mirror of
https://github.com/OpenFusionProject/OpenFusion.git
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Gent Semaj
55cf3f7102
This PR enables auth cookies to be used simultaneously with plaintext paasswords sent in the cookie authID field. * Hoist a bunch of checks from the login packet handler into helper functions. * Rename the LoginType enum to AuthMethod and distinguish it from the iLoginType packet field (see comment in code for why these should be decoupled). * If the provided token does not pass the cookie check and password auth is enabled, treat it as a plaintext password and authenticate if it is correct.
110 lines
3.1 KiB
INI
110 lines
3.1 KiB
INI
# verbosity level
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# 0 = mostly silence
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# 1 = debug prints and unknown packets
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# 2 = print all packets except LIVE_CHECK and movement
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# 3 = print all packets
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verbosity=1
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# sandbox the process on supported platforms
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sandbox=true
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# Login Server configuration
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[login]
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# must be kept in sync with loginInfo.php
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port=23000
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# will all custom names be approved instantly?
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acceptallcustomnames=true
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# should attempts to log into non-existent accounts
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# automatically create them?
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autocreateaccounts=true
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# list of supported authentication methods (comma-separated)
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# password = allow logging in with plaintext passwords
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# cookie = allow logging in with one-shot auth cookies
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authmethods=password
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# how often should everything be flushed to the database?
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# the default is 4 minutes
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dbsaveinterval=240
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# Shard Server configuration
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[shard]
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port=23001
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ip=127.0.0.1
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# distance at which other players and NPCs become visible.
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# this value is used for calculating chunk size
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viewdistance=16000
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# time, in milliseconds, to wait before kicking a non-responsive client
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# default is 1 minute
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timeout=60000
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# should mobs move around and fight back?
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# can be disabled for easier mob placement
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simulatemobs=true
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# little message players see when they enter the game
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motd=Welcome to OpenFusion!
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# The following are the default locations of the JSON files the server
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# requires to run. You can override them by changing their values and
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# uncommenting them (removing the leading # character from that line).
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# location of the tabledata folder
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#tdatadir=tdata/
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# location of the patch folder
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#patchdir=tdata/patch/
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# Space-separated list of patch folders in patchdir to load from.
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# If you uncomment this, note that Academy builds *must* contain 1013,
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# and pre-Academy builds must *not* contain it.
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#enabledpatches=1013
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# xdt json filename
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#xdtdata=xdt.json
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# NPC json filename
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#npcdata=NPCs.json
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# mob json filename
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#mobdata=mobs.json
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# path json filename
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#pathdata=paths.json
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# drop json filename
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#dropdata=drops.json
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# gruntwork output filename (this is what you submit)
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#gruntwork=gruntwork.json
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# location of the database
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#dbpath=database.db
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# should there be a score cap for infected zone races?
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#izracescorecapped=true
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# should tutorial flags be disabled off the bat?
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disablefirstuseflag=true
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# account permission level that will be set upon character creation
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# 1 = default, will allow *all* commands
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# 30 = allow some more "abusable" commands such as /summon
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# 50 = only allow cheat commands, like /itemN and /speed
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# 99 = standard user account, no cheats allowed
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# any number higher than 50 will disable commands
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accountlevel=1
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# should mobs drop event crates?
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# 0 = no event
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# 1 = Knishmas
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# 2 = Halloween
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# 3 = Easter
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eventmode=0
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# you can override the default spawn point.
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# these example coords are for the Future (Z is height):
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#spawnx=632032
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#spawny=187177
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#spawnz=-5500
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# Player location monitor interface configuration
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[monitor]
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enabled=false
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# the port to listen for connections on
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port=8003
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# The local IP to listen on.
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# Do not change this unless you know what you're doing.
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listenip=127.0.0.1
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# how often the listeners should be updated (in milliseconds)
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interval=5000
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