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dongresource
3365cb53b7
This is to prevent accidental exposure of the monitor port to the public internet if a server admin enables the monitor port without it being properly firewalled. There is now a config option that lets you override the address to bind to, so that it can still be made available to other machines over private networks such as Wireguard.
110 lines
3.1 KiB
INI
110 lines
3.1 KiB
INI
# verbosity level
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# 0 = mostly silence
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# 1 = debug prints and unknown packets
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# 2 = print all packets except LIVE_CHECK and movement
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# 3 = print all packets
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verbosity=1
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# sandbox the process on supported platforms
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sandbox=true
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# Login Server configuration
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[login]
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# must be kept in sync with loginInfo.php
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port=23000
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# will all custom names be approved instantly?
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acceptallcustomnames=true
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# should attempts to log into non-existent accounts
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# automatically create them?
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autocreateaccounts=true
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# list of supported authentication methods (comma-separated)
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# password = allow login type 1 with plaintext passwords
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# cookie = allow login type 2 with one-shot auth cookies
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authmethods=password
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# how often should everything be flushed to the database?
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# the default is 4 minutes
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dbsaveinterval=240
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# Shard Server configuration
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[shard]
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port=23001
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ip=127.0.0.1
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# distance at which other players and NPCs become visible.
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# this value is used for calculating chunk size
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viewdistance=16000
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# time, in milliseconds, to wait before kicking a non-responsive client
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# default is 1 minute
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timeout=60000
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# should mobs move around and fight back?
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# can be disabled for easier mob placement
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simulatemobs=true
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# little message players see when they enter the game
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motd=Welcome to OpenFusion!
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# The following are the default locations of the JSON files the server
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# requires to run. You can override them by changing their values and
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# uncommenting them (removing the leading # character from that line).
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# location of the tabledata folder
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#tdatadir=tdata/
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# location of the patch folder
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#patchdir=tdata/patch/
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# Space-separated list of patch folders in patchdir to load from.
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# If you uncomment this, note that Academy builds *must* contain 1013,
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# and pre-Academy builds must *not* contain it.
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#enabledpatches=1013
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# xdt json filename
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#xdtdata=xdt.json
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# NPC json filename
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#npcdata=NPCs.json
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# mob json filename
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#mobdata=mobs.json
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# path json filename
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#pathdata=paths.json
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# drop json filename
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#dropdata=drops.json
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# gruntwork output filename (this is what you submit)
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#gruntwork=gruntwork.json
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# location of the database
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#dbpath=database.db
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# should there be a score cap for infected zone races?
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#izracescorecapped=true
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# should tutorial flags be disabled off the bat?
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disablefirstuseflag=true
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# account permission level that will be set upon character creation
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# 1 = default, will allow *all* commands
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# 30 = allow some more "abusable" commands such as /summon
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# 50 = only allow cheat commands, like /itemN and /speed
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# 99 = standard user account, no cheats allowed
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# any number higher than 50 will disable commands
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accountlevel=1
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# should mobs drop event crates?
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# 0 = no event
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# 1 = Knishmas
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# 2 = Halloween
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# 3 = Easter
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eventmode=0
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# you can override the default spawn point.
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# these example coords are for the Future (Z is height):
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#spawnx=632032
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#spawny=187177
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#spawnz=-5500
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# Player location monitor interface configuration
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[monitor]
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enabled=false
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# the port to listen for connections on
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port=8003
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# The local IP to listen on.
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# Do not change this unless you know what you're doing.
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listenip=127.0.0.1
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# how often the listeners should be updated (in milliseconds)
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interval=5000
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