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3 changed files with 19 additions and 8 deletions

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@ -76,12 +76,20 @@ static SkillResult handleSkillDamageNDebuff(SkillData* skill, int power, ICombat
} }
sSkillResult_Damage_N_Debuff result{}; sSkillResult_Damage_N_Debuff result{};
result.iDamage = duration / 10; // we use the duration as the damage number (why?) result.iDamage = duration / 10; // we use the duration as the damage number (why?)
result.iHP = target->getCurrentHP(); result.iHP = target->getCurrentHP();
result.eCT = target->getCharType(); result.eCT = target->getCharType();
result.iID = target->getID(); result.iID = target->getID();
result.bProtected = blocked; result.bProtected = blocked;
result.iConditionBitFlag = target->getCompositeCondition(); result.iConditionBitFlag = target->getCompositeCondition();
// for player targets, make sure to update Nano stamina
if (target->getCharType() == 1) {
Player *plr = dynamic_cast<Player*>(target);
result.iStamina = plr->getActiveNano()->iStamina;
}
return SkillResult(sizeof(sSkillResult_Damage_N_Debuff), &result); return SkillResult(sizeof(sSkillResult_Damage_N_Debuff), &result);
} }
@ -123,7 +131,7 @@ static SkillResult handleSkillBuff(SkillData* skill, int power, ICombatant* sour
int combatLifetime = 0; int combatLifetime = 0;
if(!target->addBuff(timeBuffId, if(!target->addBuff(timeBuffId,
[drainType](EntityRef self, Buff* buff, int status, BuffStack* stack) { [drainType](EntityRef self, Buff* buff, int status, BuffStack* stack) {
if(buff->id == ECSB_BOUNDINGBALL) { if(buff->id == ECSB_BOUNDINGBALL && status == ETBU_ADD) {
// drain // drain
ICombatant* combatant = dynamic_cast<ICombatant*>(self.getEntity()); ICombatant* combatant = dynamic_cast<ICombatant*>(self.getEntity());
combatant->takeDamage(buff->getLastSource(), 0); // aggro combatant->takeDamage(buff->getLastSource(), 0); // aggro
@ -138,7 +146,7 @@ static SkillResult handleSkillBuff(SkillData* skill, int power, ICombatant* sour
Buffs::tickDrain(self, buff, COMBAT_TICKS_PER_DRAIN_PROC); // drain Buffs::tickDrain(self, buff, COMBAT_TICKS_PER_DRAIN_PROC); // drain
combatLifetime++; combatLifetime++;
}, },
&passiveBuff)) return SkillResult(); // no result if already buffed &passiveBuff)) return SkillResult();
sSkillResult_Buff result{}; sSkillResult_Buff result{};
result.eCT = target->getCharType(); result.eCT = target->getCharType();

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@ -15,12 +15,12 @@ constexpr size_t MAX_SKILLRESULT_SIZE = sizeof(sSkillResult_BatteryDrain);
enum class SkillType { enum class SkillType {
DAMAGE = 1, DAMAGE = 1,
HEAL_HP = 2, HEAL_HP = 2,
KNOCKDOWN = 3, // dnd KNOCKDOWN = 3, // uses DamageNDebuff
SLEEP = 4, // dnd SLEEP = 4, // uses DamageNDebuff
SNARE = 5, // dnd SNARE = 5, // uses DamageNDebuff
HEAL_STAMINA = 6, HEAL_STAMINA = 6,
STAMINA_SELF = 7, STAMINA_SELF = 7,
STUN = 8, // dnd STUN = 8, // uses DamageNDebuff
WEAPONSLOW = 9, WEAPONSLOW = 9,
JUMP = 10, JUMP = 10,
RUN = 11, RUN = 11,

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@ -175,10 +175,13 @@ void Player::step(time_t currTime) {
#pragma endregion #pragma endregion
#pragma region CombatNPC #pragma region CombatNPC
bool CombatNPC::addBuff(int buffId, BuffCallback<int, BuffStack*> onUpdate, BuffCallback<time_t> onTick, BuffStack* stack) { /* stubbed */ bool CombatNPC::addBuff(int buffId, BuffCallback<int, BuffStack*> onUpdate, BuffCallback<time_t> onTick, BuffStack* stack) {
if(!isAlive()) if(!isAlive())
return false; return false;
if (this->state != AIState::COMBAT && this->state != AIState::ROAMING)
return false;
if(!hasBuff(buffId)) { if(!hasBuff(buffId)) {
buffs[buffId] = new Buff(buffId, getRef(), onUpdate, onTick, stack); buffs[buffId] = new Buff(buffId, getRef(), onUpdate, onTick, stack);
return true; return true;
@ -189,7 +192,7 @@ bool CombatNPC::addBuff(int buffId, BuffCallback<int, BuffStack*> onUpdate, Buff
return false; return false;
} }
Buff* CombatNPC::getBuff(int buffId) { /* stubbed */ Buff* CombatNPC::getBuff(int buffId) {
if(hasBuff(buffId)) { if(hasBuff(buffId)) {
return buffs[buffId]; return buffs[buffId];
} }