OpenFusion/src/NPCManager.hpp
2021-03-17 22:28:24 +01:00

54 lines
1.3 KiB
C++

#pragma once
#include "core/Core.hpp"
#include "PlayerManager.hpp"
#include "NPC.hpp"
#include "JSON.hpp"
#include <map>
#include <unordered_map>
#include <vector>
#define RESURRECT_HEIGHT 400
enum Trigger {
ON_KILLED,
ON_COMBAT
};
typedef void (*NPCEventHandler)(CNSocket*, BaseNPC*);
struct NPCEvent {
int32_t npcType;
int trigger;
NPCEventHandler handler;
NPCEvent(int32_t t, int tr, NPCEventHandler hndlr)
: npcType(t), trigger(tr), handler(hndlr) {}
};
// this should really be called vec3 or something...
struct WarpLocation {
int x, y, z, instanceID, isInstance, limitTaskID, npcID;
};
namespace NPCManager {
extern std::map<int32_t, BaseNPC*> NPCs;
extern std::map<int32_t, WarpLocation> Warps;
extern std::vector<WarpLocation> RespawnPoints;
extern std::vector<NPCEvent> NPCEvents;
extern nlohmann::json NPCData;
extern int32_t nextId;
void init();
void destroyNPC(int32_t);
void updateNPCPosition(int32_t, int X, int Y, int Z, uint64_t I, int angle);
void sendToViewable(BaseNPC* npc, void* buf, uint32_t type, size_t size);
BaseNPC *summonNPC(int x, int y, int z, uint64_t instance, int type, bool respawn=false, bool baseInstance=false);
BaseNPC* getNearestNPC(std::set<Chunk*>* chunks, int X, int Y, int Z);
}