear();
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ChatManager::sendServerMessage(sock, "[MSS] Cleared route " + std::to_string(routeNum));
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return;
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}
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// mss <route> test
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if (args[2] == "test") {
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if (route->empty()) {
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ChatManager::sendServerMessage(sock, "[MSS] Route " + std::to_string(routeNum) + " is empty");
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return;
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}
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WarpLocation pulled = route->front();
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PlayerManager::sendPlayerTo(sock, pulled.x, pulled.y, pulled.z);
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TransportManager::testMssRoute(sock, route);
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return;
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}
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// for compatibility: mss <route> export
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if (args[2] == "export") {
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ChatManager::sendServerMessage(sock, "Wrote gruntwork to " + settings::GRUNTWORKJSON);
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TableData::flush();
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return;
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}
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// mss ????
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ChatManager::sendServerMessage(sock, "[MSS] Unknown command '" + args[2] + "'");
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}
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void summonWCommand(std::string full, std::vector<std::string>& args, CNSocket* sock) {
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if (args.size() < 2) {
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ChatManager::sendServerMessage(sock, "/summonW: no mob type specified");
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return;
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}
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Player* plr = PlayerManager::getPlayer(sock);
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char *rest;
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int type = std::strtol(args[1].c_str(), &rest, 10);
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if (*rest) {
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ChatManager::sendServerMessage(sock, "Invalid NPC number: " + args[1]);
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return;
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}
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// permission & sanity check
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if (plr == nullptr || type >= 3314)
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return;
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int team = NPCManager::NPCData[type]["m_iTeam"];
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assert(NPCManager::nextId < INT32_MAX);
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#define EXTRA_HEIGHT 200
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BaseNPC *npc = nullptr;
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int id = NPCManager::nextId++;
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if (team == 2) {
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npc = new Mob(plr->x, plr->y, plr->z + EXTRA_HEIGHT, plr->instanceID, type, NPCManager::NPCData[type], id);
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MobManager::Mobs[npc->appearanceData.iNPC_ID] = (Mob*)npc;
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// re-enable respawning
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((Mob*)npc)->summoned = false;
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} else {
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npc = new BaseNPC(plr->x, plr->y, plr->z + EXTRA_HEIGHT, 0, plr->instanceID, type, id);
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}
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npc->appearanceData.iAngle = (plr->angle + 180) % 360;
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NPCManager::NPCs[npc->appearanceData.iNPC_ID] = npc;
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NPCManager::updateNPCPosition(npc->appearanceData.iNPC_ID, plr->x, plr->y, plr->z, plr->instanceID, npc->appearanceData.iAngle);
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// if we're in a lair, we need to spawn the NPC in both the private instance and the template
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if (PLAYERID(plr->instanceID) != 0) {
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id = NPCManager::nextId++;
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if (team == 2) {
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npc = new Mob(plr->x, plr->y, plr->z + EXTRA_HEIGHT, MAPNUM(plr->instanceID), type, NPCManager::NPCData[type], id);
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MobManager::Mobs[npc->appearanceData.iNPC_ID] = (Mob*)npc;
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((Mob*)npc)->summoned = false;
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} else {
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npc = new BaseNPC(plr->x, plr->y, plr->z + EXTRA_HEIGHT, 0, MAPNUM(plr->instanceID), type, id);
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}
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npc->appearanceData.iAngle = (plr->angle + 180) % 360;
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NPCManager::NPCs[npc->appearanceData.iNPC_ID] = npc;
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NPCManager::updateNPCPosition(npc->appearanceData.iNPC_ID, plr->x, plr->y, plr->z, npc->instanceID, npc->appearanceData.iAngle);
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}
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ChatManager::sendServerMessage(sock, "/summonW: placed mob with type: " + std::to_string(type) +
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", id: " + std::to_string(npc->appearanceData.iNPC_ID));
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TableData::RunningMobs[npc->appearanceData.iNPC_ID] = npc; // only record the one in the template
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}
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void unsummonWCommand(std::string full, std::vector<std::string>& args, CNSocket* sock) {
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Player* plr = PlayerManager::getPlayer(sock);
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BaseNPC* npc = NPCManager::getNearestNPC(plr->viewableChunks, plr->x, plr->y, plr->z);
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if (npc == nullptr) {
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ChatManager::sendServerMessage(sock, "/unsummonW: No NPCs found nearby");
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return;
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}
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if (TableData::RunningEggs.find(npc->appearanceData.iNPC_ID) != TableData::RunningEggs.end()) {
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ChatManager::sendServerMessage(sock, "/unsummonW: removed egg with type: " + std::to_string(npc->appearanceData.iNPCType) +
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", id: " + std::to_string(npc->appearanceData.iNPC_ID));
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TableData::RunningEggs.erase(npc->appearanceData.iNPC_ID);
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NPCManager::destroyNPC(npc->appearanceData.iNPC_ID);
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return;
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}
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if (TableData::RunningMobs.find(npc->appearanceData.iNPC_ID) == TableData::RunningMobs.end()
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&& TableData::RunningGroups.find(npc->appearanceData.iNPC_ID) == TableData::RunningGroups.end()) {
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ChatManager::sendServerMessage(sock, "/unsummonW: Closest NPC is not a gruntwork mob.");
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return;
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}
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int leadId = ((Mob*)npc)->groupLeader;
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if (leadId != 0) {
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if (MobManager::Mobs.find(leadId) == MobManager::Mobs.end()) {
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std::cout << "[WARN] unsummonW: leader not found!" << std::endl;
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}
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Mob* leadNpc = MobManager::Mobs[leadId];
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for (int i = 0; i < 4; i++) {
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if (leadNpc->groupMember[i] == 0)
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break;
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if (MobManager::Mobs.find(leadNpc->groupMember[i]) == MobManager::Mobs.end()) {
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std::cout << "[WARN] unsommonW: leader can't find a group member!" << std::endl;
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continue;
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}
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NPCManager::destroyNPC(leadNpc->groupMember[i]);
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}
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TableData::RunningGroups.erase(leadId);
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NPCManager::destroyNPC(leadId);
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ChatManager::sendServerMessage(sock, "/unsummonW: Mob group destroyed.");
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return;
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}
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ChatManager::sendServerMessage(sock, "/unsummonW: removed mob with type: " + std::to_string(npc->appearanceData.iNPCType) +
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", id: " + std::to_string(npc->appearanceData.iNPC_ID));
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TableData::RunningMobs.erase(npc->appearanceData.iNPC_ID);
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NPCManager::destroyNPC(npc->appearanceData.iNPC_ID);
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}
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void toggleAiCommand(std::string full, std::vector<std::string>& args, CNSocket* sock) {
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MobManager::simulateMobs = !MobManager::simulateMobs;
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if (MobManager::simulateMobs)
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return;
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// return all mobs to their spawn points
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for (auto& pair : MobManager::Mobs) {
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pair.second->state = MobState::RETREAT;
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pair.second->target = nullptr;
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pair.second->nextMovement = getTime();
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// mobs with static paths can chill where they are
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if (pair.second->staticPath) {
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pair.second->roamX = pair.second->appearanceData.iX;
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pair.second->roamY = pair.second->appearanceData.iY;
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pair.second->roamZ = pair.second->appearanceData.iZ;
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} else {
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pair.second->roamX = pair.second->spawnX;
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pair.second->roamY = pair.second->spawnY;
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pair.second->roamZ = pair.second->spawnZ;
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}
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}
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}
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void npcRotateCommand(std::string full, std::vector<std::string>& args, CNSocket* sock) {
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Player* plr = PlayerManager::getPlayer(sock);
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BaseNPC* npc = NPCManager::getNearestNPC(plr->viewableChunks, plr->x, plr->y, plr->z);
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if (npc == nullptr) {
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ChatManager::sendServerMessage(sock, "[NPCR] No NPCs found nearby");
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return;
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}
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int angle = (plr->angle + 180) % 360;
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NPCManager::updateNPCPosition(npc->appearanceData.iNPC_ID, npc->appearanceData.iX, npc->appearanceData.iY, npc->appearanceData.iZ, npc->instanceID, angle);
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// if it's a gruntwork NPC, rotate in-place
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if (TableData::RunningMobs.find(npc->appearanceData.iNPC_ID) != TableData::RunningMobs.end()) {
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NPCManager::updateNPCPosition(npc->appearanceData.iNPC_ID, npc->appearanceData.iX, npc->appearanceData.iY, npc->appearanceData.iZ, npc->instanceID, angle);
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ChatManager::sendServerMessage(sock, "[NPCR] Successfully set angle to " + std::to_string(angle) + " for gruntwork NPC "
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+ std::to_string(npc->appearanceData.iNPC_ID));
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} else {
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TableData::RunningNPCRotations[npc->appearanceData.iNPC_ID] = angle;
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ChatManager::sendServerMessage(sock, "[NPCR] Successfully set angle to " + std::to_string(angle) + " for NPC "
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+ std::to_string(npc->appearanceData.iNPC_ID));
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}
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// update rotation clientside
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INITSTRUCT(sP_FE2CL_NPC_ENTER, pkt);
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pkt.NPCAppearanceData = npc->appearanceData;
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sock->sendPacket((void*)&pkt, P_FE2CL_NPC_ENTER, sizeof(sP_FE2CL_NPC_ENTER));
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}
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void refreshCommand(std::string full, std::vector<std::string>& args, CNSocket* sock) {
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Player* plr = PlayerManager::getPlayer(sock);
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ChunkPos currentChunk = plr->chunkPos;
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ChunkPos nullChunk = std::make_tuple(0, 0, 0);
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ChunkManager::updatePlayerChunk(sock, currentChunk, nullChunk);
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ChunkManager::updatePlayerChunk(sock, nullChunk, currentChunk);
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}
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void instanceCommand(std::string full, std::vector<std::string>& args, CNSocket* sock) {
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Player* plr = PlayerManager::getPlayer(sock);
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// no additional arguments: report current instance ID
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if (args.size() < 2) {
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ChatManager::sendServerMessage(sock, "[INST] Current instance ID: " + std::to_string(plr->instanceID));
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ChatManager::sendServerMessage(sock, "[INST] (Map " + std::to_string(MAPNUM(plr->instanceID)) + ", instance " + std::to_string(PLAYERID(plr->instanceID)) + ")");
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return;
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}
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// move player to specified instance
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// validate instance ID
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char* instanceS;
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int instance = std::strtol(args[1].c_str(), &instanceS, 10);
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if (*instanceS) {
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ChatManager::sendServerMessage(sock, "[INST] Invalid instance ID: " + args[1]);
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return;
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}
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PlayerManager::sendPlayerTo(sock, plr->x, plr->y, plr->z, instance);
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ChatManager::sendServerMessage(sock, "[INST] Switched to instance with ID " + std::to_string(instance));
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}
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void npcInstanceCommand(std::string full, std::vector<std::string>& args, CNSocket* sock) {
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Player* plr = PlayerManager::getPlayer(sock);
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if (args.size() < 2) {
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ChatManager::sendServerMessage(sock, "[NPCI] Instance ID must be specified");
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ChatManager::sendServerMessage(sock, "[NPCI] Usage: /npci <instance ID>");
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return;
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}
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BaseNPC* npc = NPCManager::getNearestNPC(plr->viewableChunks, plr->x, plr->y, plr->z);
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if (npc == nullptr) {
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ChatManager::sendServerMessage(sock, "[NPCI] No NPCs found nearby");
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return;
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}
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// validate instance ID
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char* instanceS;
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int instance = std::strtol(args[1].c_str(), &instanceS, 10);
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if (*instanceS) {
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ChatManager::sendServerMessage(sock, "[NPCI] Invalid instance ID: " + args[1]);
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return;
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}
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ChatManager::sendServerMessage(sock, "[NPCI] Moving NPC with ID " + std::to_string(npc->appearanceData.iNPC_ID) + " to instance " + std::to_string(instance));
|
|
TableData::RunningNPCMapNumbers[npc->appearanceData.iNPC_ID] = instance;
|
|
NPCManager::updateNPCPosition(npc->appearanceData.iNPC_ID, npc->appearanceData.iX, npc->appearanceData.iY, npc->appearanceData.iZ, instance, npc->appearanceData.iAngle);
|
|
}
|
|
|
|
void minfoCommand(std::string full, std::vector<std::string>& args, CNSocket* sock) {
|
|
Player* plr = PlayerManager::getPlayer(sock);
|
|
ChatManager::sendServerMessage(sock, "[MINFO] Current mission ID: " + std::to_string(plr->CurrentMissionID));
|
|
|
|
for (int i = 0; i < ACTIVE_MISSION_COUNT; i++) {
|
|
if (plr->tasks[i] != 0) {
|
|
TaskData& task = *MissionManager::Tasks[plr->tasks[i]];
|
|
if ((int)(task["m_iHMissionID"]) == plr->CurrentMissionID) {
|
|
ChatManager::sendServerMessage(sock, "[MINFO] Current task ID: " + std::to_string(plr->tasks[i]));
|
|
ChatManager::sendServerMessage(sock, "[MINFO] Current task type: " + std::to_string((int)(task["m_iHTaskType"])));
|
|
ChatManager::sendServerMessage(sock, "[MINFO] Current waypoint NPC ID: " + std::to_string((int)(task["m_iSTGrantWayPoint"])));
|
|
ChatManager::sendServerMessage(sock, "[MINFO] Current terminator NPC ID: " + std::to_string((int)(task["m_iHTerminatorNPCID"])));
|
|
|
|
for (int j = 0; j < 3; j++)
|
|
if ((int)(task["m_iCSUEnemyID"][j]) != 0)
|
|
ChatManager::sendServerMessage(sock, "[MINFO] Current task mob #" + std::to_string(j+1) +": " + std::to_string((int)(task["m_iCSUEnemyID"][j])));
|
|
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void tasksCommand(std::string full, std::vector<std::string>& args, CNSocket* sock) {
|
|
|
|
Player* plr = PlayerManager::getPlayer(sock);
|
|
|
|
for (int i = 0; i < ACTIVE_MISSION_COUNT; i++) {
|
|
if (plr->tasks[i] != 0) {
|
|
TaskData& task = *MissionManager::Tasks[plr->tasks[i]];
|
|
ChatManager::sendServerMessage(sock, "[TASK-" + std::to_string(i) + "] mission ID: " + std::to_string((int)(task["m_iHMissionID"])));
|
|
ChatManager::sendServerMessage(sock, "[TASK-" + std::to_string(i) + "] task ID: " + std::to_string(plr->tasks[i]));
|
|
}
|
|
}
|
|
}
|
|
|
|
void buffCommand(std::string full, std::vector<std::string>& args, CNSocket* sock) {
|
|
if (args.size() < 3) {
|
|
ChatManager::sendServerMessage(sock, "/buff: no skill Id and duration time specified");
|
|
return;
|
|
}
|
|
|
|
char* tmp;
|
|
int skillId = std::strtol(args[1].c_str(), &tmp, 10);
|
|
if (*tmp)
|
|
return;
|
|
int duration = std::strtol(args[2].c_str(), &tmp, 10);
|
|
if (*tmp)
|
|
return;
|
|
|
|
if (NPCManager::eggBuffPlayer(sock, skillId, duration)<0)
|
|
ChatManager::sendServerMessage(sock, "/buff: unknown skill Id");
|
|
|
|
}
|
|
|
|
void eggCommand(std::string full, std::vector<std::string>& args, CNSocket* sock) {
|
|
if (args.size() < 2) {
|
|
ChatManager::sendServerMessage(sock, "/egg: no egg type specified");
|
|
return;
|
|
}
|
|
|
|
char* tmp;
|
|
int eggType = std::strtol(args[1].c_str(), &tmp, 10);
|
|
if (*tmp)
|
|
return;
|
|
|
|
if (NPCManager::EggTypes.find(eggType) == NPCManager::EggTypes.end()) {
|
|
ChatManager::sendServerMessage(sock, "/egg: Unknown egg type");
|
|
return;
|
|
}
|
|
|
|
assert(NPCManager::nextId < INT32_MAX);
|
|
int id = NPCManager::nextId++;
|
|
|
|
Player* plr = PlayerManager::getPlayer(sock);
|
|
|
|
if (plr == nullptr)
|
|
return;
|
|
|
|
// some math to place egg nicely in front of the player
|
|
// temporarly disabled for sake of gruntwork
|
|
int addX = 0; //-500.0f * sin(plr->angle / 180.0f * M_PI);
|
|
int addY = 0; //-500.0f * cos(plr->angle / 180.0f * M_PI);
|
|
|
|
Egg* egg = new Egg(plr->x + addX, plr->y + addY, plr->z, plr->instanceID, eggType, id, false); // change last arg to true after gruntwork
|
|
NPCManager::NPCs[id] = egg;
|
|
NPCManager::Eggs[id] = egg;
|
|
NPCManager::updateNPCPosition(id, plr->x + addX, plr->y + addY, plr->z, plr->instanceID, plr->angle);
|
|
|
|
// add to template
|
|
TableData::RunningEggs[id] = egg;
|
|
}
|
|
|
|
void notifyCommand(std::string full, std::vector<std::string>& args, CNSocket* sock) {
|
|
Player *plr = PlayerManager::getPlayer(sock);
|
|
|
|
if (plr->notify) {
|
|
plr->notify = false;
|
|
ChatManager::sendServerMessage(sock, "[ADMIN] No longer receiving join notifications");
|
|
} else {
|
|
plr->notify = true;
|
|
ChatManager::sendServerMessage(sock, "[ADMIN] Receiving join notifications");
|
|
}
|
|
}
|
|
|
|
void playersCommand(std::string full, std::vector<std::string>& args, CNSocket* sock) {
|
|
ChatManager::sendServerMessage(sock, "[ADMIN] Players on the server:");
|
|
for (auto pair : PlayerManager::players)
|
|
ChatManager::sendServerMessage(sock, PlayerManager::getPlayerName(pair.second));
|
|
}
|
|
|
|
void summonGroupCommand(std::string full, std::vector<std::string>& args, CNSocket* sock) {
|
|
if (args.size() < 4) {
|
|
ChatManager::sendServerMessage(sock, "/summonGroup(W) <leadermob> <mob> <number> [distance]");
|
|
return;
|
|
}
|
|
Player* plr = PlayerManager::getPlayer(sock);
|
|
|
|
char *rest;
|
|
|
|
bool wCommand = (args[0] == "/summonGroupW");
|
|
int type = std::strtol(args[1].c_str(), &rest, 10);
|
|
int type2 = std::strtol(args[2].c_str(), &rest, 10);
|
|
int count = std::strtol(args[3].c_str(), &rest, 10);
|
|
int distance = 150;
|
|
if (args.size() > 4)
|
|
distance = std::strtol(args[4].c_str(), &rest, 10);
|
|
|
|
if (*rest) {
|
|
ChatManager::sendServerMessage(sock, "Invalid NPC number: " + args[1]);
|
|
return;
|
|
}
|
|
|
|
// permission & sanity check
|
|
if (type >= 3314 || type2 >= 3314 || count > 5) {
|
|
ChatManager::sendServerMessage(sock, "Invalid parameters; double check types and count");
|
|
return;
|
|
}
|
|
|
|
Mob* leadNpc = nullptr;
|
|
|
|
for (int i = 0; i < count; i++) {
|
|
int team = NPCManager::NPCData[type]["m_iTeam"];
|
|
assert(NPCManager::nextId < INT32_MAX);
|
|
|
|
#define EXTRA_HEIGHT 200
|
|
BaseNPC *npc = nullptr;
|
|
int id = NPCManager::nextId++;
|
|
|
|
int x = plr->x;
|
|
int y = plr->y;
|
|
int z = plr->z;
|
|
if (i > 0) {
|
|
int angle = 360.0f / (count-1) * (i-1);
|
|
if (count == 3)
|
|
angle = 90 + 60 * i;
|
|
|
|
angle += (plr->angle + 180) % 360;
|
|
|
|
x += -1.0f * sin(angle / 180.0f * M_PI) * distance;
|
|
y += -1.0f * cos(angle / 180.0f * M_PI) * distance;
|
|
z = plr->z;
|
|
}
|
|
|
|
if (team == 2) {
|
|
npc = new Mob(x, y, z + EXTRA_HEIGHT, plr->instanceID, type, NPCManager::NPCData[type], id);
|
|
MobManager::Mobs[npc->appearanceData.iNPC_ID] = (Mob*)npc;
|
|
|
|
if (i > 0) {
|
|
leadNpc->groupMember[i-1] = npc->appearanceData.iNPC_ID;
|
|
Mob* mob = MobManager::Mobs[npc->appearanceData.iNPC_ID];
|
|
mob->groupLeader = leadNpc->appearanceData.iNPC_ID;
|
|
mob->offsetX = x - plr->x;
|
|
mob->offsetY = y - plr->y;
|
|
}
|
|
|
|
// re-enable respawning
|
|
if (wCommand)
|
|
((Mob*)npc)->summoned = false;
|
|
} else {
|
|
npc = new BaseNPC(x, y, z + EXTRA_HEIGHT, 0, plr->instanceID, type, id);
|
|
}
|
|
|
|
npc->appearanceData.iAngle = (plr->angle + 180) % 360;
|
|
NPCManager::NPCs[npc->appearanceData.iNPC_ID] = npc;
|
|
|
|
NPCManager::updateNPCPosition(npc->appearanceData.iNPC_ID, x, y, z, plr->instanceID, npc->appearanceData.iAngle);
|
|
|
|
// if we're in a lair, we need to spawn the NPC in both the private instance and the template
|
|
if (PLAYERID(plr->instanceID) != 0) {
|
|
id = NPCManager::nextId++;
|
|
|
|
if (team == 2) {
|
|
npc = new Mob(x, y, z + EXTRA_HEIGHT, MAPNUM(plr->instanceID), type, NPCManager::NPCData[type], id);
|
|
|
|
MobManager::Mobs[npc->appearanceData.iNPC_ID] = (Mob*)npc;
|
|
|
|
if (i > 0) {
|
|
leadNpc->groupMember[i-1] = npc->appearanceData.iNPC_ID;
|
|
Mob* mob = MobManager::Mobs[npc->appearanceData.iNPC_ID];
|
|
mob->groupLeader = leadNpc->appearanceData.iNPC_ID;
|
|
mob->offsetX = x - plr->x;
|
|
mob->offsetY = y - plr->y;
|
|
}
|
|
if (wCommand)
|
|
((Mob*)npc)->summoned = false;
|
|
} else {
|
|
npc = new BaseNPC(x, y, z + EXTRA_HEIGHT, 0, MAPNUM(plr->instanceID), type, id);
|
|
}
|
|
|
|
npc->appearanceData.iAngle = (plr->angle + 180) % 360;
|
|
NPCManager::NPCs[npc->appearanceData.iNPC_ID] = npc;
|
|
|
|
NPCManager::updateNPCPosition(npc->appearanceData.iNPC_ID, x, y, z, plr->instanceID, npc->appearanceData.iAngle);
|
|
}
|
|
|
|
ChatManager::sendServerMessage(sock, "/summonGroup(W): placed mob with type: " + std::to_string(type) +
|
|
", id: " + std::to_string(npc->appearanceData.iNPC_ID));
|
|
|
|
if (i == 0 && team == 2) {
|
|
type = type2;
|
|
leadNpc = MobManager::Mobs[npc->appearanceData.iNPC_ID];
|
|
leadNpc->groupLeader = leadNpc->appearanceData.iNPC_ID;
|
|
}
|
|
}
|
|
|
|
if (!wCommand)
|
|
return; // not writing; don't add to running mobs
|
|
|
|
if (leadNpc == nullptr) {
|
|
std::cout << "/summonGroupW: can't find group leader! Won't be saved!\n";
|
|
return;
|
|
}
|
|
|
|
TableData::RunningGroups[leadNpc->appearanceData.iNPC_ID] = leadNpc; // only record the leader
|
|
}
|
|
|
|
void flushCommand(std::string full, std::vector<std::string>& args, CNSocket* sock) {
|
|
TableData::flush();
|
|
ChatManager::sendServerMessage(sock, "Wrote gruntwork to " + settings::GRUNTWORKJSON);
|
|
}
|
|
|
|
void whoisCommand(std::string full, std::vector<std::string>& args, CNSocket* sock) {
|
|
Player* plr = PlayerManager::getPlayer(sock);
|
|
BaseNPC* npc = NPCManager::getNearestNPC(plr->viewableChunks, plr->x, plr->y, plr->z);
|
|
|
|
if (npc == nullptr) {
|
|
ChatManager::sendServerMessage(sock, "[WHOIS] No NPCs found nearby");
|
|
return;
|
|
}
|
|
|
|
ChatManager::sendServerMessage(sock, "[WHOIS] ID: " + std::to_string(npc->appearanceData.iNPC_ID));
|
|
ChatManager::sendServerMessage(sock, "[WHOIS] Type: " + std::to_string(npc->appearanceData.iNPCType));
|
|
ChatManager::sendServerMessage(sock, "[WHOIS] HP: " + std::to_string(npc->appearanceData.iHP));
|
|
ChatManager::sendServerMessage(sock, "[WHOIS] CBF: " + std::to_string(npc->appearanceData.iConditionBitFlag));
|
|
ChatManager::sendServerMessage(sock, "[WHOIS] Class: " + std::to_string(npc->npcClass));
|
|
ChatManager::sendServerMessage(sock, "[WHOIS] X: " + std::to_string(npc->appearanceData.iX));
|
|
ChatManager::sendServerMessage(sock, "[WHOIS] Y: " + std::to_string(npc->appearanceData.iY));
|
|
ChatManager::sendServerMessage(sock, "[WHOIS] Z: " + std::to_string(npc->appearanceData.iZ));
|
|
ChatManager::sendServerMessage(sock, "[WHOIS] Angle: " + std::to_string(npc->appearanceData.iAngle));
|
|
std::string chunkPosition = std::to_string(std::get<0>(npc->chunkPos)) + ", " + std::to_string(std::get<1>(npc->chunkPos)) + ", " + std::to_string(std::get<2>(npc->chunkPos));
|
|
ChatManager::sendServerMessage(sock, "[WHOIS] Chunk: {" + chunkPosition + "}");
|
|
ChatManager::sendServerMessage(sock, "[WHOIS] MapNum: " + std::to_string(MAPNUM(npc->instanceID)));
|
|
ChatManager::sendServerMessage(sock, "[WHOIS] Instance: " + std::to_string(PLAYERID(npc->instanceID)));
|
|
}
|
|
|
|
void ChatManager::init() {
|
|
REGISTER_SHARD_PACKET(P_CL2FE_REQ_SEND_FREECHAT_MESSAGE, chatHandler);
|
|
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_AVATAR_EMOTES_CHAT, emoteHandler);
|
|
REGISTER_SHARD_PACKET(P_CL2FE_REQ_SEND_MENUCHAT_MESSAGE, menuChatHandler);
|
|
REGISTER_SHARD_PACKET(P_CL2FE_GM_REQ_PC_ANNOUNCE, announcementHandler);
|
|
|
|
registerCommand("help", 100, helpCommand, "list all unlocked server-side commands");
|
|
registerCommand("access", 100, accessCommand, "print your access level");
|
|
registerCommand("instance", 30, instanceCommand, "print or change your current instance");
|
|
registerCommand("mss", 30, mssCommand, "edit Monkey Skyway routes");
|
|
registerCommand("npcr", 30, npcRotateCommand, "rotate NPCs");
|
|
registerCommand("npci", 30, npcInstanceCommand, "move NPCs across instances");
|
|
registerCommand("summonW", 30, summonWCommand, "permanently summon NPCs");
|
|
registerCommand("unsummonW", 30, unsummonWCommand, "delete permanently summoned NPCs");
|
|
registerCommand("toggleai", 30, toggleAiCommand, "enable/disable mob AI");
|
|
registerCommand("flush", 30, flushCommand, "save gruntwork to file");
|
|
registerCommand("level", 50, levelCommand, "change your character's level");
|
|
registerCommand("population", 100, populationCommand, "check how many players are online");
|
|
registerCommand("refresh", 100, refreshCommand, "teleport yourself to your current location");
|
|
registerCommand("minfo", 30, minfoCommand, "show details of the current mission and task.");
|
|
registerCommand("buff", 50, buffCommand, "give yourself a buff effect");
|
|
registerCommand("egg", 30, eggCommand, "summon a coco egg");
|
|
registerCommand("tasks", 30, tasksCommand, "list all active missions and their respective task ids.");
|
|
registerCommand("notify", 30, notifyCommand, "receive a message whenever a player joins the server");
|
|
registerCommand("players", 30, playersCommand, "print all players on the server");
|
|
registerCommand("summonGroup", 30, summonGroupCommand, "summon group NPCs");
|
|
registerCommand("summonGroupW", 30, summonGroupCommand, "permanently summon group NPCs");
|
|
registerCommand("whois", 50, whoisCommand, "describe nearest NPC");
|
|
}
|
|
|
|
void ChatManager::registerCommand(std::string cmd, int requiredLevel, CommandHandler handlr, std::string help) {
|
|
commands[cmd] = ChatCommand(requiredLevel, handlr, help);
|
|
}
|
|
|
|
void ChatManager::chatHandler(CNSocket* sock, CNPacketData* data) {
|
|
if (data->size != sizeof(sP_CL2FE_REQ_SEND_FREECHAT_MESSAGE))
|
|
return; // malformed packet
|
|
|
|
sP_CL2FE_REQ_SEND_FREECHAT_MESSAGE* chat = (sP_CL2FE_REQ_SEND_FREECHAT_MESSAGE*)data->buf;
|
|
Player* plr = PlayerManager::getPlayer(sock);
|
|
|
|
std::string fullChat = sanitizeText(U16toU8(chat->szFreeChat));
|
|
|
|
std::cout << "[FreeChat] " << PlayerManager::getPlayerName(plr, false) << ": " << fullChat << std::endl;
|
|
|
|
if (fullChat.length() > 1 && fullChat[0] == CMD_PREFIX) { // PREFIX
|
|
runCmd(fullChat, sock);
|
|
return;
|
|
}
|
|
|
|
// send to client
|
|
INITSTRUCT(sP_FE2CL_REP_SEND_FREECHAT_MESSAGE_SUCC, resp);
|
|
|
|
U8toU16(fullChat, (char16_t*)&resp.szFreeChat, sizeof(resp.szFreeChat));
|
|
resp.iPC_ID = plr->iID;
|
|
resp.iEmoteCode = chat->iEmoteCode;
|
|
|
|
sock->sendPacket((void*)&resp, P_FE2CL_REP_SEND_FREECHAT_MESSAGE_SUCC, sizeof(sP_FE2CL_REP_SEND_FREECHAT_MESSAGE_SUCC));
|
|
|
|
// send to visible players
|
|
PlayerManager::sendToViewable(sock, (void*)&resp, P_FE2CL_REP_SEND_FREECHAT_MESSAGE_SUCC, sizeof(sP_FE2CL_REP_SEND_FREECHAT_MESSAGE_SUCC));
|
|
}
|
|
|
|
void ChatManager::menuChatHandler(CNSocket* sock, CNPacketData* data) {
|
|
if (data->size != sizeof(sP_CL2FE_REQ_SEND_MENUCHAT_MESSAGE))
|
|
return; // malformed packet
|
|
|
|
sP_CL2FE_REQ_SEND_MENUCHAT_MESSAGE* chat = (sP_CL2FE_REQ_SEND_MENUCHAT_MESSAGE*)data->buf;
|
|
Player *plr = PlayerManager::getPlayer(sock);
|
|
|
|
std::string fullChat = sanitizeText(U16toU8(chat->szFreeChat));
|
|
|
|
std::cout << "[MenuChat] " << PlayerManager::getPlayerName(plr, false) << ": " << fullChat << std::endl;
|
|
|
|
// send to client
|
|
INITSTRUCT(sP_FE2CL_REP_SEND_MENUCHAT_MESSAGE_SUCC, resp);
|
|
|
|
U8toU16(fullChat, (char16_t*)&resp.szFreeChat, sizeof(resp.szFreeChat));
|
|
resp.iPC_ID = PlayerManager::getPlayer(sock)->iID;
|
|
resp.iEmoteCode = chat->iEmoteCode;
|
|
|
|
sock->sendPacket((void*)&resp, P_FE2CL_REP_SEND_MENUCHAT_MESSAGE_SUCC, sizeof(sP_FE2CL_REP_SEND_MENUCHAT_MESSAGE_SUCC));
|
|
|
|
// send to visible players
|
|
PlayerManager::sendToViewable(sock, (void*)&resp, P_FE2CL_REP_SEND_MENUCHAT_MESSAGE_SUCC, sizeof(sP_FE2CL_REP_SEND_MENUCHAT_MESSAGE_SUCC));
|
|
}
|
|
|
|
void ChatManager::emoteHandler(CNSocket* sock, CNPacketData* data) {
|
|
if (data->size != sizeof(sP_CL2FE_REQ_PC_AVATAR_EMOTES_CHAT))
|
|
return; // ignore the malformed packet
|
|
|
|
// you can dance with friends!!!!!!!!
|
|
|
|
sP_CL2FE_REQ_PC_AVATAR_EMOTES_CHAT* emote = (sP_CL2FE_REQ_PC_AVATAR_EMOTES_CHAT*)data->buf;
|
|
Player* plr = PlayerManager::getPlayer(sock);
|
|
|
|
// send to client
|
|
INITSTRUCT(sP_FE2CL_REP_PC_AVATAR_EMOTES_CHAT, resp);
|
|
resp.iEmoteCode = emote->iEmoteCode;
|
|
resp.iID_From = plr->iID;
|
|
sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_AVATAR_EMOTES_CHAT, sizeof(sP_FE2CL_REP_PC_AVATAR_EMOTES_CHAT));
|
|
|
|
// send to visible players (players within render distance)
|
|
PlayerManager::sendToViewable(sock, (void*)&resp, P_FE2CL_REP_PC_AVATAR_EMOTES_CHAT, sizeof(sP_FE2CL_REP_PC_AVATAR_EMOTES_CHAT));
|
|
}
|
|
|
|
void ChatManager::sendServerMessage(CNSocket* sock, std::string msg) {
|
|
INITSTRUCT(sP_FE2CL_PC_MOTD_LOGIN, motd);
|
|
|
|
motd.iType = 1;
|
|
// convert string to u16 and write it to the buffer
|
|
U8toU16(msg, (char16_t*)motd.szSystemMsg, sizeof(motd.szSystemMsg));
|
|
|
|
// send the packet :)
|
|
sock->sendPacket((void*)&motd, P_FE2CL_PC_MOTD_LOGIN, sizeof(sP_FE2CL_PC_MOTD_LOGIN));
|
|
}
|
|
|
|
void ChatManager::announcementHandler(CNSocket* sock, CNPacketData* data) {
|
|
if (data->size != sizeof(sP_CL2FE_GM_REQ_PC_ANNOUNCE))
|
|
return; // ignore malformed packet
|
|
|
|
Player* plr = PlayerManager::getPlayer(sock);
|
|
if (plr->accountLevel > 30)
|
|
return; // only players with account level less than 30 (GM) are allowed to use this command
|
|
sP_CL2FE_GM_REQ_PC_ANNOUNCE* announcement = (sP_CL2FE_GM_REQ_PC_ANNOUNCE*)data->buf;
|
|
|
|
INITSTRUCT(sP_FE2CL_GM_REP_PC_ANNOUNCE, msg);
|
|
msg.iAnnounceType = announcement->iAnnounceType;
|
|
msg.iDuringTime = announcement->iDuringTime;
|
|
memcpy(msg.szAnnounceMsg, announcement->szAnnounceMsg, sizeof(msg.szAnnounceMsg));
|
|
std::map<CNSocket*, Player*>::iterator it;
|
|
|
|
switch (announcement->iAreaType) {
|
|
case 0: // area (all players in viewable chunks)
|
|
PlayerManager::sendToViewable(sock, (void*)&msg, P_FE2CL_GM_REP_PC_ANNOUNCE, sizeof(sP_FE2CL_GM_REP_PC_ANNOUNCE));
|
|
break;
|
|
case 1: // shard
|
|
break; //stubbed for now
|
|
case 2: // world
|
|
break; // stubbed for now
|
|
case 3: // global (all players)
|
|
for (it = PlayerManager::players.begin(); it != PlayerManager::players.end(); it++) {
|
|
CNSocket* allSock = it->first;
|
|
allSock->sendPacket((void*)&msg, P_FE2CL_GM_REP_PC_ANNOUNCE, sizeof(sP_FE2CL_GM_REP_PC_ANNOUNCE));
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
// we only allow plain ascii, at least for now
|
|
std::string ChatManager::sanitizeText(std::string text) {
|
|
int i;
|
|
char buf[128];
|
|
|
|
i = 0;
|
|
for (char c : text) {
|
|
if (i >= 127)
|
|
break;
|
|
if (c >= ' ' && c <= '~')
|
|
buf[i++] = c;
|
|
}
|
|
buf[i] = 0;
|
|
|
|
return std::string(buf);
|
|
}
|