OpenFusion/src/Abilities.hpp

48 lines
1.5 KiB
C++

#pragma once
#include "core/Core.hpp"
#include "Combat.hpp"
typedef void (*PowerHandler)(EntityRef, std::vector<int>, int16_t, int16_t, int16_t, int16_t, int16_t, int32_t, int16_t);
struct Power {
int16_t skillType;
int32_t bitFlag;
int16_t timeBuffID;
PowerHandler handler;
Power(int16_t s, int32_t b, int16_t t, PowerHandler h) : skillType(s), bitFlag(b), timeBuffID(t), handler(h) {}
void handle(EntityRef ref, std::vector<int> targetData, int16_t nanoID, int16_t skillID, int16_t duration, int16_t amount) {
if (handler == nullptr)
return;
handler(ref, targetData, nanoID, skillID, duration, amount, skillType, bitFlag, timeBuffID);
}
/* overload for non-nano abilities */
void handle(EntityRef ref, std::vector<int> targetData, int16_t skillID, int16_t duration, int16_t amount) {
handle(ref, targetData, -1, skillID, duration, amount);
}
};
struct SkillData {
int skillType;
int targetType;
int drainType;
int effectArea;
int batteryUse[4];
int durationTime[4];
int powerIntensity[4];
};
namespace Abilities {
extern std::vector<Power> Powers;
extern std::map<int32_t, SkillData> SkillTable;
void removeBuff(CNSocket* sock, std::vector<int> targetData, int32_t bitFlag, int16_t timeBuffID, int16_t amount, bool groupPower);
int applyBuff(CNSocket* sock, int skillID, int eTBU, int eTBT, int32_t groupFlags);
std::vector<int> findTargets(Player* plr, int skillID, CNPacketData* data = nullptr);
}