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6
.github/workflows/check-builds.yaml
vendored
6
.github/workflows/check-builds.yaml
vendored
@ -52,7 +52,7 @@ jobs:
|
|||||||
Copy-Item -Path "config.ini" -Destination "bin"
|
Copy-Item -Path "config.ini" -Destination "bin"
|
||||||
shell: pwsh
|
shell: pwsh
|
||||||
- name: Upload build artifact
|
- name: Upload build artifact
|
||||||
uses: actions/upload-artifact@v2
|
uses: actions/upload-artifact@v4
|
||||||
with:
|
with:
|
||||||
name: 'ubuntu22_04-bin-x64-${{ env.SHORT_SHA }}'
|
name: 'ubuntu22_04-bin-x64-${{ env.SHORT_SHA }}'
|
||||||
path: bin
|
path: bin
|
||||||
@ -106,7 +106,7 @@ jobs:
|
|||||||
}
|
}
|
||||||
shell: pwsh
|
shell: pwsh
|
||||||
- name: Upload build artifact
|
- name: Upload build artifact
|
||||||
uses: actions/upload-artifact@v2
|
uses: actions/upload-artifact@v4
|
||||||
with:
|
with:
|
||||||
name: 'windows-vs2019-bin-x64-${{ env.SHORT_SHA }}'
|
name: 'windows-vs2019-bin-x64-${{ env.SHORT_SHA }}'
|
||||||
path: bin
|
path: bin
|
||||||
@ -127,7 +127,7 @@ jobs:
|
|||||||
GITDESC=$(git describe --tags)
|
GITDESC=$(git describe --tags)
|
||||||
mkdir $GITDESC
|
mkdir $GITDESC
|
||||||
echo "ARTDIR=$GITDESC" >> $GITHUB_ENV
|
echo "ARTDIR=$GITDESC" >> $GITHUB_ENV
|
||||||
- uses: actions/download-artifact@v3
|
- uses: actions/download-artifact@v4
|
||||||
with:
|
with:
|
||||||
path: ${{ env.ARTDIR }}
|
path: ${{ env.ARTDIR }}
|
||||||
- name: Upload artifacts
|
- name: Upload artifacts
|
||||||
|
3
.github/workflows/push-docker-image.yml
vendored
3
.github/workflows/push-docker-image.yml
vendored
@ -3,6 +3,7 @@ name: Push Docker Image
|
|||||||
on:
|
on:
|
||||||
release:
|
release:
|
||||||
types: [published]
|
types: [published]
|
||||||
|
workflow_dispatch:
|
||||||
|
|
||||||
jobs:
|
jobs:
|
||||||
push-docker-image:
|
push-docker-image:
|
||||||
@ -28,6 +29,8 @@ jobs:
|
|||||||
with:
|
with:
|
||||||
password: ${{ secrets.DOCKERHUB_TOKEN }}
|
password: ${{ secrets.DOCKERHUB_TOKEN }}
|
||||||
username: ${{ secrets.DOCKERHUB_USERNAME }}
|
username: ${{ secrets.DOCKERHUB_USERNAME }}
|
||||||
|
- name: Set up QEMU
|
||||||
|
uses: docker/setup-qemu-action@v3
|
||||||
- name: Build and push the Docker image
|
- name: Build and push the Docker image
|
||||||
uses: docker/build-push-action@v5
|
uses: docker/build-push-action@v5
|
||||||
with:
|
with:
|
||||||
|
21
README.md
21
README.md
@ -1,34 +1,35 @@
|
|||||||
<p align="center"><img width="640" src="res/openfusion-hero.png" alt=""></p>
|
<p align="center"><img width="640" src="res/openfusion-hero.png" alt="OpenFusion Logo"></p>
|
||||||
|
|
||||||
<p align="center">
|
<p align="center">
|
||||||
<a href="https://github.com/OpenFusionProject/OpenFusion/releases/latest"><img src="https://img.shields.io/github/v/release/OpenFusionProject/OpenFusion" alt="Current Release"></a>
|
<a href="https://github.com/OpenFusionProject/OpenFusion/releases/latest"><img src="https://img.shields.io/github/v/release/OpenFusionProject/OpenFusion" alt="Current Release"></a>
|
||||||
<a href="https://github.com/OpenFusionProject/OpenFusion/actions/workflows/check-builds.yaml"><img src="https://github.com/OpenFusionProject/OpenFusion/actions/workflows/check-builds.yaml/badge.svg" alt="Workflow"></a>
|
<a href="https://github.com/OpenFusionProject/OpenFusion/actions/workflows/check-builds.yaml"><img src="https://github.com/OpenFusionProject/OpenFusion/actions/workflows/check-builds.yaml/badge.svg" alt="Workflow"></a>
|
||||||
|
<a href="https://hub.docker.com/repository/docker/openfusion/openfusion/"><img src="https://badgen.net/docker/pulls/openfusion/openfusion?icon=docker&label=pulls"></a>
|
||||||
<a href="https://discord.gg/DYavckB"><img src="https://img.shields.io/badge/chat-on%20discord-7289da.svg?logo=discord" alt="Discord"></a>
|
<a href="https://discord.gg/DYavckB"><img src="https://img.shields.io/badge/chat-on%20discord-7289da.svg?logo=discord" alt="Discord"></a>
|
||||||
<a href="https://github.com/OpenFusionProject/OpenFusion/blob/master/LICENSE.md"><img src="https://img.shields.io/github/license/OpenFusionProject/OpenFusion" alt="License"></a>
|
<a href="https://github.com/OpenFusionProject/OpenFusion/blob/master/LICENSE.md"><img src="https://img.shields.io/github/license/OpenFusionProject/OpenFusion" alt="License"></a>
|
||||||
</p>
|
</p>
|
||||||
|
|
||||||
OpenFusion is a reverse-engineered server for FusionFall. It primarily targets versions `beta-20100104` and `beta-20111013` of the original game, with [limited support](https://github.com/OpenFusionProject/OpenFusion/wiki/FusionFall-Version-Support) for others.
|
OpenFusion is a reverse-engineered server for FusionFall. It primarily targets versions `beta-20100104` and `beta-20111013` of the original game, with [limited support](https://openfusion.dev/docs/reference/fusionfall-version-support/) for others.
|
||||||
|
|
||||||
## Usage
|
## Usage
|
||||||
|
|
||||||
### Getting Started
|
### Getting Started
|
||||||
#### Method A: Installer (Easiest)
|
#### Method A: Installer (Easiest)
|
||||||
1. Download the client installer by clicking [here](https://github.com/OpenFusionProject/OpenFusion/releases/download/1.5/OpenFusionClient-1.5-Installer.exe) - choose to run the file.
|
1. Download the client installer by clicking [here](https://github.com/OpenFusionProject/OpenFusion/releases/download/1.6/OpenFusionClient-1.6-Installer.exe) - choose to run the file.
|
||||||
2. After a few moments, the client should open: you will be given a choice between two public servers by default. Select the one you wish to play and click connect.
|
2. After a few moments, the client should open: you will be given a choice between two public servers by default. Select the one you wish to play and click connect.
|
||||||
3. To create an account, simply enter the details you wish to use at the login screen then click Log In. Do *not* click register, as this will just lead to a blank screen.
|
3. To create an account, simply enter the details you wish to use at the login screen then click Log In. Do *not* click register, as this will just lead to a blank screen.
|
||||||
4. Make a new character, and enjoy the game! Your progress will be saved automatically, and you can resume playing by entering the login details you used in step 3.
|
4. Make a new character, and enjoy the game! Your progress will be saved automatically, and you can resume playing by entering the login details you used in step 3.
|
||||||
|
|
||||||
#### Method B: Standalone .zip file
|
#### Method B: Standalone .zip file
|
||||||
1. Download the client from [here](https://github.com/OpenFusionProject/OpenFusion/releases/download/1.5/OpenFusionClient-1.5.zip).
|
1. Download the client from [here](https://github.com/OpenFusionProject/OpenFusion/releases/download/1.6/OpenFusionClient-1.6.zip).
|
||||||
2. Extract it to a folder of your choice. Note: if you are upgrading from an older version, it is preferable to start with a fresh folder rather than overwriting a previous install.
|
2. Extract it to a folder of your choice. Note: if you are upgrading from an older version, it is preferable to start with a fresh folder rather than overwriting a previous install.
|
||||||
3. Run OpenFusionClient.exe - you will be given a choice between two public servers by default. Select the one you wish to play and click connect.
|
3. Run OpenFusionClient.exe - you will be given a choice between two public servers by default. Select the one you wish to play and click connect.
|
||||||
4. To create an account, simply enter the details you wish to use at the login screen then click Log In. Do *not* click register, as this will just lead to a blank screen.
|
4. To create an account, simply enter the details you wish to use at the login screen then click Log In. Do *not* click register, as this will just lead to a blank screen.
|
||||||
5. Make a new character, and enjoy the game! Your progress will be saved automatically, and you can resume playing by entering the login details you used in step 4.
|
5. Make a new character, and enjoy the game! Your progress will be saved automatically, and you can resume playing by entering the login details you used in step 4.
|
||||||
|
|
||||||
Instructions for getting the client to run on Linux through Wine can be found [here](https://github.com/OpenFusionProject/OpenFusion/wiki/Running-the-game-client-on-Linux).
|
Instructions for getting the client to run on Linux through Wine can be found [here](https://openfusion.dev/docs/guides/running-on-linux/).
|
||||||
|
|
||||||
### Hosting a server
|
### Hosting a server
|
||||||
1. Grab `OpenFusionServer-1.5-Original.zip` or `OpenFusionServer-1.5-Academy.zip` from [here](https://github.com/OpenFusionProject/OpenFusion/releases/tag/1.5).
|
1. Grab `OpenFusionServer-1.6-Original.zip` or `OpenFusionServer-1.6-Academy.zip` from [here](https://github.com/OpenFusionProject/OpenFusion/releases/tag/1.6).
|
||||||
2. Extract it to a folder of your choice, then run `winfusion.exe` (Windows) or `fusion` (Linux) to start the server.
|
2. Extract it to a folder of your choice, then run `winfusion.exe` (Windows) or `fusion` (Linux) to start the server.
|
||||||
3. Add a new server to the client's list:
|
3. Add a new server to the client's list:
|
||||||
1. For Description, enter anything you want. This is what will show up in the server list.
|
1. For Description, enter anything you want. This is what will show up in the server list.
|
||||||
@ -79,17 +80,17 @@ This just works if you're all under the same LAN, but if you want to play over t
|
|||||||
|
|
||||||
## Compiling
|
## Compiling
|
||||||
|
|
||||||
OpenFusion has one external dependency: SQLite. The oldest compatible version is `3.33.0`. You can install it on Windows using `vcpkg`, and on Unix/Linux using your distribution's package manager. For a more indepth guide on how to set up vcpkg, [read this guide on the wiki](https://github.com/OpenFusionProject/OpenFusion/wiki/Installing-SQLite-on-Windows-using-vcpkg).
|
OpenFusion has one external dependency: SQLite. The oldest compatible version is `3.33.0`. You can install it on Windows using `vcpkg`, and on Unix/Linux using your distribution's package manager. For a more indepth guide on how to set up vcpkg, [read this guide](https://openfusion.dev/docs/development/installing-sqlite-on-windows-using-vcpkg/).
|
||||||
|
|
||||||
You have two choices for compiling OpenFusion: the included Makefile and the included CMakeLists file.
|
You have two choices for compiling OpenFusion: the included Makefile and the included CMakeLists file.
|
||||||
|
|
||||||
### Makefile
|
### Makefile
|
||||||
|
|
||||||
A detailed compilation guide is available for Windows users in the wiki [using MinGW-w64 and MSYS2](https://github.com/OpenFusionProject/OpenFusion/wiki/Compilation-on-Windows). Otherwise, to compile it for the current platform you're on, just run `make` with the correct build tools installed (currently make and clang).
|
A detailed compilation guide is available for Windows users on the website [using MinGW-w64 and MSYS2](https://openfusion.dev/docs/development/compilation-on-windows-msys2-mingw/). Otherwise, to compile it for the current platform you're on, just run `make` with the correct build tools installed (currently make and clang).
|
||||||
|
|
||||||
### CMake
|
### CMake
|
||||||
|
|
||||||
A detailed guide is available [on the wiki](https://github.com/OpenFusionProject/OpenFusion/wiki/Compilation-with-CMake-or-Visual-Studio) for people using regular old CMake or the version of CMake that comes with Visual Studio. tl;dr: `cmake -B build`
|
A detailed guide is available [in our documentation](https://openfusion.dev/docs/development/compilation-with-cmake-or-visual-studio/) for people using regular old CMake or the version of CMake that comes with Visual Studio. TL;DR: `cmake -B build`
|
||||||
|
|
||||||
## Contributing
|
## Contributing
|
||||||
|
|
||||||
@ -107,4 +108,4 @@ Meanwhile the Academy server is more meant for legitimate playthroughs (default
|
|||||||
|
|
||||||
When hosting a local server, you will have access to all commands by default (account level 1).
|
When hosting a local server, you will have access to all commands by default (account level 1).
|
||||||
|
|
||||||
For a list of available commands, see [this wiki page](https://github.com/OpenFusionProject/OpenFusion/wiki/Ingame-Command-list).
|
For a list of available commands, see [this page](https://openfusion.dev/docs/reference/ingame-command-list/).
|
||||||
|
@ -17,6 +17,10 @@ acceptallcustomnames=true
|
|||||||
# should attempts to log into non-existent accounts
|
# should attempts to log into non-existent accounts
|
||||||
# automatically create them?
|
# automatically create them?
|
||||||
autocreateaccounts=true
|
autocreateaccounts=true
|
||||||
|
# list of supported authentication methods (comma-separated)
|
||||||
|
# password = allow login type 1 with plaintext passwords
|
||||||
|
# cookie = allow login type 2 with one-shot auth cookies
|
||||||
|
authmethods=password
|
||||||
# how often should everything be flushed to the database?
|
# how often should everything be flushed to the database?
|
||||||
# the default is 4 minutes
|
# the default is 4 minutes
|
||||||
dbsaveinterval=240
|
dbsaveinterval=240
|
||||||
|
19
sql/migration4.sql
Normal file
19
sql/migration4.sql
Normal file
@ -0,0 +1,19 @@
|
|||||||
|
/*
|
||||||
|
It is recommended in the SQLite manual to turn off
|
||||||
|
foreign keys when making schema changes that involve them
|
||||||
|
*/
|
||||||
|
PRAGMA foreign_keys=OFF;
|
||||||
|
BEGIN TRANSACTION;
|
||||||
|
-- New table to store auth cookies
|
||||||
|
CREATE TABLE Auth (
|
||||||
|
AccountID INTEGER NOT NULL,
|
||||||
|
Cookie TEXT NOT NULL,
|
||||||
|
Expires INTEGER DEFAULT 0 NOT NULL,
|
||||||
|
FOREIGN KEY(AccountID) REFERENCES Accounts(AccountID) ON DELETE CASCADE,
|
||||||
|
UNIQUE (AccountID)
|
||||||
|
);
|
||||||
|
-- Update DB Version
|
||||||
|
UPDATE Meta SET Value = 5 WHERE Key = 'DatabaseVersion';
|
||||||
|
UPDATE Meta SET Value = strftime('%s', 'now') WHERE Key = 'LastMigration';
|
||||||
|
COMMIT;
|
||||||
|
PRAGMA foreign_keys=ON;
|
@ -143,7 +143,7 @@ CREATE TABLE IF NOT EXISTS EmailItems (
|
|||||||
UNIQUE (PlayerID, MsgIndex, Slot)
|
UNIQUE (PlayerID, MsgIndex, Slot)
|
||||||
);
|
);
|
||||||
|
|
||||||
CREATE TABLE IF NOT EXISTS RaceResults(
|
CREATE TABLE IF NOT EXISTS RaceResults (
|
||||||
EPID INTEGER NOT NULL,
|
EPID INTEGER NOT NULL,
|
||||||
PlayerID INTEGER NOT NULL,
|
PlayerID INTEGER NOT NULL,
|
||||||
Score INTEGER NOT NULL,
|
Score INTEGER NOT NULL,
|
||||||
@ -153,9 +153,17 @@ CREATE TABLE IF NOT EXISTS RaceResults(
|
|||||||
FOREIGN KEY(PlayerID) REFERENCES Players(PlayerID) ON DELETE CASCADE
|
FOREIGN KEY(PlayerID) REFERENCES Players(PlayerID) ON DELETE CASCADE
|
||||||
);
|
);
|
||||||
|
|
||||||
CREATE TABLE IF NOT EXISTS RedeemedCodes(
|
CREATE TABLE IF NOT EXISTS RedeemedCodes (
|
||||||
PlayerID INTEGER NOT NULL,
|
PlayerID INTEGER NOT NULL,
|
||||||
Code TEXT NOT NULL,
|
Code TEXT NOT NULL,
|
||||||
FOREIGN KEY(PlayerID) REFERENCES Players(PlayerID) ON DELETE CASCADE,
|
FOREIGN KEY(PlayerID) REFERENCES Players(PlayerID) ON DELETE CASCADE,
|
||||||
UNIQUE (PlayerID, Code)
|
UNIQUE (PlayerID, Code)
|
||||||
)
|
);
|
||||||
|
|
||||||
|
CREATE TABLE IF NOT EXISTS Auth (
|
||||||
|
AccountID INTEGER NOT NULL,
|
||||||
|
Cookie TEXT NOT NULL,
|
||||||
|
Expires INTEGER DEFAULT 0 NOT NULL,
|
||||||
|
FOREIGN KEY(AccountID) REFERENCES Accounts(AccountID) ON DELETE CASCADE,
|
||||||
|
UNIQUE (AccountID)
|
||||||
|
);
|
||||||
|
@ -368,7 +368,6 @@ void Abilities::useNPCSkill(EntityRef npc, int skillID, std::vector<ICombatant*>
|
|||||||
SkillData* skill = &SkillTable[skillID];
|
SkillData* skill = &SkillTable[skillID];
|
||||||
|
|
||||||
std::vector<SkillResult> results = handleSkill(skill, 0, src, affected);
|
std::vector<SkillResult> results = handleSkill(skill, 0, src, affected);
|
||||||
if(results.empty()) return; // no effect; no need for confirmation packets
|
|
||||||
|
|
||||||
// lazy validation since skill results might be different sizes
|
// lazy validation since skill results might be different sizes
|
||||||
if (!validOutVarPacket(sizeof(sP_FE2CL_NPC_SKILL_HIT), results.size(), MAX_SKILLRESULT_SIZE)) {
|
if (!validOutVarPacket(sizeof(sP_FE2CL_NPC_SKILL_HIT), results.size(), MAX_SKILLRESULT_SIZE)) {
|
||||||
|
@ -30,7 +30,7 @@ static bool playerHasBuddyWithID(Player* plr, int buddyID) {
|
|||||||
#pragma endregion
|
#pragma endregion
|
||||||
|
|
||||||
// Refresh buddy list
|
// Refresh buddy list
|
||||||
void Buddies::refreshBuddyList(CNSocket* sock) {
|
void Buddies::sendBuddyList(CNSocket* sock) {
|
||||||
Player* plr = PlayerManager::getPlayer(sock);
|
Player* plr = PlayerManager::getPlayer(sock);
|
||||||
int buddyCnt = Database::getNumBuddies(plr);
|
int buddyCnt = Database::getNumBuddies(plr);
|
||||||
|
|
||||||
@ -277,15 +277,6 @@ static void reqFindNameBuddyAccept(CNSocket* sock, CNPacketData* data) {
|
|||||||
// Getting buddy state
|
// Getting buddy state
|
||||||
static void reqPktGetBuddyState(CNSocket* sock, CNPacketData* data) {
|
static void reqPktGetBuddyState(CNSocket* sock, CNPacketData* data) {
|
||||||
Player* plr = PlayerManager::getPlayer(sock);
|
Player* plr = PlayerManager::getPlayer(sock);
|
||||||
|
|
||||||
/*
|
|
||||||
* If the buddy list wasn't synced a second time yet, sync it.
|
|
||||||
* Not sure why we have to do it again for the client not to trip up.
|
|
||||||
*/
|
|
||||||
if (!plr->buddiesSynced) {
|
|
||||||
refreshBuddyList(sock);
|
|
||||||
plr->buddiesSynced = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
INITSTRUCT(sP_FE2CL_REP_GET_BUDDY_STATE_SUCC, resp);
|
INITSTRUCT(sP_FE2CL_REP_GET_BUDDY_STATE_SUCC, resp);
|
||||||
|
|
||||||
|
@ -6,5 +6,5 @@ namespace Buddies {
|
|||||||
void init();
|
void init();
|
||||||
|
|
||||||
// Buddy list
|
// Buddy list
|
||||||
void refreshBuddyList(CNSocket* sock);
|
void sendBuddyList(CNSocket* sock);
|
||||||
}
|
}
|
||||||
|
@ -83,7 +83,77 @@ static void helpCommand(std::string full, std::vector<std::string>& args, CNSock
|
|||||||
}
|
}
|
||||||
|
|
||||||
static void accessCommand(std::string full, std::vector<std::string>& args, CNSocket* sock) {
|
static void accessCommand(std::string full, std::vector<std::string>& args, CNSocket* sock) {
|
||||||
Chat::sendServerMessage(sock, "Your access level is " + std::to_string(PlayerManager::getPlayer(sock)->accountLevel));
|
if (args.size() < 2) {
|
||||||
|
Chat::sendServerMessage(sock, "Usage: /access <id> [new_level]");
|
||||||
|
Chat::sendServerMessage(sock, "Use . for id to select yourself");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
char *tmp;
|
||||||
|
|
||||||
|
Player* self = PlayerManager::getPlayer(sock);
|
||||||
|
int selfAccess = self->accountLevel;
|
||||||
|
|
||||||
|
Player* player;
|
||||||
|
if (args[1].compare(".") == 0) {
|
||||||
|
player = self;
|
||||||
|
} else {
|
||||||
|
int id = std::strtol(args[1].c_str(), &tmp, 10);
|
||||||
|
if (*tmp) {
|
||||||
|
Chat::sendServerMessage(sock, "Invalid player ID " + args[1]);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
player = PlayerManager::getPlayerFromID(id);
|
||||||
|
if (player == nullptr) {
|
||||||
|
Chat::sendServerMessage(sock, "Could not find player with ID " + std::to_string(id));
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Messing with other players requires a baseline access of 30
|
||||||
|
if (player != self && selfAccess > 30) {
|
||||||
|
Chat::sendServerMessage(sock, "Can't check or change other players access levels (insufficient privileges)");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
std::string playerName = PlayerManager::getPlayerName(player);
|
||||||
|
int currentAccess = player->accountLevel;
|
||||||
|
if (args.size() < 3) {
|
||||||
|
// just check
|
||||||
|
Chat::sendServerMessage(sock, playerName + " has access level " + std::to_string(currentAccess));
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Can't change the access level of someone with stronger privileges
|
||||||
|
// N.B. lower value = stronger privileges
|
||||||
|
if (currentAccess <= selfAccess) {
|
||||||
|
Chat::sendServerMessage(sock, "Can't change this player's access level (insufficient privileges)");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
int newAccess = std::strtol(args[2].c_str(), &tmp, 10);
|
||||||
|
if (*tmp) {
|
||||||
|
Chat::sendServerMessage(sock, "Invalid access level " + args[2]);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Can only assign an access level weaker than yours
|
||||||
|
if (newAccess <= selfAccess) {
|
||||||
|
Chat::sendServerMessage(sock, "Can only assign privileges weaker than your own");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
player->accountLevel = newAccess;
|
||||||
|
|
||||||
|
// Save to database
|
||||||
|
int accountId = Database::getAccountIdForPlayer(player->iID);
|
||||||
|
Database::updateAccountLevel(accountId, newAccess);
|
||||||
|
|
||||||
|
std::string msg = "Changed access level for " + playerName + " from " + std::to_string(currentAccess) + " to " + std::to_string(newAccess);
|
||||||
|
if (newAccess <= 50 && currentAccess > 50)
|
||||||
|
msg += " (they must log out and back in for some commands to be enabled)";
|
||||||
|
Chat::sendServerMessage(sock, msg);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void populationCommand(std::string full, std::vector<std::string>& args, CNSocket* sock) {
|
static void populationCommand(std::string full, std::vector<std::string>& args, CNSocket* sock) {
|
||||||
@ -1200,7 +1270,7 @@ static void registerCommand(std::string cmd, int requiredLevel, CommandHandler h
|
|||||||
|
|
||||||
void CustomCommands::init() {
|
void CustomCommands::init() {
|
||||||
registerCommand("help", 100, helpCommand, "list all unlocked server-side commands");
|
registerCommand("help", 100, helpCommand, "list all unlocked server-side commands");
|
||||||
registerCommand("access", 100, accessCommand, "print your access level");
|
registerCommand("access", 100, accessCommand, "check or change access levels");
|
||||||
registerCommand("instance", 30, instanceCommand, "print or change your current instance");
|
registerCommand("instance", 30, instanceCommand, "print or change your current instance");
|
||||||
registerCommand("mss", 30, mssCommand, "edit Monkey Skyway routes");
|
registerCommand("mss", 30, mssCommand, "edit Monkey Skyway routes");
|
||||||
registerCommand("npcr", 30, npcRotateCommand, "rotate NPCs");
|
registerCommand("npcr", 30, npcRotateCommand, "rotate NPCs");
|
||||||
|
@ -325,6 +325,13 @@ static void emailSend(CNSocket* sock, CNPacketData* data) {
|
|||||||
std::string logEmail = "[Email] " + PlayerManager::getPlayerName(plr, true) + " (to " + PlayerManager::getPlayerName(&otherPlr, true) + "): <" + email.SubjectLine + ">\n" + email.MsgBody;
|
std::string logEmail = "[Email] " + PlayerManager::getPlayerName(plr, true) + " (to " + PlayerManager::getPlayerName(&otherPlr, true) + "): <" + email.SubjectLine + ">\n" + email.MsgBody;
|
||||||
std::cout << logEmail << std::endl;
|
std::cout << logEmail << std::endl;
|
||||||
dump.push_back(logEmail);
|
dump.push_back(logEmail);
|
||||||
|
|
||||||
|
// notification to recipient if online
|
||||||
|
CNSocket* recipient = PlayerManager::getSockFromID(pkt->iTo_PCUID);
|
||||||
|
if (recipient != nullptr)
|
||||||
|
{
|
||||||
|
emailUpdateCheck(recipient, nullptr);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Email::init() {
|
void Email::init() {
|
||||||
|
@ -72,8 +72,8 @@ struct Player : public Entity, public ICombatant {
|
|||||||
bool notify = false;
|
bool notify = false;
|
||||||
bool hidden = false;
|
bool hidden = false;
|
||||||
bool unwarpable = false;
|
bool unwarpable = false;
|
||||||
|
bool initialLoadDone = false;
|
||||||
|
|
||||||
bool buddiesSynced = false;
|
|
||||||
int64_t buddyIDs[50] = {};
|
int64_t buddyIDs[50] = {};
|
||||||
bool isBuddyBlocked[50] = {};
|
bool isBuddyBlocked[50] = {};
|
||||||
|
|
||||||
|
@ -155,16 +155,21 @@ void PlayerManager::sendPlayerTo(CNSocket* sock, int X, int Y, int Z) {
|
|||||||
* Nanos the player hasn't unlocked will (and should) be greyed out. Thus, all nanos should be accounted
|
* Nanos the player hasn't unlocked will (and should) be greyed out. Thus, all nanos should be accounted
|
||||||
* for in these packets, even if the player hasn't unlocked them.
|
* for in these packets, even if the player hasn't unlocked them.
|
||||||
*/
|
*/
|
||||||
static void sendNanoBookSubset(CNSocket *sock) {
|
static void sendNanoBook(CNSocket *sock, Player *plr, bool resizeOnly) {
|
||||||
#ifdef ACADEMY
|
#ifdef ACADEMY
|
||||||
Player *plr = getPlayer(sock);
|
|
||||||
|
|
||||||
int16_t id = 0;
|
int16_t id = 0;
|
||||||
INITSTRUCT(sP_FE2CL_REP_NANO_BOOK_SUBSET, pkt);
|
INITSTRUCT(sP_FE2CL_REP_NANO_BOOK_SUBSET, pkt);
|
||||||
|
|
||||||
pkt.PCUID = plr->iID;
|
pkt.PCUID = plr->iID;
|
||||||
pkt.bookSize = NANO_COUNT;
|
pkt.bookSize = NANO_COUNT;
|
||||||
|
|
||||||
|
if (resizeOnly) {
|
||||||
|
// triggers nano array resizing without
|
||||||
|
// actually sending nanos
|
||||||
|
sock->sendPacket(pkt, P_FE2CL_REP_NANO_BOOK_SUBSET);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
while (id < NANO_COUNT) {
|
while (id < NANO_COUNT) {
|
||||||
pkt.elementOffset = id;
|
pkt.elementOffset = id;
|
||||||
|
|
||||||
@ -212,6 +217,7 @@ static void enterPlayer(CNSocket* sock, CNPacketData* data) {
|
|||||||
|
|
||||||
response.iID = plr->iID;
|
response.iID = plr->iID;
|
||||||
response.uiSvrTime = getTime();
|
response.uiSvrTime = getTime();
|
||||||
|
|
||||||
response.PCLoadData2CL.iUserLevel = plr->accountLevel;
|
response.PCLoadData2CL.iUserLevel = plr->accountLevel;
|
||||||
response.PCLoadData2CL.iHP = plr->HP;
|
response.PCLoadData2CL.iHP = plr->HP;
|
||||||
response.PCLoadData2CL.iLevel = plr->level;
|
response.PCLoadData2CL.iLevel = plr->level;
|
||||||
@ -294,27 +300,21 @@ static void enterPlayer(CNSocket* sock, CNPacketData* data) {
|
|||||||
sock->setFEKey(lm->FEKey);
|
sock->setFEKey(lm->FEKey);
|
||||||
sock->setActiveKey(SOCKETKEY_FE); // send all packets using the FE key from now on
|
sock->setActiveKey(SOCKETKEY_FE); // send all packets using the FE key from now on
|
||||||
|
|
||||||
|
// Academy builds receive nanos in a separate packet. An initial one with the size of the
|
||||||
|
// nano book needs to be sent before PC_ENTER_SUCC so the client can resize its nano arrays,
|
||||||
|
// and then proper packets with the nanos included must be sent after, while the game is loading.
|
||||||
|
sendNanoBook(sock, plr, true);
|
||||||
|
|
||||||
sock->sendPacket(response, P_FE2CL_REP_PC_ENTER_SUCC);
|
sock->sendPacket(response, P_FE2CL_REP_PC_ENTER_SUCC);
|
||||||
|
|
||||||
// transmit MOTD after entering the game, so the client hopefully changes modes on time
|
sendNanoBook(sock, plr, false);
|
||||||
Chat::sendServerMessage(sock, settings::MOTDSTRING);
|
|
||||||
|
|
||||||
// transfer ownership of Player object into the shard (still valid in this function though)
|
// transfer ownership of Player object into the shard (still valid in this function though)
|
||||||
addPlayer(sock, plr);
|
addPlayer(sock, plr);
|
||||||
|
|
||||||
// check if there is an expiring vehicle
|
|
||||||
Items::checkItemExpire(sock, plr);
|
|
||||||
|
|
||||||
// set player equip stats
|
// set player equip stats
|
||||||
Items::setItemStats(plr);
|
Items::setItemStats(plr);
|
||||||
|
|
||||||
Missions::failInstancedMissions(sock);
|
|
||||||
|
|
||||||
sendNanoBookSubset(sock);
|
|
||||||
|
|
||||||
// initial buddy sync
|
|
||||||
Buddies::refreshBuddyList(sock);
|
|
||||||
|
|
||||||
for (auto& pair : players)
|
for (auto& pair : players)
|
||||||
if (pair.second->notify)
|
if (pair.second->notify)
|
||||||
Chat::sendServerMessage(pair.first, "[ADMIN]" + getPlayerName(plr) + " has joined.");
|
Chat::sendServerMessage(pair.first, "[ADMIN]" + getPlayerName(plr) + " has joined.");
|
||||||
@ -377,6 +377,17 @@ static void loadPlayer(CNSocket* sock, CNPacketData* data) {
|
|||||||
|
|
||||||
sock->sendPacket(pkt, P_FE2CL_INSTANCE_MAP_INFO);
|
sock->sendPacket(pkt, P_FE2CL_INSTANCE_MAP_INFO);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (!plr->initialLoadDone) {
|
||||||
|
// these should be called only once, but not until after
|
||||||
|
// first load-in or else the client may ignore the packets
|
||||||
|
Chat::sendServerMessage(sock, settings::MOTDSTRING); // MOTD
|
||||||
|
Missions::failInstancedMissions(sock); // auto-fail missions
|
||||||
|
Buddies::sendBuddyList(sock); // buddy list
|
||||||
|
Items::checkItemExpire(sock, plr); // vehicle expiration
|
||||||
|
|
||||||
|
plr->initialLoadDone = true;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static void heartbeatPlayer(CNSocket* sock, CNPacketData* data) {
|
static void heartbeatPlayer(CNSocket* sock, CNPacketData* data) {
|
||||||
|
@ -186,6 +186,36 @@ static void tradeOfferRefusal(CNSocket* sock, CNPacketData* data) {
|
|||||||
otherSock->sendPacket((void*)&resp, P_FE2CL_REP_PC_TRADE_OFFER_REFUSAL, sizeof(sP_FE2CL_REP_PC_TRADE_OFFER_REFUSAL));
|
otherSock->sendPacket((void*)&resp, P_FE2CL_REP_PC_TRADE_OFFER_REFUSAL, sizeof(sP_FE2CL_REP_PC_TRADE_OFFER_REFUSAL));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static void tradeOfferCancel(CNSocket* sock, CNPacketData* data) {
|
||||||
|
sP_CL2FE_REQ_PC_TRADE_OFFER_CANCEL* pacdat = (sP_CL2FE_REQ_PC_TRADE_OFFER_CANCEL*)data->buf;
|
||||||
|
|
||||||
|
CNSocket* otherSock = PlayerManager::getSockFromID(pacdat->iID_From);
|
||||||
|
|
||||||
|
if (otherSock == nullptr)
|
||||||
|
return;
|
||||||
|
|
||||||
|
INITSTRUCT(sP_FE2CL_REP_PC_TRADE_OFFER_CANCEL, resp);
|
||||||
|
resp.iID_Request = pacdat->iID_Request;
|
||||||
|
resp.iID_From = pacdat->iID_From;
|
||||||
|
resp.iID_To = pacdat->iID_To;
|
||||||
|
otherSock->sendPacket((void*)&resp, P_FE2CL_REP_PC_TRADE_OFFER_CANCEL, sizeof(sP_FE2CL_REP_PC_TRADE_OFFER_CANCEL));
|
||||||
|
}
|
||||||
|
|
||||||
|
static void tradeOfferAbort(CNSocket* sock, CNPacketData* data) {
|
||||||
|
sP_CL2FE_REQ_PC_TRADE_OFFER_ABORT* pacdat = (sP_CL2FE_REQ_PC_TRADE_OFFER_ABORT*)data->buf;
|
||||||
|
|
||||||
|
CNSocket* otherSock = PlayerManager::getSockFromID(pacdat->iID_From);
|
||||||
|
|
||||||
|
if (otherSock == nullptr)
|
||||||
|
return;
|
||||||
|
|
||||||
|
INITSTRUCT(sP_FE2CL_REP_PC_TRADE_OFFER_ABORT, resp);
|
||||||
|
resp.iID_Request = pacdat->iID_Request;
|
||||||
|
resp.iID_From = pacdat->iID_From;
|
||||||
|
resp.iID_To = pacdat->iID_To;
|
||||||
|
otherSock->sendPacket((void*)&resp, P_FE2CL_REP_PC_TRADE_OFFER_ABORT, sizeof(sP_FE2CL_REP_PC_TRADE_OFFER_ABORT));
|
||||||
|
}
|
||||||
|
|
||||||
static void tradeConfirm(CNSocket* sock, CNPacketData* data) {
|
static void tradeConfirm(CNSocket* sock, CNPacketData* data) {
|
||||||
sP_CL2FE_REQ_PC_TRADE_CONFIRM* pacdat = (sP_CL2FE_REQ_PC_TRADE_CONFIRM*)data->buf;
|
sP_CL2FE_REQ_PC_TRADE_CONFIRM* pacdat = (sP_CL2FE_REQ_PC_TRADE_CONFIRM*)data->buf;
|
||||||
|
|
||||||
@ -430,6 +460,8 @@ void Trading::init() {
|
|||||||
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_TRADE_OFFER, tradeOffer);
|
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_TRADE_OFFER, tradeOffer);
|
||||||
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_TRADE_OFFER_ACCEPT, tradeOfferAccept);
|
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_TRADE_OFFER_ACCEPT, tradeOfferAccept);
|
||||||
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_TRADE_OFFER_REFUSAL, tradeOfferRefusal);
|
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_TRADE_OFFER_REFUSAL, tradeOfferRefusal);
|
||||||
|
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_TRADE_OFFER_CANCEL, tradeOfferCancel);
|
||||||
|
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_TRADE_OFFER_ABORT, tradeOfferAbort);
|
||||||
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_TRADE_CONFIRM, tradeConfirm);
|
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_TRADE_CONFIRM, tradeConfirm);
|
||||||
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_TRADE_CONFIRM_CANCEL, tradeConfirmCancel);
|
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_TRADE_CONFIRM_CANCEL, tradeConfirmCancel);
|
||||||
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_TRADE_ITEM_REGISTER, tradeRegisterItem);
|
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_TRADE_ITEM_REGISTER, tradeRegisterItem);
|
||||||
|
@ -40,6 +40,7 @@
|
|||||||
|
|
||||||
// wrapper for U16toU8
|
// wrapper for U16toU8
|
||||||
#define ARRLEN(x) (sizeof(x)/sizeof(*x))
|
#define ARRLEN(x) (sizeof(x)/sizeof(*x))
|
||||||
|
#define AUTOU8(x) std::string((char*)x, ARRLEN(x))
|
||||||
#define AUTOU16TOU8(x) U16toU8(x, ARRLEN(x))
|
#define AUTOU16TOU8(x) U16toU8(x, ARRLEN(x))
|
||||||
|
|
||||||
// TODO: rewrite U16toU8 & U8toU16 to not use codecvt
|
// TODO: rewrite U16toU8 & U8toU16 to not use codecvt
|
||||||
|
@ -5,7 +5,7 @@
|
|||||||
#include <string>
|
#include <string>
|
||||||
#include <vector>
|
#include <vector>
|
||||||
|
|
||||||
#define DATABASE_VERSION 4
|
#define DATABASE_VERSION 5
|
||||||
|
|
||||||
namespace Database {
|
namespace Database {
|
||||||
|
|
||||||
@ -46,9 +46,17 @@ namespace Database {
|
|||||||
void close();
|
void close();
|
||||||
|
|
||||||
void findAccount(Account* account, std::string login);
|
void findAccount(Account* account, std::string login);
|
||||||
// returns ID, 0 if something failed
|
|
||||||
|
// return ID, 0 if something failed
|
||||||
|
int getAccountIdForPlayer(int playerId);
|
||||||
int addAccount(std::string login, std::string password);
|
int addAccount(std::string login, std::string password);
|
||||||
|
|
||||||
|
void updateAccountLevel(int accountId, int accountLevel);
|
||||||
|
|
||||||
|
// return true if cookie is valid for the account.
|
||||||
|
// invalidates the stored cookie afterwards
|
||||||
|
bool checkCookie(int accountId, const char *cookie);
|
||||||
|
|
||||||
// interface for the /ban command
|
// interface for the /ban command
|
||||||
bool banPlayer(int playerId, std::string& reason);
|
bool banPlayer(int playerId, std::string& reason);
|
||||||
bool unbanPlayer(int playerId);
|
bool unbanPlayer(int playerId);
|
||||||
|
@ -27,6 +27,32 @@ void Database::findAccount(Account* account, std::string login) {
|
|||||||
sqlite3_finalize(stmt);
|
sqlite3_finalize(stmt);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
int Database::getAccountIdForPlayer(int playerId) {
|
||||||
|
std::lock_guard<std::mutex> lock(dbCrit);
|
||||||
|
|
||||||
|
const char* sql = R"(
|
||||||
|
SELECT AccountID
|
||||||
|
FROM Players
|
||||||
|
WHERE PlayerID = ?
|
||||||
|
LIMIT 1;
|
||||||
|
)";
|
||||||
|
sqlite3_stmt* stmt;
|
||||||
|
|
||||||
|
sqlite3_prepare_v2(db, sql, -1, &stmt, NULL);
|
||||||
|
sqlite3_bind_int(stmt, 1, playerId);
|
||||||
|
|
||||||
|
int rc = sqlite3_step(stmt);
|
||||||
|
if (rc != SQLITE_ROW) {
|
||||||
|
std::cout << "[WARN] Database: couldn't get account id for player " << playerId << std::endl;
|
||||||
|
sqlite3_finalize(stmt);
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
int accountId = sqlite3_column_int(stmt, 0);
|
||||||
|
sqlite3_finalize(stmt);
|
||||||
|
return accountId;
|
||||||
|
}
|
||||||
|
|
||||||
int Database::addAccount(std::string login, std::string password) {
|
int Database::addAccount(std::string login, std::string password) {
|
||||||
std::lock_guard<std::mutex> lock(dbCrit);
|
std::lock_guard<std::mutex> lock(dbCrit);
|
||||||
|
|
||||||
@ -52,6 +78,75 @@ int Database::addAccount(std::string login, std::string password) {
|
|||||||
return sqlite3_last_insert_rowid(db);
|
return sqlite3_last_insert_rowid(db);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Database::updateAccountLevel(int accountId, int accountLevel) {
|
||||||
|
std::lock_guard<std::mutex> lock(dbCrit);
|
||||||
|
|
||||||
|
const char* sql = R"(
|
||||||
|
UPDATE Accounts SET
|
||||||
|
AccountLevel = ?
|
||||||
|
WHERE AccountID = ?;
|
||||||
|
)";
|
||||||
|
sqlite3_stmt* stmt;
|
||||||
|
|
||||||
|
sqlite3_prepare_v2(db, sql, -1, &stmt, NULL);
|
||||||
|
sqlite3_bind_int(stmt, 1, accountLevel);
|
||||||
|
sqlite3_bind_int(stmt, 2, accountId);
|
||||||
|
|
||||||
|
int rc = sqlite3_step(stmt);
|
||||||
|
if (rc != SQLITE_DONE)
|
||||||
|
std::cout << "[WARN] Database fail on updateAccountLevel(): " << sqlite3_errmsg(db) << std::endl;
|
||||||
|
sqlite3_finalize(stmt);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool Database::checkCookie(int accountId, const char *tryCookie) {
|
||||||
|
std::lock_guard<std::mutex> lock(dbCrit);
|
||||||
|
|
||||||
|
const char* sql_get = R"(
|
||||||
|
SELECT Cookie
|
||||||
|
FROM Auth
|
||||||
|
WHERE AccountID = ? AND Expires > ?;
|
||||||
|
)";
|
||||||
|
|
||||||
|
const char* sql_invalidate = R"(
|
||||||
|
UPDATE Auth
|
||||||
|
SET Expires = 0
|
||||||
|
WHERE AccountID = ?;
|
||||||
|
)";
|
||||||
|
|
||||||
|
sqlite3_stmt* stmt;
|
||||||
|
|
||||||
|
sqlite3_prepare_v2(db, sql_get, -1, &stmt, NULL);
|
||||||
|
sqlite3_bind_int(stmt, 1, accountId);
|
||||||
|
sqlite3_bind_int(stmt, 2, getTimestamp());
|
||||||
|
int rc = sqlite3_step(stmt);
|
||||||
|
if (rc != SQLITE_ROW) {
|
||||||
|
sqlite3_finalize(stmt);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
const char *cookie = reinterpret_cast<const char*>(sqlite3_column_text(stmt, 0));
|
||||||
|
if (strlen(cookie) != strlen(tryCookie)) {
|
||||||
|
sqlite3_finalize(stmt);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
* since cookies are immediately invalidated, we don't need to be concerned about
|
||||||
|
* timing-related side channel attacks, so strcmp is fine here
|
||||||
|
*/
|
||||||
|
bool match = (strcmp(cookie, tryCookie) == 0);
|
||||||
|
sqlite3_finalize(stmt);
|
||||||
|
|
||||||
|
sqlite3_prepare_v2(db, sql_invalidate, -1, &stmt, NULL);
|
||||||
|
sqlite3_bind_int(stmt, 1, accountId);
|
||||||
|
rc = sqlite3_step(stmt);
|
||||||
|
sqlite3_finalize(stmt);
|
||||||
|
if (rc != SQLITE_DONE)
|
||||||
|
std::cout << "[WARN] Database fail on checkCookie(): " << sqlite3_errmsg(db) << std::endl;
|
||||||
|
|
||||||
|
return match;
|
||||||
|
}
|
||||||
|
|
||||||
void Database::updateSelected(int accountId, int slot) {
|
void Database::updateSelected(int accountId, int slot) {
|
||||||
std::lock_guard<std::mutex> lock(dbCrit);
|
std::lock_guard<std::mutex> lock(dbCrit);
|
||||||
|
|
||||||
|
@ -105,57 +105,95 @@ void loginFail(LoginError errorCode, std::string userLogin, CNSocket* sock) {
|
|||||||
|
|
||||||
void CNLoginServer::login(CNSocket* sock, CNPacketData* data) {
|
void CNLoginServer::login(CNSocket* sock, CNPacketData* data) {
|
||||||
auto login = (sP_CL2LS_REQ_LOGIN*)data->buf;
|
auto login = (sP_CL2LS_REQ_LOGIN*)data->buf;
|
||||||
// TODO: implement better way of sending credentials
|
|
||||||
std::string userLogin((char*)login->szCookie_TEGid);
|
std::string userLogin;
|
||||||
std::string userPassword((char*)login->szCookie_authid);
|
std::string userToken; // could be password or auth cookie
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* Sometimes the client sends garbage cookie data.
|
* The std::string -> char* -> std::string maneuver should remove any
|
||||||
* Validate it as normal credentials instead of using a length check before falling back.
|
* trailing garbage after the null terminator.
|
||||||
*/
|
*/
|
||||||
if (!CNLoginServer::isLoginDataGood(userLogin, userPassword)) {
|
if (login->iLoginType == (int32_t)LoginType::COOKIE) {
|
||||||
/*
|
userLogin = std::string(AUTOU8(login->szCookie_TEGid).c_str());
|
||||||
* The std::string -> char* -> std::string maneuver should remove any
|
userToken = std::string(AUTOU8(login->szCookie_authid).c_str());
|
||||||
* trailing garbage after the null terminator.
|
} else {
|
||||||
*/
|
|
||||||
userLogin = std::string(AUTOU16TOU8(login->szID).c_str());
|
userLogin = std::string(AUTOU16TOU8(login->szID).c_str());
|
||||||
userPassword = std::string(AUTOU16TOU8(login->szPassword).c_str());
|
userToken = std::string(AUTOU16TOU8(login->szPassword).c_str());
|
||||||
}
|
}
|
||||||
|
|
||||||
// the client inserts a "\n" in the password if you press enter key in the middle of the password
|
// check username regex
|
||||||
// (not at the start or the end of the password field)
|
if (!CNLoginServer::isUsernameGood(userLogin)) {
|
||||||
if (int(userPassword.find("\n")) > 0)
|
|
||||||
userPassword.erase(userPassword.find("\n"), 1);
|
|
||||||
|
|
||||||
// check regex
|
|
||||||
if (!CNLoginServer::isLoginDataGood(userLogin, userPassword)) {
|
|
||||||
// send a custom error message
|
// send a custom error message
|
||||||
INITSTRUCT(sP_FE2CL_GM_REP_PC_ANNOUNCE, msg);
|
INITSTRUCT(sP_FE2CL_GM_REP_PC_ANNOUNCE, msg);
|
||||||
std::string text = "Invalid login or password\n";
|
std::string text = "Invalid login\n";
|
||||||
text += "Login has to be 4 - 32 characters long and can't contain special characters other than dash and underscore\n";
|
text += "Login has to be 4 - 32 characters long and can't contain special characters other than dash and underscore";
|
||||||
text += "Password has to be 8 - 32 characters long";
|
|
||||||
U8toU16(text, msg.szAnnounceMsg, sizeof(msg.szAnnounceMsg));
|
U8toU16(text, msg.szAnnounceMsg, sizeof(msg.szAnnounceMsg));
|
||||||
msg.iDuringTime = 15;
|
msg.iDuringTime = 10;
|
||||||
sock->sendPacket(msg, P_FE2CL_GM_REP_PC_ANNOUNCE);
|
sock->sendPacket(msg, P_FE2CL_GM_REP_PC_ANNOUNCE);
|
||||||
|
|
||||||
// we still have to send login fail to prevent softlock
|
// we still have to send login fail to prevent softlock
|
||||||
return loginFail(LoginError::LOGIN_ERROR, userLogin, sock);
|
return loginFail(LoginError::LOGIN_ERROR, userLogin, sock);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// we only interpret the token as a cookie if cookie login was used and it's allowed.
|
||||||
|
// otherwise we interpret it as a password, and this maintains compatibility with
|
||||||
|
// the auto-login trick used on older clients
|
||||||
|
bool isCookieAuth = login->iLoginType == (int32_t)LoginType::COOKIE
|
||||||
|
&& CNLoginServer::isLoginTypeAllowed(LoginType::COOKIE);
|
||||||
|
|
||||||
|
// password login checks
|
||||||
|
if (!isCookieAuth) {
|
||||||
|
// bail if password auth isn't allowed
|
||||||
|
if (!CNLoginServer::isLoginTypeAllowed(LoginType::PASSWORD)) {
|
||||||
|
// send a custom error message
|
||||||
|
INITSTRUCT(sP_FE2CL_GM_REP_PC_ANNOUNCE, msg);
|
||||||
|
std::string text = "Password login disabled\n";
|
||||||
|
text += "This server has disabled logging in with plaintext passwords.\n";
|
||||||
|
text += "Please contact an admin for assistance.";
|
||||||
|
U8toU16(text, msg.szAnnounceMsg, sizeof(msg.szAnnounceMsg));
|
||||||
|
msg.iDuringTime = 12;
|
||||||
|
sock->sendPacket(msg, P_FE2CL_GM_REP_PC_ANNOUNCE);
|
||||||
|
|
||||||
|
// we still have to send login fail to prevent softlock
|
||||||
|
return loginFail(LoginError::LOGIN_ERROR, userLogin, sock);
|
||||||
|
}
|
||||||
|
|
||||||
|
// check regex
|
||||||
|
if (!CNLoginServer::isPasswordGood(userToken)) {
|
||||||
|
// send a custom error message
|
||||||
|
INITSTRUCT(sP_FE2CL_GM_REP_PC_ANNOUNCE, msg);
|
||||||
|
std::string text = "Invalid password\n";
|
||||||
|
text += "Password has to be 8 - 32 characters long";
|
||||||
|
U8toU16(text, msg.szAnnounceMsg, sizeof(msg.szAnnounceMsg));
|
||||||
|
msg.iDuringTime = 10;
|
||||||
|
sock->sendPacket(msg, P_FE2CL_GM_REP_PC_ANNOUNCE);
|
||||||
|
|
||||||
|
// we still have to send login fail to prevent softlock
|
||||||
|
return loginFail(LoginError::LOGIN_ERROR, userLogin, sock);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
Database::Account findUser = {};
|
Database::Account findUser = {};
|
||||||
Database::findAccount(&findUser, userLogin);
|
Database::findAccount(&findUser, userLogin);
|
||||||
|
|
||||||
// account was not found
|
// account was not found
|
||||||
if (findUser.AccountID == 0) {
|
if (findUser.AccountID == 0) {
|
||||||
if (settings::AUTOCREATEACCOUNTS)
|
// don't auto-create an account if it's a cookie auth for whatever reason
|
||||||
return newAccount(sock, userLogin, userPassword, login->iClientVerC);
|
if (settings::AUTOCREATEACCOUNTS && !isCookieAuth)
|
||||||
|
return newAccount(sock, userLogin, userToken, login->iClientVerC);
|
||||||
|
|
||||||
return loginFail(LoginError::ID_DOESNT_EXIST, userLogin, sock);
|
return loginFail(LoginError::ID_DOESNT_EXIST, userLogin, sock);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!CNLoginServer::isPasswordCorrect(findUser.Password, userPassword))
|
if (isCookieAuth) {
|
||||||
return loginFail(LoginError::ID_AND_PASSWORD_DO_NOT_MATCH, userLogin, sock);
|
const char *cookie = userToken.c_str();
|
||||||
|
if (!Database::checkCookie(findUser.AccountID, cookie))
|
||||||
|
return loginFail(LoginError::ID_AND_PASSWORD_DO_NOT_MATCH, userLogin, sock);
|
||||||
|
} else {
|
||||||
|
// simple password check
|
||||||
|
if (!CNLoginServer::isPasswordCorrect(findUser.Password, userToken))
|
||||||
|
return loginFail(LoginError::ID_AND_PASSWORD_DO_NOT_MATCH, userLogin, sock);
|
||||||
|
}
|
||||||
|
|
||||||
// is the account banned
|
// is the account banned
|
||||||
if (findUser.BannedUntil > getTimestamp()) {
|
if (findUser.BannedUntil > getTimestamp()) {
|
||||||
@ -621,11 +659,14 @@ bool CNLoginServer::exitDuplicate(int accountId) {
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool CNLoginServer::isLoginDataGood(std::string login, std::string password) {
|
bool CNLoginServer::isUsernameGood(std::string login) {
|
||||||
std::regex loginRegex("[a-zA-Z0-9_-]{4,32}");
|
const std::regex loginRegex("[a-zA-Z0-9_-]{4,32}");
|
||||||
std::regex passwordRegex("[a-zA-Z0-9!@#$%^&*()_+]{8,32}");
|
return (std::regex_match(login, loginRegex));
|
||||||
|
}
|
||||||
|
|
||||||
return (std::regex_match(login, loginRegex) && std::regex_match(password, passwordRegex));
|
bool CNLoginServer::isPasswordGood(std::string password) {
|
||||||
|
const std::regex passwordRegex("[a-zA-Z0-9!@#$%^&*()_+]{8,32}");
|
||||||
|
return (std::regex_match(password, passwordRegex));
|
||||||
}
|
}
|
||||||
|
|
||||||
bool CNLoginServer::isPasswordCorrect(std::string actualPassword, std::string tryPassword) {
|
bool CNLoginServer::isPasswordCorrect(std::string actualPassword, std::string tryPassword) {
|
||||||
@ -638,4 +679,17 @@ bool CNLoginServer::isCharacterNameGood(std::string Firstname, std::string Lastn
|
|||||||
std::regex lastnamecheck(R"(((?! )(?!\.)[a-zA-Z0-9]*\.{0,1}(?!\.+ +)[a-zA-Z0-9]* {0,1}(?! +))*$)");
|
std::regex lastnamecheck(R"(((?! )(?!\.)[a-zA-Z0-9]*\.{0,1}(?!\.+ +)[a-zA-Z0-9]* {0,1}(?! +))*$)");
|
||||||
return (std::regex_match(Firstname, firstnamecheck) && std::regex_match(Lastname, lastnamecheck));
|
return (std::regex_match(Firstname, firstnamecheck) && std::regex_match(Lastname, lastnamecheck));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool CNLoginServer::isLoginTypeAllowed(LoginType loginType) {
|
||||||
|
// the config file specifies "comma-separated" but tbh we don't care
|
||||||
|
switch (loginType) {
|
||||||
|
case LoginType::PASSWORD:
|
||||||
|
return settings::AUTHMETHODS.find("password") != std::string::npos;
|
||||||
|
case LoginType::COOKIE:
|
||||||
|
return settings::AUTHMETHODS.find("cookie") != std::string::npos;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
#pragma endregion
|
#pragma endregion
|
||||||
|
@ -23,6 +23,11 @@ enum class LoginError {
|
|||||||
UPDATED_EUALA_REQUIRED = 9
|
UPDATED_EUALA_REQUIRED = 9
|
||||||
};
|
};
|
||||||
|
|
||||||
|
enum class LoginType {
|
||||||
|
PASSWORD = 1,
|
||||||
|
COOKIE = 2
|
||||||
|
};
|
||||||
|
|
||||||
// WARNING: THERE CAN ONLY BE ONE OF THESE SERVERS AT A TIME!!!!!! TODO: change loginSessions & packet handlers to be non-static
|
// WARNING: THERE CAN ONLY BE ONE OF THESE SERVERS AT A TIME!!!!!! TODO: change loginSessions & packet handlers to be non-static
|
||||||
class CNLoginServer : public CNServer {
|
class CNLoginServer : public CNServer {
|
||||||
private:
|
private:
|
||||||
@ -39,10 +44,12 @@ private:
|
|||||||
static void changeName(CNSocket* sock, CNPacketData* data);
|
static void changeName(CNSocket* sock, CNPacketData* data);
|
||||||
static void duplicateExit(CNSocket* sock, CNPacketData* data);
|
static void duplicateExit(CNSocket* sock, CNPacketData* data);
|
||||||
|
|
||||||
static bool isLoginDataGood(std::string login, std::string password);
|
static bool isUsernameGood(std::string login);
|
||||||
|
static bool isPasswordGood(std::string password);
|
||||||
static bool isPasswordCorrect(std::string actualPassword, std::string tryPassword);
|
static bool isPasswordCorrect(std::string actualPassword, std::string tryPassword);
|
||||||
static bool isAccountInUse(int accountId);
|
static bool isAccountInUse(int accountId);
|
||||||
static bool isCharacterNameGood(std::string Firstname, std::string Lastname);
|
static bool isCharacterNameGood(std::string Firstname, std::string Lastname);
|
||||||
|
static bool isLoginTypeAllowed(LoginType loginType);
|
||||||
static void newAccount(CNSocket* sock, std::string userLogin, std::string userPassword, int32_t clientVerC);
|
static void newAccount(CNSocket* sock, std::string userLogin, std::string userPassword, int32_t clientVerC);
|
||||||
// returns true if success
|
// returns true if success
|
||||||
static bool exitDuplicate(int accountId);
|
static bool exitDuplicate(int accountId);
|
||||||
|
@ -13,6 +13,7 @@ bool settings::SANDBOX = true;
|
|||||||
int settings::LOGINPORT = 23000;
|
int settings::LOGINPORT = 23000;
|
||||||
bool settings::APPROVEALLNAMES = true;
|
bool settings::APPROVEALLNAMES = true;
|
||||||
bool settings::AUTOCREATEACCOUNTS = true;
|
bool settings::AUTOCREATEACCOUNTS = true;
|
||||||
|
std::string settings::AUTHMETHODS = "password";
|
||||||
int settings::DBSAVEINTERVAL = 240;
|
int settings::DBSAVEINTERVAL = 240;
|
||||||
|
|
||||||
int settings::SHARDPORT = 23001;
|
int settings::SHARDPORT = 23001;
|
||||||
@ -87,6 +88,7 @@ void settings::init() {
|
|||||||
LOGINPORT = reader.GetInteger("login", "port", LOGINPORT);
|
LOGINPORT = reader.GetInteger("login", "port", LOGINPORT);
|
||||||
APPROVEALLNAMES = reader.GetBoolean("login", "acceptallcustomnames", APPROVEALLNAMES);
|
APPROVEALLNAMES = reader.GetBoolean("login", "acceptallcustomnames", APPROVEALLNAMES);
|
||||||
AUTOCREATEACCOUNTS = reader.GetBoolean("login", "autocreateaccounts", AUTOCREATEACCOUNTS);
|
AUTOCREATEACCOUNTS = reader.GetBoolean("login", "autocreateaccounts", AUTOCREATEACCOUNTS);
|
||||||
|
AUTHMETHODS = reader.Get("login", "authmethods", AUTHMETHODS);
|
||||||
DBSAVEINTERVAL = reader.GetInteger("login", "dbsaveinterval", DBSAVEINTERVAL);
|
DBSAVEINTERVAL = reader.GetInteger("login", "dbsaveinterval", DBSAVEINTERVAL);
|
||||||
SHARDPORT = reader.GetInteger("shard", "port", SHARDPORT);
|
SHARDPORT = reader.GetInteger("shard", "port", SHARDPORT);
|
||||||
SHARDSERVERIP = reader.Get("shard", "ip", SHARDSERVERIP);
|
SHARDSERVERIP = reader.Get("shard", "ip", SHARDSERVERIP);
|
||||||
|
@ -9,6 +9,7 @@ namespace settings {
|
|||||||
extern int LOGINPORT;
|
extern int LOGINPORT;
|
||||||
extern bool APPROVEALLNAMES;
|
extern bool APPROVEALLNAMES;
|
||||||
extern bool AUTOCREATEACCOUNTS;
|
extern bool AUTOCREATEACCOUNTS;
|
||||||
|
extern std::string AUTHMETHODS;
|
||||||
extern int DBSAVEINTERVAL;
|
extern int DBSAVEINTERVAL;
|
||||||
extern int SHARDPORT;
|
extern int SHARDPORT;
|
||||||
extern std::string SHARDSERVERIP;
|
extern std::string SHARDSERVERIP;
|
||||||
|
2
tdata
2
tdata
@ -1 +1 @@
|
|||||||
Subproject commit 8c98c8368243a6e2a10cc5fe273236754f896e6a
|
Subproject commit bdb611b092b43b2490f9f3866374a49d811c0826
|
5
vendor/bcrypt/bcrypt.c
vendored
5
vendor/bcrypt/bcrypt.c
vendored
@ -22,13 +22,14 @@
|
|||||||
#endif
|
#endif
|
||||||
#include <errno.h>
|
#include <errno.h>
|
||||||
|
|
||||||
#if defined(_WIN32) || defined(_WIN64)
|
|
||||||
// On windows we need to generate random bytes differently.
|
|
||||||
#if defined(_WIN32) && !defined(_WIN64)
|
#if defined(_WIN32) && !defined(_WIN64)
|
||||||
typedef __int32 ssize_t;
|
typedef __int32 ssize_t;
|
||||||
#elif defined(_WIN32) && defined(_WIN64)
|
#elif defined(_WIN32) && defined(_WIN64)
|
||||||
typedef __int64 ssize_t;
|
typedef __int64 ssize_t;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
#if defined(_WIN32) || defined(_WIN64)
|
||||||
|
// On windows we need to generate random bytes differently.
|
||||||
#define BCRYPT_HASHSIZE 60
|
#define BCRYPT_HASHSIZE 60
|
||||||
|
|
||||||
#include "bcrypt.h"
|
#include "bcrypt.h"
|
||||||
|
Loading…
Reference in New Issue
Block a user