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No commits in common. "f2447cd94089b3cb194278f0fa73f5f7878df4ed" and "0eff236512f8549a5ed50b3be2f61f1d99dd6487" have entirely different histories.

2 changed files with 4 additions and 51 deletions

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@ -26,7 +26,6 @@ void Eggs::eggBuffPlayer(CNSocket* sock, int skillId, int eggId, int duration) {
return;
}
SkillResult result = SkillResult();
SkillData* skill = &Abilities::SkillTable[skillId];
if(skill->drainType == SkillDrainType::PASSIVE) {
// apply buff
@ -51,57 +50,12 @@ void Eggs::eggBuffPlayer(CNSocket* sock, int skillId, int eggId, int duration) {
// no-op
},
&eggBuff);
sSkillResult_Buff resultBuff{};
resultBuff.eCT = plr->getCharType();
resultBuff.iID = plr->getID();
resultBuff.bProtected = false;
resultBuff.iConditionBitFlag = plr->getCompositeCondition();
result = SkillResult(sizeof(sSkillResult_Buff), &resultBuff);
} else {
int value = plr->getMaxHP() * skill->values[0][0] / 1000;
sSkillResult_Damage resultDamage{};
sSkillResult_Heal_HP resultHeal{};
switch(skill->skillType)
{
case SkillType::DAMAGE:
resultDamage.bProtected = false;
resultDamage.eCT = plr->getCharType();
resultDamage.iID = plr->getID();
resultDamage.iDamage = plr->takeDamage(src, value);
resultDamage.iHP = plr->getCurrentHP();
result = SkillResult(sizeof(sSkillResult_Damage), &resultDamage);
break;
case SkillType::HEAL_HP:
resultHeal.eCT = plr->getCharType();
resultHeal.iID = plr->getID();
resultHeal.iHealHP = plr->heal(src, value);
resultHeal.iHP = plr->getCurrentHP();
result = SkillResult(sizeof(sSkillResult_Heal_HP), &resultHeal);
break;
default:
std::cout << "[WARN] oops, egg with active skill type " << (int)skill->skillType << " unhandled";
return;
}
}
// initialize response struct
size_t resplen = sizeof(sP_FE2CL_NPC_SKILL_HIT) + result.size;
uint8_t respbuf[CN_PACKET_BUFFER_SIZE];
memset(respbuf, 0, resplen);
sP_FE2CL_NPC_SKILL_HIT* pkt = (sP_FE2CL_NPC_SKILL_HIT*)respbuf;
pkt->iNPC_ID = eggId;
pkt->iSkillID = skillId;
pkt->eST = (int32_t)skill->skillType;
pkt->iTargetCnt = 1;
if(result.size > 0) {
void* attached = (void*)(pkt + 1);
memcpy(attached, result.payload, result.size);
}
NPCManager::sendToViewable(src.getEntity(), pkt, P_FE2CL_NPC_SKILL_HIT, resplen);
// use skill
std::vector<ICombatant*> targets;
targets.push_back(dynamic_cast<ICombatant*>(plr));
Abilities::useNPCSkill(src, skillId, targets);
}
static void eggStep(CNServer* serv, time_t currTime) {

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@ -416,7 +416,6 @@ static void revivePlayer(CNSocket* sock, CNPacketData* data) {
default: // plain respawn
plr->HP = PC_MAXHEALTH(plr->level) / 2;
plr->clearBuffs(false);
// fallthrough
case ePCRegenType::Unstick: // warp away
move = true;