Compare commits

..

1 Commits

Author SHA1 Message Date
Gent Semaj
a5ebc15707
Merge c113ea4a6c into c636c538eb 2023-09-10 18:04:09 +00:00
4 changed files with 13 additions and 28 deletions

View File

@ -76,20 +76,12 @@ static SkillResult handleSkillDamageNDebuff(SkillData* skill, int power, ICombat
} }
sSkillResult_Damage_N_Debuff result{}; sSkillResult_Damage_N_Debuff result{};
result.iDamage = duration / 10; // we use the duration as the damage number (why?) result.iDamage = duration / 10; // we use the duration as the damage number (why?)
result.iHP = target->getCurrentHP(); result.iHP = target->getCurrentHP();
result.eCT = target->getCharType(); result.eCT = target->getCharType();
result.iID = target->getID(); result.iID = target->getID();
result.bProtected = blocked; result.bProtected = blocked;
result.iConditionBitFlag = target->getCompositeCondition(); result.iConditionBitFlag = target->getCompositeCondition();
// for player targets, make sure to update Nano stamina
if (target->getCharType() == 1) {
Player *plr = dynamic_cast<Player*>(target);
result.iStamina = plr->getActiveNano()->iStamina;
}
return SkillResult(sizeof(sSkillResult_Damage_N_Debuff), &result); return SkillResult(sizeof(sSkillResult_Damage_N_Debuff), &result);
} }
@ -131,7 +123,7 @@ static SkillResult handleSkillBuff(SkillData* skill, int power, ICombatant* sour
int combatLifetime = 0; int combatLifetime = 0;
if(!target->addBuff(timeBuffId, if(!target->addBuff(timeBuffId,
[drainType](EntityRef self, Buff* buff, int status, BuffStack* stack) { [drainType](EntityRef self, Buff* buff, int status, BuffStack* stack) {
if(buff->id == ECSB_BOUNDINGBALL && status == ETBU_ADD) { if(buff->id == ECSB_BOUNDINGBALL) {
// drain // drain
ICombatant* combatant = dynamic_cast<ICombatant*>(self.getEntity()); ICombatant* combatant = dynamic_cast<ICombatant*>(self.getEntity());
combatant->takeDamage(buff->getLastSource(), 0); // aggro combatant->takeDamage(buff->getLastSource(), 0); // aggro
@ -146,7 +138,7 @@ static SkillResult handleSkillBuff(SkillData* skill, int power, ICombatant* sour
Buffs::tickDrain(self, buff, COMBAT_TICKS_PER_DRAIN_PROC); // drain Buffs::tickDrain(self, buff, COMBAT_TICKS_PER_DRAIN_PROC); // drain
combatLifetime++; combatLifetime++;
}, },
&passiveBuff)) return SkillResult(); &passiveBuff)) return SkillResult(); // no result if already buffed
sSkillResult_Buff result{}; sSkillResult_Buff result{};
result.eCT = target->getCharType(); result.eCT = target->getCharType();

View File

@ -15,12 +15,12 @@ constexpr size_t MAX_SKILLRESULT_SIZE = sizeof(sSkillResult_BatteryDrain);
enum class SkillType { enum class SkillType {
DAMAGE = 1, DAMAGE = 1,
HEAL_HP = 2, HEAL_HP = 2,
KNOCKDOWN = 3, // uses DamageNDebuff KNOCKDOWN = 3, // dnd
SLEEP = 4, // uses DamageNDebuff SLEEP = 4, // dnd
SNARE = 5, // uses DamageNDebuff SNARE = 5, // dnd
HEAL_STAMINA = 6, HEAL_STAMINA = 6,
STAMINA_SELF = 7, STAMINA_SELF = 7,
STUN = 8, // uses DamageNDebuff STUN = 8, // dnd
WEAPONSLOW = 9, WEAPONSLOW = 9,
JUMP = 10, JUMP = 10,
RUN = 11, RUN = 11,

View File

@ -72,10 +72,10 @@ static void setValuePlayer(CNSocket* sock, CNPacketData* data) {
// Handle serverside value-changes // Handle serverside value-changes
switch (setData->iSetValueType) { switch (setData->iSetValueType) {
case CN_GM_SET_VALUE_TYPE__HP: case 1:
response.iSetValue = plr->HP = setData->iSetValue; response.iSetValue = plr->HP = setData->iSetValue;
break; break;
case CN_GM_SET_VALUE_TYPE__WEAPON_BATTERY : case 2:
plr->batteryW = setData->iSetValue; plr->batteryW = setData->iSetValue;
// caps // caps
@ -84,7 +84,7 @@ static void setValuePlayer(CNSocket* sock, CNPacketData* data) {
response.iSetValue = plr->batteryW; response.iSetValue = plr->batteryW;
break; break;
case CN_GM_SET_VALUE_TYPE__NANO_BATTERY: case 3:
plr->batteryN = setData->iSetValue; plr->batteryN = setData->iSetValue;
// caps // caps
@ -93,17 +93,13 @@ static void setValuePlayer(CNSocket* sock, CNPacketData* data) {
response.iSetValue = plr->batteryN; response.iSetValue = plr->batteryN;
break; break;
case CN_GM_SET_VALUE_TYPE__FUSION_MATTER: case 4:
Missions::updateFusionMatter(sock, setData->iSetValue - plr->fusionmatter); Missions::updateFusionMatter(sock, setData->iSetValue - plr->fusionmatter);
response.iSetValue = plr->fusionmatter; response.iSetValue = plr->fusionmatter;
break; break;
case CN_GM_SET_VALUE_TYPE__CANDY: case 5:
response.iSetValue = plr->money = setData->iSetValue; response.iSetValue = plr->money = setData->iSetValue;
break; break;
case CN_GM_SET_VALUE_TYPE__SPEED:
case CN_GM_SET_VALUE_TYPE__JUMP:
response.iSetValue = setData->iSetValue;
break;
} }
response.iPC_ID = setData->iPC_ID; response.iPC_ID = setData->iPC_ID;

View File

@ -175,13 +175,10 @@ void Player::step(time_t currTime) {
#pragma endregion #pragma endregion
#pragma region CombatNPC #pragma region CombatNPC
bool CombatNPC::addBuff(int buffId, BuffCallback<int, BuffStack*> onUpdate, BuffCallback<time_t> onTick, BuffStack* stack) { bool CombatNPC::addBuff(int buffId, BuffCallback<int, BuffStack*> onUpdate, BuffCallback<time_t> onTick, BuffStack* stack) { /* stubbed */
if(!isAlive()) if(!isAlive())
return false; return false;
if (this->state != AIState::COMBAT && this->state != AIState::ROAMING)
return false;
if(!hasBuff(buffId)) { if(!hasBuff(buffId)) {
buffs[buffId] = new Buff(buffId, getRef(), onUpdate, onTick, stack); buffs[buffId] = new Buff(buffId, getRef(), onUpdate, onTick, stack);
return true; return true;
@ -192,7 +189,7 @@ bool CombatNPC::addBuff(int buffId, BuffCallback<int, BuffStack*> onUpdate, Buff
return false; return false;
} }
Buff* CombatNPC::getBuff(int buffId) { Buff* CombatNPC::getBuff(int buffId) { /* stubbed */
if(hasBuff(buffId)) { if(hasBuff(buffId)) {
return buffs[buffId]; return buffs[buffId];
} }