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3 Commits
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02fd17c0e7
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@ -85,8 +85,26 @@ static SkillResult handleSkillDamageNDebuff(SkillData* skill, int power, ICombat
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}
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static SkillResult handleSkillLeech(SkillData* skill, int power, ICombatant* source, ICombatant* target) {
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// TODO abilities
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return SkillResult();
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EntityRef sourceRef = source->getRef();
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int heal = skill->values[0][power];
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int healed = source->heal(sourceRef, heal);
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int damage = heal * 2;
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int dealt = target->takeDamage(sourceRef, damage);
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sSkillResult_Leech result{};
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result.Damage.eCT = target->getCharType();
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result.Damage.iID = target->getID();
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result.Damage.bProtected = dealt <= 0;
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result.Damage.iDamage = dealt;
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result.Damage.iHP = target->getCurrentHP();
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result.Heal.eCT = result.Damage.eCT;
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result.Heal.iID = result.Damage.iID;
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result.Heal.iHealHP = healed;
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result.Heal.iHP = source->getCurrentHP();
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return SkillResult(sizeof(sSkillResult_Leech), &result);
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}
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static SkillResult handleSkillBuff(SkillData* skill, int power, ICombatant* source, ICombatant* target) {
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@ -61,14 +61,13 @@ void Player::removeBuff(int buffId, BuffClass buffClass) {
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}
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void Player::clearBuffs(bool force) {
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for(auto buff : buffs) {
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if(!force) {
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removeBuff(buff.first);
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} else {
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delete buff.second;
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auto it = buffs.begin();
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while(it != buffs.end()) {
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Buff* buff = (*it).second;
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if(!force) buff->clear();
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delete buff;
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it = buffs.erase(it);
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}
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}
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buffs.clear();
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}
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bool Player::hasBuff(int buffId) {
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@ -169,6 +168,8 @@ void Player::step(time_t currTime) {
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// buffs
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for(auto buffEntry : buffs) {
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buffEntry.second->combatTick(currTime);
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if(!isAlive())
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break; // unsafe to keep ticking if we're dead
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}
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}
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#pragma endregion
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@ -215,14 +216,13 @@ void CombatNPC::removeBuff(int buffId, BuffClass buffClass) {
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}
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void CombatNPC::clearBuffs(bool force) {
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for(auto buff : buffs) {
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if(!force) {
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removeBuff(buff.first);
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} else {
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delete buff.second;
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auto it = buffs.begin();
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while(it != buffs.end()) {
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Buff* buff = (*it).second;
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if(!force) buff->clear();
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delete buff;
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it = buffs.erase(it);
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}
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}
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buffs.clear();
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}
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bool CombatNPC::hasBuff(int buffId) {
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@ -957,6 +957,7 @@ static void playerTick(CNServer *serv, time_t currTime) {
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auto it = plr->buffs.begin();
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while(it != plr->buffs.end()) {
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Buff* buff = (*it).second;
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//buff->combatTick() gets called in Player::step
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buff->tick(currTime);
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if(buff->isStale()) {
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// garbage collect
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