mirror of
https://github.com/OpenFusionProject/OpenFusion.git
synced 2024-11-05 06:50:04 +00:00
118 lines
3.8 KiB
C++
118 lines
3.8 KiB
C++
#include "CNProtocol.hpp"
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#include "CNStructs.hpp"
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#include "CNShardServer.hpp"
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#include "PlayerManager.hpp"
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#include "MobManager.hpp"
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#include "CNShared.hpp"
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#include "settings.hpp"
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#include "Database.hpp"
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#include <iostream>
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#include <sstream>
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#include <cstdlib>
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std::map<uint32_t, PacketHandler> CNShardServer::ShardPackets;
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std::list<TimerEvent> CNShardServer::Timers;
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CNShardServer::CNShardServer(uint16_t p) {
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port = p;
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pHandler = &CNShardServer::handlePacket;
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REGISTER_SHARD_TIMER(keepAliveTimer, 4000);
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REGISTER_SHARD_TIMER(periodicSaveTimer, settings::DBSAVEINTERVAL*1000);
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init();
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}
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void CNShardServer::handlePacket(CNSocket* sock, CNPacketData* data) {
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printPacket(data, CL2FE);
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if (ShardPackets.find(data->type) != ShardPackets.end())
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ShardPackets[data->type](sock, data);
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else if (settings::VERBOSITY > 0)
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std::cerr << "OpenFusion: SHARD UNIMPLM ERR. PacketType: " << Defines::p2str(CL2FE, data->type) << " (" << data->type << ")" << std::endl;
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PlayerManager::players[sock].lastHeartbeat = getTime();
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}
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void CNShardServer::keepAliveTimer(CNServer* serv, time_t currTime) {
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for (auto& pair : PlayerManager::players) {
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if (pair.second.lastHeartbeat != 0 && currTime - pair.second.lastHeartbeat > settings::TIMEOUT) {
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// if the client hasn't responded in 60 seconds, its a dead connection so throw it out
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pair.first->kill();
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} else if (pair.second.lastHeartbeat != 0 && currTime - pair.second.lastHeartbeat > settings::TIMEOUT/2) {
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// if the player hasn't responded in 30 seconds, send a live check
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INITSTRUCT(sP_FE2CL_REQ_LIVE_CHECK, data);
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pair.first->sendPacket((void*)&data, P_FE2CL_REQ_LIVE_CHECK, sizeof(sP_FE2CL_REQ_LIVE_CHECK));
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}
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}
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}
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void CNShardServer::periodicSaveTimer(CNServer* serv, time_t currTime) {
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if (PlayerManager::players.empty())
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return;
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std::cout << "[INFO] Saving " << PlayerManager::players.size() << " players to DB..." << std::endl;
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for (auto& pair : PlayerManager::players) {
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Database::updatePlayer(pair.second.plr);
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}
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std::cout << "[INFO] Done." << std::endl;
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}
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void CNShardServer::newConnection(CNSocket* cns) {
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cns->setActiveKey(SOCKETKEY_E); // by default they accept keys encrypted with the default key
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}
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// must be static to be called from PlayerManager::exitDuplicate()
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void CNShardServer::_killConnection(CNSocket* cns) {
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// check if the player ever sent a REQ_PC_ENTER
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if (PlayerManager::players.find(cns) == PlayerManager::players.end())
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return;
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Player* plr = PlayerManager::getPlayer(cns);
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if (plr == nullptr) { // this shouldn't happen if everything works correctly...
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PlayerManager::removePlayer(cns);
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// also, hopefully the player's progress was already saved since the last db save interval, but rip those 2 mins of progress lol
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return;
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}
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int64_t key = plr->SerialKey;
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// save player to DB
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Database::updatePlayer(PlayerManager::players[cns].plr);
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PlayerManager::removePlayer(cns);
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// remove from CNSharedData
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CNSharedData::erasePlayer(key);
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}
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void CNShardServer::killConnection(CNSocket *cns) {
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_killConnection(cns);
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}
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// flush the DB when terminating the server
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void CNShardServer::kill() {
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periodicSaveTimer(nullptr, 0);
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CNServer::kill();
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}
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void CNShardServer::onStep() {
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time_t currTime = getTime();
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for (TimerEvent& event : Timers) {
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if (event.scheduledEvent == 0) {
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// event hasn't been queued yet, go ahead and do that
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event.scheduledEvent = currTime + event.delta;
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continue;
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}
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if (event.scheduledEvent < currTime) {
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// timer needs to be called
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event.handlr(this, currTime);
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event.scheduledEvent = currTime + event.delta;
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}
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}
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}
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