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45 lines
1.2 KiB
C++
45 lines
1.2 KiB
C++
#pragma once
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#include "Player.hpp"
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#include "CNProtocol.hpp"
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#include "CNStructs.hpp"
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#include "CNShardServer.hpp"
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#include <map>
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#include <list>
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namespace BuddyManager {
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void init();
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// Buddy list
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void refreshBuddyList(CNSocket* sock);
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// Buddy requests
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void requestBuddy(CNSocket* sock, CNPacketData* data);
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void reqBuddyByName(CNSocket* sock, CNPacketData* data);
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// Buddy accepting
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void reqAcceptBuddy(CNSocket* sock, CNPacketData* data);
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void reqFindNameBuddyAccept(CNSocket* sock, CNPacketData* data);
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// Buddy Messaging
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void reqBuddyFreechat(CNSocket* sock, CNPacketData* data);
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void reqBuddyMenuchat(CNSocket* sock, CNPacketData* data);
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// Getting buddy state
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void reqPktGetBuddyState(CNSocket* sock, CNPacketData* data);
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// Blocking/removing buddies
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void reqBuddyBlock(CNSocket* sock, CNPacketData* data);
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void reqBuddyDelete(CNSocket* sock, CNPacketData* data);
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// Buddy warping
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void reqBuddyWarp(CNSocket* sock, CNPacketData* data);
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// helper methods
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// Name checks
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int getAvailableBuddySlot(Player* plr);
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bool NameCheck(char16_t reqName[], char16_t resName[], int sizeOfReq, int sizeOfRes); // checks if the request and requested player's names match
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}
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