OpenFusion/src/NPC.hpp

38 lines
1.0 KiB
C++

#pragma once
#include "CNStructs.hpp"
class BaseNPC {
public:
sNPCAppearanceData appearanceData;
BaseNPC() {};
BaseNPC(int x, int y, int z, int type) {
appearanceData.iX = x;
appearanceData.iY = y;
appearanceData.iZ = z;
appearanceData.iNPCType = type;
appearanceData.iHP = 400;
appearanceData.iAngle = 0;
appearanceData.iConditionBitFlag = 0;
appearanceData.iBarkerType = 0;
// hopefully no collisions happen :eyes:
appearanceData.iNPC_ID = (int32_t)rand();
};
BaseNPC(int x, int y, int z, int type, int hp, int cond, int angle, int barker) {
appearanceData.iX = x;
appearanceData.iY = y;
appearanceData.iZ = z;
appearanceData.iNPCType = type;
appearanceData.iHP = hp;
appearanceData.iAngle = angle;
appearanceData.iConditionBitFlag = cond;
appearanceData.iBarkerType = barker;
// hopefully no collisions happen :eyes:
appearanceData.iNPC_ID = (int32_t)rand();
}
};