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@ -294,14 +294,12 @@ static void enterPlayer(CNSocket* sock, CNPacketData* data) {
sock->setActiveKey(SOCKETKEY_FE); // send all packets using the FE key from now on
// Academy builds receive nanos in a separate packet. These need to be sent
// before P_FE2CL_REP_PC_ENTER_SUCC as well as after
// before P_FE2CL_REP_PC_ENTER_SUCC as well as after initial load
// due to a race condition in the client :(
sendNanoBookSubset(sock, plr);
sock->sendPacket(response, P_FE2CL_REP_PC_ENTER_SUCC);
sendNanoBookSubset(sock, plr);
// transfer ownership of Player object into the shard (still valid in this function though)
addPlayer(sock, plr);
@ -378,6 +376,7 @@ static void loadPlayer(CNSocket* sock, CNPacketData* data) {
Missions::failInstancedMissions(sock); // auto-fail missions
Buddies::sendBuddyList(sock); // buddy list
Items::checkItemExpire(sock, plr); // vehicle expiration
sendNanoBookSubset(sock, plr); // nanos (post-load)
plr->initialLoadDone = true;
}