OpenFusion/src/ChunkManager.hpp

44 lines
1.4 KiB
C++

#pragma once
#include "CNProtocol.hpp"
#include <utility>
#include <vector>
#include <set>
#include <map>
#include <tuple>
class Chunk {
public:
std::set<CNSocket*> players;
std::set<int32_t> NPCs;
};
enum {
INSTANCE_OVERWORLD // default instance every player starts in
//INSTANCE_IZ, // these aren't actually used
//INSTANCE_UNIQUE
};
namespace ChunkManager {
void init();
void cleanup();
extern std::map<std::tuple<int, int, uint64_t>, Chunk*> chunks;
void addNPC(int posX, int posY, uint64_t instanceID, int32_t id);
void addPlayer(int posX, int posY, uint64_t instanceID, CNSocket* sock);
bool removePlayer(std::tuple<int, int, uint64_t> chunkPos, CNSocket* sock);
bool removeNPC(std::tuple<int, int, uint64_t> chunkPos, int32_t id);
bool checkChunk(std::tuple<int, int, uint64_t> chunk);
void destroyChunk(std::tuple<int, int, uint64_t> chunkPos);
std::tuple<int, int, uint64_t> grabChunk(int posX, int posY, uint64_t instanceID);
std::vector<Chunk*> grabChunks(std::tuple<int, int, uint64_t> chunkPos);
std::vector<Chunk*> getDeltaChunks(std::vector<Chunk*> from, std::vector<Chunk*> to);
std::vector<std::tuple<int, int, uint64_t>> getChunksInMap(uint64_t mapNum);
bool inPopulatedChunks(int posX, int posY, uint64_t instanceID);
void createInstance(uint64_t);
void destroyInstance(uint64_t);
}