mirror of
https://github.com/OpenFusionProject/OpenFusion.git
synced 2024-11-14 02:10:06 +00:00
53 lines
1.6 KiB
C++
53 lines
1.6 KiB
C++
#pragma once
|
|
|
|
#include "Player.hpp"
|
|
#include "core/Core.hpp"
|
|
#include "servers/CNShardServer.hpp"
|
|
#include "Chunking.hpp"
|
|
|
|
#include <utility>
|
|
#include <map>
|
|
#include <list>
|
|
|
|
struct WarpLocation;
|
|
|
|
namespace PlayerManager {
|
|
extern std::map<CNSocket*, Player*> players;
|
|
void init();
|
|
|
|
void removePlayer(CNSocket* key);
|
|
|
|
void updatePlayerPosition(CNSocket* sock, int X, int Y, int Z, uint64_t I, int angle);
|
|
|
|
void sendPlayerTo(CNSocket* sock, int X, int Y, int Z, uint64_t I);
|
|
void sendPlayerTo(CNSocket* sock, int X, int Y, int Z);
|
|
|
|
Player *getPlayer(CNSocket* key);
|
|
std::string getPlayerName(Player *plr, bool id=true);
|
|
|
|
bool isAccountInUse(int accountId);
|
|
void exitDuplicate(int accountId);
|
|
Player *getPlayerFromID(int32_t iID);
|
|
CNSocket *getSockFromID(int32_t iID);
|
|
CNSocket *getSockFromName(std::string firstname, std::string lastname);
|
|
CNSocket *getSockFromAny(int by, int id, int uid, std::string firstname, std::string lastname);
|
|
WarpLocation *getRespawnPoint(Player *plr);
|
|
|
|
void sendToViewable(CNSocket *sock, void* buf, uint32_t type, size_t size);
|
|
|
|
// TODO: unify this under the new Entity system
|
|
template<class T>
|
|
void sendToViewable(CNSocket *sock, T& pkt, uint32_t type) {
|
|
Player* plr = getPlayer(sock);
|
|
for (auto it = plr->viewableChunks.begin(); it != plr->viewableChunks.end(); it++) {
|
|
Chunk* chunk = *it;
|
|
for (const EntityRef& ref : chunk->entities) {
|
|
if (ref.type != EntityType::PLAYER || ref.sock == sock)
|
|
continue;
|
|
|
|
ref.sock->sendPacket(pkt, type);
|
|
}
|
|
}
|
|
}
|
|
}
|