OpenFusion/src/CNProtocol.hpp

150 lines
3.5 KiB
C++

#ifndef _CNP_HPP
#define _CNP_HPP
#define MAX_PACKETSIZE 8192
#define DEBUGLOG(x) x
#include <iostream>
#include <stdio.h>
#include <stdint.h>
#ifdef _WIN32
// windows (UNTESTED)
#include <winsock2.h>
#include <windows.h>
#include <ws2tcpip.h>
#pragma comment(lib, "Ws2_32.lib")
typedef char buffer_t;
//#define errno WSAGetLastError()
#define SOCKETINVALID(x) (x == INVALID_SOCKET)
#define SOCKETERROR(x) (x == SOCKET_ERROR)
#else
// posix platform
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <unistd.h>
#include <errno.h>
typedef int SOCKET;
typedef void buffer_t;
#define SOCKETINVALID(x) (x < 0)
#define SOCKETERROR(x) (x == -1)
#endif
#include <fcntl.h>
#include <string>
#include <cstring>
#include <csignal>
#include <list>
#include <queue>
#if defined(__MINGW32__) && !defined(_GLIBCXX_HAS_GTHREADS)
#include "mingw/mingw.mutex.h"
#else
#include <mutex>
#endif
/*
Packets format (sent from the client):
[4 bytes] - size of packet including the 4 byte packet type
[size bytes] - Encrypted packet (byte swapped && xor'd with 8 byte key; see CNSocketEncryption)
[4 bytes] - packet type (which is a combination of the first 4 bytes of the packet and a checksum in some versions)
[structure]
*/
// error checking calloc wrapper
inline void* xmalloc(size_t sz) {
void* res = calloc(1, sz);
if (res == NULL) {
std::cerr << "[FATAL] OpenFusion: calloc failed to allocate memory!" << std::endl;
exit(EXIT_FAILURE);
}
return res;
}
namespace CNSocketEncryption {
// you won't believe how complicated they made it in the client :facepalm:
static constexpr const char* defaultKey = "m@rQn~W#";
static const unsigned int keyLength = 8;
int Encrypt_byte_change_A(int ERSize, uint8_t* data, int size);
int xorData(uint8_t* buffer, uint8_t* key, int size);
uint64_t createNewKey(uint64_t uTime, int32_t iv1, int32_t iv2);
int encryptData(uint8_t* buffer, uint8_t* key, int size);
int decryptData(uint8_t* buffer, uint8_t* key, int size);
}
class CNPacketData {
public:
void* buf;
int size;
uint32_t type;
uint64_t key;
CNPacketData(void* b, uint32_t t, int l, uint64_t k);
~CNPacketData();
};
class CNSocket;
typedef void (*PacketHandler)(CNSocket* sock, CNPacketData* data);
class CNSocket {
private:
uint64_t EKey;
uint64_t FEKey;
int32_t readSize = 0;
uint8_t* readBuffer = new uint8_t[MAX_PACKETSIZE];
int readBufferIndex = 0;
bool activelyReading = false;
bool alive = true;
bool sendData(uint8_t* data, int size);
public:
SOCKET sock;
PacketHandler pHandler;
CNSocket(SOCKET s, PacketHandler ph);
void setEKey(uint64_t k);
void setFEKey(uint64_t k);
uint64_t getEKey();
uint64_t getFEKey();
void kill();
void sendPacket(CNPacketData* pak);
void step();
bool isAlive();
};
// in charge of accepting new connections and making sure each connection is kept alive
class CNServer {
protected:
std::list<CNSocket*> connections;
std::mutex activeCrit;
SOCKET sock;
uint16_t port;
socklen_t addressSize;
struct sockaddr_in address;
void init();
bool active = true;
long int lastTimer;
public:
PacketHandler pHandler;
CNServer();
CNServer(uint16_t p);
void start();
void kill();
virtual void killConnection(CNSocket* cns);
virtual void onTimer(); // called every 2 seconds
};
#endif