mirror of
https://github.com/OpenFusionProject/OpenFusion.git
synced 2024-11-13 02:10:03 +00:00
208 lines
7.0 KiB
C++
208 lines
7.0 KiB
C++
#include "NPCManager.hpp"
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#include "settings.hpp"
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#include <cmath>
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#include <algorithm>
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#include <list>
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#include <fstream>
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#include <vector>
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#include "contrib/JSON.hpp"
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std::map<int32_t, BaseNPC> NPCManager::NPCs;
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std::map<int32_t, WarpLocation> NPCManager::Warps;
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std::vector<WarpLocation> NPCManager::RespawnPoints;
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void NPCManager::init() {
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// load NPCs from NPCs.json into our NPC manager
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// Temporary fix, IDs will be pulled from json later
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int i = 0;
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try {
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std::ifstream inFile(settings::NPCJSON);
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nlohmann::json npcData;
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// read file into json
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inFile >> npcData;
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for (nlohmann::json::iterator npc = npcData.begin(); npc != npcData.end(); npc++) {
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BaseNPC tmp(npc.value()["x"], npc.value()["y"], npc.value()["z"], npc.value()["id"]);
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// Temporary fix, IDs will be pulled from json later
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tmp.appearanceData.iNPC_ID = i;
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i++;
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NPCs[tmp.appearanceData.iNPC_ID] = tmp;
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if (npc.value()["id"] == 641 || npc.value()["id"] == 642)
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RespawnPoints.push_back({ npc.value()["x"], npc.value()["y"], ((int)npc.value()["z"]) + RESURRECT_HEIGHT });
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}
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}
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catch (const std::exception& err) {
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std::cerr << "[WARN] Malformed NPCs.json file! Reason:" << err.what() << std::endl;
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}
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// load temporary mob dump
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try {
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std::ifstream inFile("data/mobs.json"); // not in settings, since it's temp
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nlohmann::json npcData;
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// read file into json
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inFile >> npcData;
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for (nlohmann::json::iterator npc = npcData.begin(); npc != npcData.end(); npc++) {
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BaseNPC tmp(npc.value()["iX"], npc.value()["iY"], npc.value()["iZ"], npc.value()["iNPCType"],
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npc.value()["iHP"], npc.value()["iConditionBitFlag"], npc.value()["iAngle"], npc.value()["iBarkerType"]);
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// Temporary fix, IDs will be pulled from json later
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tmp.appearanceData.iNPC_ID = i;
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i++;
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NPCs[tmp.appearanceData.iNPC_ID] = tmp;
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}
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std::cout << "[INFO] populated " << NPCs.size() << " NPCs" << std::endl;
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}
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catch (const std::exception& err) {
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std::cerr << "[WARN] Malformed mobs.json file! Reason:" << err.what() << std::endl;
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}
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try {
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std::ifstream infile(settings::WARPJSON);
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nlohmann::json warpData;
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// read file into json
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infile >> warpData;
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for (nlohmann::json::iterator warp = warpData.begin(); warp != warpData.end(); warp++) {
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WarpLocation warpLoc = { warp.value()["m_iToX"], warp.value()["m_iToY"], warp.value()["m_iToZ"] };
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int warpID = atoi(warp.key().c_str());
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Warps[warpID] = warpLoc;
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}
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std::cout << "[INFO] populated " << Warps.size() << " Warps" << std::endl;
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}
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catch (const std::exception& err) {
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std::cerr << "[WARN] Malformed warps.json file! Reason:" << err.what() << std::endl;
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}
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_WARP_USE_NPC, npcWarpHandler);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_NPC_SUMMON, npcSummonHandler);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_BARKER, npcBarkHandler);
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}
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void NPCManager::updatePlayerNPCS(CNSocket* sock, PlayerView& view) {
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std::list<int32_t> yesView;
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std::list<int32_t> noView;
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for (auto& pair : NPCs) {
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int diffX = abs(view.plr->x - pair.second.appearanceData.iX);
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int diffY = abs(view.plr->y - pair.second.appearanceData.iY);
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if (diffX < settings::NPCDISTANCE && diffY < settings::NPCDISTANCE) {
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yesView.push_back(pair.first);
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}
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else {
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noView.push_back(pair.first);
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}
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}
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INITSTRUCT(sP_FE2CL_NPC_EXIT, exitData);
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std::list<int32_t>::iterator i = view.viewableNPCs.begin();
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while (i != view.viewableNPCs.end()) {
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int32_t id = *i;
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if (std::find(noView.begin(), noView.end(), id) != noView.end()) {
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// it shouldn't be visible, send NPC_EXIT
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exitData.iNPC_ID = id;
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sock->sendPacket((void*)&exitData, P_FE2CL_NPC_EXIT, sizeof(sP_FE2CL_NPC_EXIT));
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// remove from view
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view.viewableNPCs.erase(i++);
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}
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else {
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i++;
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}
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}
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INITSTRUCT(sP_FE2CL_NPC_ENTER, enterData);
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for (int32_t id : yesView) {
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if (std::find(view.viewableNPCs.begin(), view.viewableNPCs.end(), id) == view.viewableNPCs.end()) {
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// needs to be added to viewableNPCs! send NPC_ENTER
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enterData.NPCAppearanceData = NPCs[id].appearanceData;
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sock->sendPacket((void*)&enterData, P_FE2CL_NPC_ENTER, sizeof(sP_FE2CL_NPC_ENTER));
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// add to viewable
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view.viewableNPCs.push_back(id);
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}
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}
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PlayerManager::players[sock].viewableNPCs = view.viewableNPCs;
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}
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void NPCManager::npcBarkHandler(CNSocket* sock, CNPacketData* data) {
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sP_CL2FE_REQ_BARKER* bark = (sP_CL2FE_REQ_BARKER*)data->buf;
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PlayerView& plr = PlayerManager::players[sock];
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INITSTRUCT(sP_FE2CL_REP_BARKER, resp);
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resp.iMissionStringID = bark->iMissionTaskID;
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resp.iNPC_ID = bark->iNPC_ID;
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// Send bark to other players.
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for (CNSocket* otherSock : plr.viewable) {
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otherSock->sendPacket((void*)&resp, P_FE2CL_REP_BARKER, sizeof(sP_FE2CL_REP_BARKER));
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}
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// Then ourself.
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sock->sendPacket((void*)&resp, P_FE2CL_REP_BARKER, sizeof(sP_FE2CL_REP_BARKER));
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}
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void NPCManager::npcSummonHandler(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2FE_REQ_NPC_SUMMON))
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return; // malformed packet
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sP_CL2FE_REQ_NPC_SUMMON* req = (sP_CL2FE_REQ_NPC_SUMMON*)data->buf;
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INITSTRUCT(sP_FE2CL_NPC_ENTER, resp);
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Player* plr = PlayerManager::getPlayer(sock);
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// permission & sanity check
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if (!plr->IsGM || req->iNPCType >= 3314)
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return;
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resp.NPCAppearanceData.iNPC_ID = rand(); // cpunch-style
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resp.NPCAppearanceData.iNPCType = req->iNPCType;
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resp.NPCAppearanceData.iHP = 1000; // TODO: placeholder
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resp.NPCAppearanceData.iX = plr->x;
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resp.NPCAppearanceData.iY = plr->y;
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resp.NPCAppearanceData.iZ = plr->z;
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sock->sendPacket((void*)&resp, P_FE2CL_NPC_ENTER, sizeof(sP_FE2CL_NPC_ENTER));
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}
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void NPCManager::npcWarpHandler(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2FE_REQ_PC_WARP_USE_NPC))
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return; // malformed packet
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sP_CL2FE_REQ_PC_WARP_USE_NPC* warpNpc = (sP_CL2FE_REQ_PC_WARP_USE_NPC*)data->buf;
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PlayerView& plrv = PlayerManager::players[sock];
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// sanity check
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if (Warps.find(warpNpc->iWarpID) == Warps.end())
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return;
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// send to client
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INITSTRUCT(sP_FE2CL_REP_PC_WARP_USE_NPC_SUCC, resp);
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resp.iX = Warps[warpNpc->iWarpID].x;
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resp.iY = Warps[warpNpc->iWarpID].y;
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resp.iZ = Warps[warpNpc->iWarpID].z;
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// force player & NPC reload
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plrv.viewable.clear();
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plrv.viewableNPCs.clear();
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sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_WARP_USE_NPC_SUCC, sizeof(sP_FE2CL_REP_PC_WARP_USE_NPC_SUCC));
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} |