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https://github.com/OpenFusionProject/OpenFusion.git
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0c4cdaeabf
Start by replacing `hitMob` with `takeDamage` interface function. Simplify `pcAttackChars` a little by utilizing the new interface, then add more interface functions as needed. A lot of the combat logic is tied to the `Mob` class. Need to start moving stuff over to CombatNPC.
64 lines
1.5 KiB
C++
64 lines
1.5 KiB
C++
#pragma once
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#include "CNStructs.hpp"
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#include <map>
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// Packet Descriptor
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struct PacketDesc {
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uint32_t val;
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std::string name;
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size_t size;
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bool variadic;
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size_t cntMembOfs;
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size_t trailerSize;
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PacketDesc() {}
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PacketDesc(const PacketDesc& other) {
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val = other.val;
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name = other.name;
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size = other.size;
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variadic = other.variadic;
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cntMembOfs = other.cntMembOfs;
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trailerSize = other.trailerSize;
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}
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PacketDesc(PacketDesc&& other) {
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val = other.val;
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name = std::move(other.name);
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size = other.size;
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variadic = other.variadic;
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cntMembOfs = other.cntMembOfs;
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trailerSize = other.trailerSize;
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}
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// non-variadic constructor
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PacketDesc(uint32_t v, size_t s, std::string n) :
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val(v), name(n), size(s), variadic(false) {}
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// variadic constructor
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PacketDesc(uint32_t v, size_t s, std::string n, size_t ofs, size_t ts) :
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val(v), name(n), size(s), variadic(true), cntMembOfs(ofs), trailerSize(ts) {}
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};
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/*
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* Extra trailer structs for places where the client doesn't have any, but
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* really should.
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*/
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struct sGM_PVPTarget {
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uint32_t iID;
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uint32_t eCT;
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};
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struct sSkillResult_Leech {
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sSkillResult_Heal_HP Heal;
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sSkillResult_Damage Damage;
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};
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namespace Packets {
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extern std::map<uint32_t, PacketDesc> packets;
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std::string p2str(int val);
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}
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