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19
Dockerfile
19
Dockerfile
@ -1,28 +1,33 @@
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# build
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FROM debian:stable-slim as build
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FROM alpine:3 as build
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WORKDIR /usr/src/app
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RUN apt-get -y update && apt-get install -y \
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RUN apk update && apk upgrade && apk add \
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linux-headers \
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git \
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clang \
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clang18 \
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make \
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libsqlite3-dev
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sqlite-dev
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COPY src ./src
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COPY vendor ./vendor
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COPY .git ./.git
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COPY Makefile CMakeLists.txt version.h.in ./
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RUN sed -i 's/^CC=clang$/&-18/' Makefile
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RUN sed -i 's/^CXX=clang++$/&-18/' Makefile
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RUN make -j8
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# prod
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FROM debian:stable-slim
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FROM alpine:3
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WORKDIR /usr/src/app
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RUN apt-get -y update && apt-get install -y \
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libsqlite3-dev
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RUN apk update && apk upgrade && apk add \
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libstdc++ \
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sqlite-dev
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COPY --from=build /usr/src/app/bin/fusion /bin/fusion
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COPY sql ./sql
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@ -13,13 +13,13 @@ OpenFusion is a reverse-engineered server for FusionFall. It primarily targets v
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### Getting Started
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#### Method A: Installer (Easiest)
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1. Download the client installer by clicking [here](https://github.com/OpenFusionProject/OpenFusion/releases/download/1.5.2/OpenFusionClient-1.5.2-Installer.exe) - choose to run the file.
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1. Download the client installer by clicking [here](https://github.com/OpenFusionProject/OpenFusion/releases/download/1.6/OpenFusionClient-1.6-Installer.exe) - choose to run the file.
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2. After a few moments, the client should open: you will be given a choice between two public servers by default. Select the one you wish to play and click connect.
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3. To create an account, simply enter the details you wish to use at the login screen then click Log In. Do *not* click register, as this will just lead to a blank screen.
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4. Make a new character, and enjoy the game! Your progress will be saved automatically, and you can resume playing by entering the login details you used in step 3.
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#### Method B: Standalone .zip file
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1. Download the client from [here](https://github.com/OpenFusionProject/OpenFusion/releases/download/1.5.2/OpenFusionClient-1.5.2.zip).
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1. Download the client from [here](https://github.com/OpenFusionProject/OpenFusion/releases/download/1.6/OpenFusionClient-1.6.zip).
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2. Extract it to a folder of your choice. Note: if you are upgrading from an older version, it is preferable to start with a fresh folder rather than overwriting a previous install.
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3. Run OpenFusionClient.exe - you will be given a choice between two public servers by default. Select the one you wish to play and click connect.
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4. To create an account, simply enter the details you wish to use at the login screen then click Log In. Do *not* click register, as this will just lead to a blank screen.
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@ -28,7 +28,7 @@ OpenFusion is a reverse-engineered server for FusionFall. It primarily targets v
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Instructions for getting the client to run on Linux through Wine can be found [here](https://github.com/OpenFusionProject/OpenFusion/wiki/Running-the-game-client-on-Linux).
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### Hosting a server
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1. Grab `OpenFusionServer-1.5-Original.zip` or `OpenFusionServer-1.5-Academy.zip` from [here](https://github.com/OpenFusionProject/OpenFusion/releases/tag/1.5.2).
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1. Grab `OpenFusionServer-1.6-Original.zip` or `OpenFusionServer-1.6-Academy.zip` from [here](https://github.com/OpenFusionProject/OpenFusion/releases/tag/1.6).
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2. Extract it to a folder of your choice, then run `winfusion.exe` (Windows) or `fusion` (Linux) to start the server.
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3. Add a new server to the client's list:
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1. For Description, enter anything you want. This is what will show up in the server list.
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@ -1,5 +1,6 @@
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#pragma once
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#include <stdint.h>
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#include <string>
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namespace settings {
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@ -14,7 +15,7 @@ namespace settings {
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extern std::string SHARDSERVERIP;
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extern bool LOCALHOSTWORKAROUND;
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extern bool ANTICHEAT;
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extern time_t TIMEOUT;
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extern int64_t TIMEOUT;
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extern int VIEWDISTANCE;
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extern bool SIMULATEMOBS;
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extern int SPAWN_X;
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5
vendor/bcrypt/bcrypt.c
vendored
5
vendor/bcrypt/bcrypt.c
vendored
@ -22,13 +22,14 @@
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#endif
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#include <errno.h>
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#if defined(_WIN32) || defined(_WIN64)
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// On windows we need to generate random bytes differently.
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#if defined(_WIN32) && !defined(_WIN64)
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typedef __int32 ssize_t;
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#elif defined(_WIN32) && defined(_WIN64)
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typedef __int64 ssize_t;
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#endif
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#if defined(_WIN32) || defined(_WIN64)
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// On windows we need to generate random bytes differently.
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#define BCRYPT_HASHSIZE 60
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#include "bcrypt.h"
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