mirror of
https://github.com/OpenFusionProject/OpenFusion.git
synced 2024-11-05 23:10:04 +00:00
110 lines
2.7 KiB
C++
110 lines
2.7 KiB
C++
#pragma once
|
|
#include "CNStructs.hpp"
|
|
#include "Player.hpp"
|
|
#include <string>
|
|
#include <vector>
|
|
|
|
namespace Database {
|
|
#pragma region DatabaseStructs
|
|
|
|
struct Account
|
|
{
|
|
int AccountID;
|
|
std::string Login;
|
|
std::string Password;
|
|
int Selected;
|
|
};
|
|
struct Inventory
|
|
{
|
|
int playerId;
|
|
int slot;
|
|
int16_t Type;
|
|
int16_t id;
|
|
int32_t Opt;
|
|
int32_t TimeLimit;
|
|
};
|
|
struct Nano {
|
|
int playerId;
|
|
int16_t iID;
|
|
int16_t iSkillID;
|
|
int16_t iStamina;
|
|
};
|
|
struct DbPlayer
|
|
{
|
|
int PlayerID;
|
|
int AccountID;
|
|
short int slot;
|
|
std::string FirstName;
|
|
std::string LastName;
|
|
short int Level;
|
|
int Nano1;
|
|
int Nano2;
|
|
int Nano3;
|
|
short int AppearanceFlag;
|
|
short int Body;
|
|
short int Class;
|
|
short int EyeColor;
|
|
short int FaceStyle;
|
|
short int Gender;
|
|
int HP;
|
|
short int HairColor;
|
|
short int HairStyle;
|
|
short int Height;
|
|
short int NameCheck;
|
|
short int PayZoneFlag;
|
|
short int SkinColor;
|
|
bool TutorialFlag;
|
|
bool isGM;
|
|
int FusionMatter;
|
|
int Taros;
|
|
int x_coordinates;
|
|
int y_coordinates;
|
|
int z_coordinates;
|
|
int angle;
|
|
short int PCState;
|
|
};
|
|
|
|
|
|
|
|
#pragma endregion DatabaseStructs
|
|
|
|
//handles migrations
|
|
void open();
|
|
//returns ID
|
|
int addAccount(std::string login, std::string password);
|
|
void updateSelected(int accountId, int playerId);
|
|
std::unique_ptr<Account> findAccount(std::string login);
|
|
bool isNameFree(sP_CL2LS_REQ_CHECK_CHAR_NAME* nameCheck);
|
|
//called after chosing name, returns ID
|
|
int createCharacter(sP_CL2LS_REQ_SAVE_CHAR_NAME* save, int AccountID);
|
|
//called after finishing creation
|
|
void finishCharacter(sP_CL2LS_REQ_CHAR_CREATE* character);
|
|
//called after tutorial
|
|
void finishTutorial(int PlayerID);
|
|
//returns slot number
|
|
int deleteCharacter(int characterID);
|
|
std::vector <Player> getCharacters(int userID);
|
|
//accepting/declining custom name
|
|
enum class CUSTOMNAME {
|
|
approve = 1,
|
|
disapprove = 2
|
|
};
|
|
void evaluateCustomName(int characterID, CUSTOMNAME decision);
|
|
void changeName(sP_CL2LS_REQ_CHANGE_CHAR_NAME* save);
|
|
|
|
//parsing DbPlayer
|
|
DbPlayer playerToDb(Player player);
|
|
Player DbToPlayer(DbPlayer player);
|
|
|
|
//getting players
|
|
DbPlayer getDbPlayerById(int id);
|
|
Player getPlayer(int id);
|
|
|
|
void updatePlayer(Player player);
|
|
void updateInventory(Player player);
|
|
void updateNanos(Player player);
|
|
|
|
void getInventory(Player* player);
|
|
void getNanos(Player* player);
|
|
}
|