mirror of
https://github.com/OpenFusionProject/OpenFusion.git
synced 2024-11-25 06:20:14 +00:00
Compare commits
5 Commits
b3d8a47777
...
c035662b10
Author | SHA1 | Date | |
---|---|---|---|
|
c035662b10 | ||
|
c116794c83 | ||
|
4ebda6066c | ||
6de21277d6 | |||
|
2096c3c3cc |
3
.github/workflows/push-docker-image.yml
vendored
3
.github/workflows/push-docker-image.yml
vendored
@ -3,6 +3,7 @@ name: Push Docker Image
|
|||||||
on:
|
on:
|
||||||
release:
|
release:
|
||||||
types: [published]
|
types: [published]
|
||||||
|
workflow_dispatch:
|
||||||
|
|
||||||
jobs:
|
jobs:
|
||||||
push-docker-image:
|
push-docker-image:
|
||||||
@ -28,6 +29,8 @@ jobs:
|
|||||||
with:
|
with:
|
||||||
password: ${{ secrets.DOCKERHUB_TOKEN }}
|
password: ${{ secrets.DOCKERHUB_TOKEN }}
|
||||||
username: ${{ secrets.DOCKERHUB_USERNAME }}
|
username: ${{ secrets.DOCKERHUB_USERNAME }}
|
||||||
|
- name: Set up QEMU
|
||||||
|
uses: docker/setup-qemu-action@v3
|
||||||
- name: Build and push the Docker image
|
- name: Build and push the Docker image
|
||||||
uses: docker/build-push-action@v5
|
uses: docker/build-push-action@v5
|
||||||
with:
|
with:
|
||||||
|
19
Dockerfile
19
Dockerfile
@ -1,28 +1,33 @@
|
|||||||
# build
|
# build
|
||||||
FROM debian:stable-slim as build
|
FROM alpine:3 as build
|
||||||
|
|
||||||
WORKDIR /usr/src/app
|
WORKDIR /usr/src/app
|
||||||
|
|
||||||
RUN apt-get -y update && apt-get install -y \
|
RUN apk update && apk upgrade && apk add \
|
||||||
|
linux-headers \
|
||||||
git \
|
git \
|
||||||
clang \
|
clang18 \
|
||||||
make \
|
make \
|
||||||
libsqlite3-dev
|
sqlite-dev
|
||||||
|
|
||||||
COPY src ./src
|
COPY src ./src
|
||||||
COPY vendor ./vendor
|
COPY vendor ./vendor
|
||||||
COPY .git ./.git
|
COPY .git ./.git
|
||||||
COPY Makefile CMakeLists.txt version.h.in ./
|
COPY Makefile CMakeLists.txt version.h.in ./
|
||||||
|
|
||||||
|
RUN sed -i 's/^CC=clang$/&-18/' Makefile
|
||||||
|
RUN sed -i 's/^CXX=clang++$/&-18/' Makefile
|
||||||
|
|
||||||
RUN make -j8
|
RUN make -j8
|
||||||
|
|
||||||
# prod
|
# prod
|
||||||
FROM debian:stable-slim
|
FROM alpine:3
|
||||||
|
|
||||||
WORKDIR /usr/src/app
|
WORKDIR /usr/src/app
|
||||||
|
|
||||||
RUN apt-get -y update && apt-get install -y \
|
RUN apk update && apk upgrade && apk add \
|
||||||
libsqlite3-dev
|
libstdc++ \
|
||||||
|
sqlite-dev
|
||||||
|
|
||||||
COPY --from=build /usr/src/app/bin/fusion /bin/fusion
|
COPY --from=build /usr/src/app/bin/fusion /bin/fusion
|
||||||
COPY sql ./sql
|
COPY sql ./sql
|
||||||
|
15
README.md
15
README.md
@ -1,13 +1,14 @@
|
|||||||
<p align="center"><img width="640" src="res/openfusion-hero.png" alt=""></p>
|
<p align="center"><img width="640" src="res/openfusion-hero.png" alt="OpenFusion Logo"></p>
|
||||||
|
|
||||||
<p align="center">
|
<p align="center">
|
||||||
<a href="https://github.com/OpenFusionProject/OpenFusion/releases/latest"><img src="https://img.shields.io/github/v/release/OpenFusionProject/OpenFusion" alt="Current Release"></a>
|
<a href="https://github.com/OpenFusionProject/OpenFusion/releases/latest"><img src="https://img.shields.io/github/v/release/OpenFusionProject/OpenFusion" alt="Current Release"></a>
|
||||||
<a href="https://github.com/OpenFusionProject/OpenFusion/actions/workflows/check-builds.yaml"><img src="https://github.com/OpenFusionProject/OpenFusion/actions/workflows/check-builds.yaml/badge.svg" alt="Workflow"></a>
|
<a href="https://github.com/OpenFusionProject/OpenFusion/actions/workflows/check-builds.yaml"><img src="https://github.com/OpenFusionProject/OpenFusion/actions/workflows/check-builds.yaml/badge.svg" alt="Workflow"></a>
|
||||||
|
<a href="https://hub.docker.com/repository/docker/openfusion/openfusion/"><img src="https://badgen.net/docker/pulls/openfusion/openfusion?icon=docker&label=pulls"></a>
|
||||||
<a href="https://discord.gg/DYavckB"><img src="https://img.shields.io/badge/chat-on%20discord-7289da.svg?logo=discord" alt="Discord"></a>
|
<a href="https://discord.gg/DYavckB"><img src="https://img.shields.io/badge/chat-on%20discord-7289da.svg?logo=discord" alt="Discord"></a>
|
||||||
<a href="https://github.com/OpenFusionProject/OpenFusion/blob/master/LICENSE.md"><img src="https://img.shields.io/github/license/OpenFusionProject/OpenFusion" alt="License"></a>
|
<a href="https://github.com/OpenFusionProject/OpenFusion/blob/master/LICENSE.md"><img src="https://img.shields.io/github/license/OpenFusionProject/OpenFusion" alt="License"></a>
|
||||||
</p>
|
</p>
|
||||||
|
|
||||||
OpenFusion is a reverse-engineered server for FusionFall. It primarily targets versions `beta-20100104` and `beta-20111013` of the original game, with [limited support](https://github.com/OpenFusionProject/OpenFusion/wiki/FusionFall-Version-Support) for others.
|
OpenFusion is a reverse-engineered server for FusionFall. It primarily targets versions `beta-20100104` and `beta-20111013` of the original game, with [limited support](https://openfusion.dev/docs/reference/fusionfall-version-support/) for others.
|
||||||
|
|
||||||
## Usage
|
## Usage
|
||||||
|
|
||||||
@ -25,7 +26,7 @@ OpenFusion is a reverse-engineered server for FusionFall. It primarily targets v
|
|||||||
4. To create an account, simply enter the details you wish to use at the login screen then click Log In. Do *not* click register, as this will just lead to a blank screen.
|
4. To create an account, simply enter the details you wish to use at the login screen then click Log In. Do *not* click register, as this will just lead to a blank screen.
|
||||||
5. Make a new character, and enjoy the game! Your progress will be saved automatically, and you can resume playing by entering the login details you used in step 4.
|
5. Make a new character, and enjoy the game! Your progress will be saved automatically, and you can resume playing by entering the login details you used in step 4.
|
||||||
|
|
||||||
Instructions for getting the client to run on Linux through Wine can be found [here](https://github.com/OpenFusionProject/OpenFusion/wiki/Running-the-game-client-on-Linux).
|
Instructions for getting the client to run on Linux through Wine can be found [here](https://openfusion.dev/docs/guides/running-on-linux/).
|
||||||
|
|
||||||
### Hosting a server
|
### Hosting a server
|
||||||
1. Grab `OpenFusionServer-1.6-Original.zip` or `OpenFusionServer-1.6-Academy.zip` from [here](https://github.com/OpenFusionProject/OpenFusion/releases/tag/1.6).
|
1. Grab `OpenFusionServer-1.6-Original.zip` or `OpenFusionServer-1.6-Academy.zip` from [here](https://github.com/OpenFusionProject/OpenFusion/releases/tag/1.6).
|
||||||
@ -79,17 +80,17 @@ This just works if you're all under the same LAN, but if you want to play over t
|
|||||||
|
|
||||||
## Compiling
|
## Compiling
|
||||||
|
|
||||||
OpenFusion has one external dependency: SQLite. The oldest compatible version is `3.33.0`. You can install it on Windows using `vcpkg`, and on Unix/Linux using your distribution's package manager. For a more indepth guide on how to set up vcpkg, [read this guide on the wiki](https://github.com/OpenFusionProject/OpenFusion/wiki/Installing-SQLite-on-Windows-using-vcpkg).
|
OpenFusion has one external dependency: SQLite. The oldest compatible version is `3.33.0`. You can install it on Windows using `vcpkg`, and on Unix/Linux using your distribution's package manager. For a more indepth guide on how to set up vcpkg, [read this guide](https://openfusion.dev/docs/development/installing-sqlite-on-windows-using-vcpkg/).
|
||||||
|
|
||||||
You have two choices for compiling OpenFusion: the included Makefile and the included CMakeLists file.
|
You have two choices for compiling OpenFusion: the included Makefile and the included CMakeLists file.
|
||||||
|
|
||||||
### Makefile
|
### Makefile
|
||||||
|
|
||||||
A detailed compilation guide is available for Windows users in the wiki [using MinGW-w64 and MSYS2](https://github.com/OpenFusionProject/OpenFusion/wiki/Compilation-on-Windows). Otherwise, to compile it for the current platform you're on, just run `make` with the correct build tools installed (currently make and clang).
|
A detailed compilation guide is available for Windows users on the website [using MinGW-w64 and MSYS2](https://openfusion.dev/docs/development/compilation-on-windows-msys2-mingw/). Otherwise, to compile it for the current platform you're on, just run `make` with the correct build tools installed (currently make and clang).
|
||||||
|
|
||||||
### CMake
|
### CMake
|
||||||
|
|
||||||
A detailed guide is available [on the wiki](https://github.com/OpenFusionProject/OpenFusion/wiki/Compilation-with-CMake-or-Visual-Studio) for people using regular old CMake or the version of CMake that comes with Visual Studio. tl;dr: `cmake -B build`
|
A detailed guide is available [in our documentation](https://openfusion.dev/docs/development/compilation-with-cmake-or-visual-studio/) for people using regular old CMake or the version of CMake that comes with Visual Studio. TL;DR: `cmake -B build`
|
||||||
|
|
||||||
## Contributing
|
## Contributing
|
||||||
|
|
||||||
@ -107,4 +108,4 @@ Meanwhile the Academy server is more meant for legitimate playthroughs (default
|
|||||||
|
|
||||||
When hosting a local server, you will have access to all commands by default (account level 1).
|
When hosting a local server, you will have access to all commands by default (account level 1).
|
||||||
|
|
||||||
For a list of available commands, see [this wiki page](https://github.com/OpenFusionProject/OpenFusion/wiki/Ingame-Command-list).
|
For a list of available commands, see [this page](https://openfusion.dev/docs/reference/ingame-command-list/).
|
||||||
|
@ -368,7 +368,6 @@ void Abilities::useNPCSkill(EntityRef npc, int skillID, std::vector<ICombatant*>
|
|||||||
SkillData* skill = &SkillTable[skillID];
|
SkillData* skill = &SkillTable[skillID];
|
||||||
|
|
||||||
std::vector<SkillResult> results = handleSkill(skill, 0, src, affected);
|
std::vector<SkillResult> results = handleSkill(skill, 0, src, affected);
|
||||||
if(results.empty()) return; // no effect; no need for confirmation packets
|
|
||||||
|
|
||||||
// lazy validation since skill results might be different sizes
|
// lazy validation since skill results might be different sizes
|
||||||
if (!validOutVarPacket(sizeof(sP_FE2CL_NPC_SKILL_HIT), results.size(), MAX_SKILLRESULT_SIZE)) {
|
if (!validOutVarPacket(sizeof(sP_FE2CL_NPC_SKILL_HIT), results.size(), MAX_SKILLRESULT_SIZE)) {
|
||||||
|
@ -1,5 +1,6 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
|
#include <stdint.h>
|
||||||
#include <string>
|
#include <string>
|
||||||
|
|
||||||
namespace settings {
|
namespace settings {
|
||||||
@ -14,7 +15,7 @@ namespace settings {
|
|||||||
extern std::string SHARDSERVERIP;
|
extern std::string SHARDSERVERIP;
|
||||||
extern bool LOCALHOSTWORKAROUND;
|
extern bool LOCALHOSTWORKAROUND;
|
||||||
extern bool ANTICHEAT;
|
extern bool ANTICHEAT;
|
||||||
extern time_t TIMEOUT;
|
extern int64_t TIMEOUT;
|
||||||
extern int VIEWDISTANCE;
|
extern int VIEWDISTANCE;
|
||||||
extern bool SIMULATEMOBS;
|
extern bool SIMULATEMOBS;
|
||||||
extern int SPAWN_X;
|
extern int SPAWN_X;
|
||||||
|
Loading…
Reference in New Issue
Block a user