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4 Commits

Author SHA1 Message Date
FinnHornhoover
191e0bb7dd
Merge f4b36b8f73 into ab480d88f1 2023-10-08 02:40:05 +02:00
CakeLancelot
ab480d88f1 Update version numbers to 1.5 2023-10-07 18:20:04 -05:00
CakeLancelot
89772d763b CI: specify Ubuntu runner version and fix artifact zip name
We were technically already using 22.04 for a bit, it got updated without us noticing since the version was set to `ubuntu-latest`.
Affix the version to 22.04 so that it doesn't get unexpectedly updated again, and update the artifact's zip to reflect the change.
2023-10-07 17:13:13 -05:00
FinnHornhoover
f4b36b8f73 added alternate racing score funcitonality 2023-07-24 00:33:19 +03:00
5 changed files with 68 additions and 21 deletions

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@ -53,7 +53,7 @@ jobs:
- name: Upload build artifact - name: Upload build artifact
uses: actions/upload-artifact@v2 uses: actions/upload-artifact@v2
with: with:
name: 'ubuntu20_04-bin-x64-${{ env.SHORT_SHA }}' name: 'ubuntu22_04-bin-x64-${{ env.SHORT_SHA }}'
path: bin path: bin
windows-build: windows-build:
@ -112,7 +112,7 @@ jobs:
copy-artifacts: copy-artifacts:
if: github.event_name != 'pull_request' && github.ref == 'refs/heads/master' if: github.event_name != 'pull_request' && github.ref == 'refs/heads/master'
runs-on: ubuntu-latest runs-on: ubuntu-22.04
needs: [windows-build, ubuntu-build] needs: [windows-build, ubuntu-build]
env: env:
BOT_SSH_KEY: ${{ secrets.BOT_SSH_KEY }} BOT_SSH_KEY: ${{ secrets.BOT_SSH_KEY }}

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@ -13,13 +13,13 @@ OpenFusion is a reverse-engineered server for FusionFall. It primarily targets v
### Getting Started ### Getting Started
#### Method A: Installer (Easiest) #### Method A: Installer (Easiest)
1. Download the client installer by clicking [here](https://github.com/OpenFusionProject/OpenFusion/releases/download/1.4/OpenFusionClient-1.4-Installer.exe) - choose to run the file. 1. Download the client installer by clicking [here](https://github.com/OpenFusionProject/OpenFusion/releases/download/1.5/OpenFusionClient-1.5-Installer.exe) - choose to run the file.
2. After a few moments, the client should open: you will be given a choice between two public servers by default. Select the one you wish to play and click connect. 2. After a few moments, the client should open: you will be given a choice between two public servers by default. Select the one you wish to play and click connect.
3. To create an account, simply enter the details you wish to use at the login screen then click Log In. Do *not* click register, as this will just lead to a blank screen. 3. To create an account, simply enter the details you wish to use at the login screen then click Log In. Do *not* click register, as this will just lead to a blank screen.
4. Make a new character, and enjoy the game! Your progress will be saved automatically, and you can resume playing by entering the login details you used in step 3. 4. Make a new character, and enjoy the game! Your progress will be saved automatically, and you can resume playing by entering the login details you used in step 3.
#### Method B: Standalone .zip file #### Method B: Standalone .zip file
1. Download the client from [here](https://github.com/OpenFusionProject/OpenFusion/releases/download/1.4/OpenFusionClient-1.4.zip). 1. Download the client from [here](https://github.com/OpenFusionProject/OpenFusion/releases/download/1.5/OpenFusionClient-1.5.zip).
2. Extract it to a folder of your choice. Note: if you are upgrading from an older version, it is preferable to start with a fresh folder rather than overwriting a previous install. 2. Extract it to a folder of your choice. Note: if you are upgrading from an older version, it is preferable to start with a fresh folder rather than overwriting a previous install.
3. Run OpenFusionClient.exe - you will be given a choice between two public servers by default. Select the one you wish to play and click connect. 3. Run OpenFusionClient.exe - you will be given a choice between two public servers by default. Select the one you wish to play and click connect.
4. To create an account, simply enter the details you wish to use at the login screen then click Log In. Do *not* click register, as this will just lead to a blank screen. 4. To create an account, simply enter the details you wish to use at the login screen then click Log In. Do *not* click register, as this will just lead to a blank screen.
@ -29,7 +29,7 @@ Instructions for getting the client to run on Linux through Wine can be found [h
### Hosting a server ### Hosting a server
1. Grab `OpenFusionServer-1.4-original.zip` or `OpenFusionServer-1.4-academy.zip` from [here](https://github.com/OpenFusionProject/OpenFusion/releases/tag/1.4). 1. Grab `OpenFusionServer-1.5-original.zip` or `OpenFusionServer-1.5-academy.zip` from [here](https://github.com/OpenFusionProject/OpenFusion/releases/tag/1.5).
2. Extract it to a folder of your choice, then run `winfusion.exe` (Windows) or `fusion` (Linux) to start the server. 2. Extract it to a folder of your choice, then run `winfusion.exe` (Windows) or `fusion` (Linux) to start the server.
3. Add a new server to the client's list: 3. Add a new server to the client's list:
1. For Description, enter anything you want. This is what will show up in the server list. 1. For Description, enter anything you want. This is what will show up in the server list.

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@ -64,7 +64,7 @@ static void racingCancel(CNSocket* sock, CNPacketData* data) {
INITSTRUCT(sP_FE2CL_REP_EP_RACE_CANCEL_SUCC, resp); INITSTRUCT(sP_FE2CL_REP_EP_RACE_CANCEL_SUCC, resp);
sock->sendPacket(resp, P_FE2CL_REP_EP_RACE_CANCEL_SUCC); sock->sendPacket(resp, P_FE2CL_REP_EP_RACE_CANCEL_SUCC);
/* /*
* This request packet is used for both cancelling the race via the * This request packet is used for both cancelling the race via the
* NPC at the start, *and* failing the race by running out of time. * NPC at the start, *and* failing the race by running out of time.
* If the latter is to happen, the client disables movement until it * If the latter is to happen, the client disables movement until it
@ -97,31 +97,47 @@ static void racingEnd(CNSocket* sock, CNPacketData* data) {
if (EPData.find(mapNum) == EPData.end() || EPData[mapNum].EPID == 0) if (EPData.find(mapNum) == EPData.end() || EPData[mapNum].EPID == 0)
return; // IZ not found return; // IZ not found
uint64_t now = getTime() / 1000; EPInfo& epInfo = EPData[mapNum];
EPRace& epRace = EPRaces[sock];
// if there are no divide-by-zero dangers, and at least one factor has been specified
// we switch over to OG scoring
bool useOGScoring = (epInfo.maxPods > 0) && (epInfo.maxTime > 0) && (
(epInfo.scaleFactor > 0.0) || (epInfo.podFactor > 0.0) || (epInfo.timeFactor > 0.0));
int timeDiff = now - EPRaces[sock].startTime; uint64_t now = getTime() / 1000;
int score = 500 * EPRaces[sock].collectedRings.size() - 10 * timeDiff; int timeDiff = now - epRace.startTime;
if (score < 0) score = 0; // lol int podsCollected = epRace.collectedRings.size();
int fm = score * plr->level * (1.0f / 36) * 0.3f; int score = 0, fm = 0;
if (useOGScoring) {
score = std::min(epInfo.maxScore, (int)std::exp(
(epInfo.podFactor * podsCollected) / epInfo.maxPods
- (epInfo.timeFactor * timeDiff) / epInfo.maxTime
+ epInfo.scaleFactor));
fm = (1.0 + std::exp(epInfo.scaleFactor - 1.0) * epInfo.podFactor * podsCollected) / epInfo.maxPods;
} else {
score = std::max(0, 500 * podsCollected - 10 * timeDiff);
fm = score * plr->level * (1.0f / 36) * 0.3f;
}
// we submit the ranking first... // we submit the ranking first...
Database::RaceRanking postRanking = {}; Database::RaceRanking postRanking = {};
postRanking.EPID = EPData[mapNum].EPID; postRanking.EPID = epInfo.EPID;
postRanking.PlayerID = plr->iID; postRanking.PlayerID = plr->iID;
postRanking.RingCount = EPRaces[sock].collectedRings.size(); postRanking.RingCount = podsCollected;
postRanking.Score = score; postRanking.Score = score;
postRanking.Time = timeDiff; postRanking.Time = timeDiff;
postRanking.Timestamp = getTimestamp(); postRanking.Timestamp = getTimestamp();
Database::postRaceRanking(postRanking); Database::postRaceRanking(postRanking);
// ...then we get the top ranking, which may or may not be what we just submitted // ...then we get the top ranking, which may or may not be what we just submitted
Database::RaceRanking topRankingPlayer = Database::getTopRaceRanking(EPData[mapNum].EPID, plr->iID); Database::RaceRanking topRankingPlayer = Database::getTopRaceRanking(epInfo.EPID, plr->iID);
INITSTRUCT(sP_FE2CL_REP_EP_RACE_END_SUCC, resp); INITSTRUCT(sP_FE2CL_REP_EP_RACE_END_SUCC, resp);
// get rank scores and rewards // get rank scores and rewards
std::vector<int>* rankScores = &EPRewards[EPData[mapNum].EPID].first; std::vector<int>* rankScores = &EPRewards[epInfo.EPID].first;
std::vector<int>* rankRewards = &EPRewards[EPData[mapNum].EPID].second; std::vector<int>* rankRewards = &EPRewards[epInfo.EPID].second;
// top ranking // top ranking
int topRank = 0; int topRank = 0;

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@ -5,7 +5,11 @@
#include "servers/CNShardServer.hpp" #include "servers/CNShardServer.hpp"
struct EPInfo { struct EPInfo {
int zoneX, zoneY, EPID, maxScore, maxTime; // available through XDT (maxScore may be updated by drops)
int zoneX, zoneY, EPID, maxScore;
// (maybe) available through drops
int maxTime = 0, maxPods = 0;
double scaleFactor = 0.0, podFactor = 0.0, timeFactor = 0.0;
}; };
struct EPRace { struct EPRace {

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@ -363,7 +363,7 @@ static void loadPaths(json& pathData, int32_t* nextId) {
Transport::NPCPaths.push_back(pathTemplate); Transport::NPCPaths.push_back(pathTemplate);
} }
std::cout << "[INFO] Loaded " << Transport::NPCPaths.size() << " NPC paths" << std::endl; std::cout << "[INFO] Loaded " << Transport::NPCPaths.size() << " NPC paths" << std::endl;
} }
catch (const std::exception& err) { catch (const std::exception& err) {
std::cerr << "[FATAL] Malformed paths.json file! Reason:" << err.what() << std::endl; std::cerr << "[FATAL] Malformed paths.json file! Reason:" << err.what() << std::endl;
@ -572,8 +572,35 @@ static void loadDrops(json& dropData) {
continue; continue;
} }
EPInfo& epInfo = Racing::EPData[EPMap];
// time limit isn't stored in the XDT, so we include it in the reward table instead // time limit isn't stored in the XDT, so we include it in the reward table instead
Racing::EPData[EPMap].maxTime = race["TimeLimit"]; epInfo.maxTime = (int)race["TimeLimit"];
// update max score (if present)
if (race.find("ScoreCap") != race.end()) {
epInfo.maxScore = (int)race["ScoreCap"];
}
// update max pods (if present)
if (race.find("TotalPods") != race.end()) {
epInfo.maxPods = (int)race["TotalPods"];
}
// update scale factor (if present)
if (race.find("ScaleFactor") != race.end()) {
epInfo.scaleFactor = (double)race["ScaleFactor"];
}
// update pod factor (if present)
if (race.find("PodFactor") != race.end()) {
epInfo.podFactor = (double)race["PodFactor"];
}
// update time factor (if present)
if (race.find("TimeFactor") != race.end()) {
epInfo.timeFactor = (double)race["TimeFactor"];
}
// score cutoffs // score cutoffs
std::vector<int> rankScores; std::vector<int> rankScores;
@ -674,7 +701,7 @@ static void loadEggs(json& eggData, int32_t* nextId) {
} }
} }
/* /*
* Load gruntwork output, if it exists * Load gruntwork output, if it exists
*/ */
static void loadGruntworkPre(json& gruntwork, int32_t* nextId) { static void loadGruntworkPre(json& gruntwork, int32_t* nextId) {
@ -1349,7 +1376,7 @@ void TableData::flush() {
targetIDs.push_back(tID); targetIDs.push_back(tID);
for (int32_t tType : path.targetTypes) for (int32_t tType : path.targetTypes)
targetTypes.push_back(tType); targetTypes.push_back(tType);
pathObj["iBaseSpeed"] = path.speed; pathObj["iBaseSpeed"] = path.speed;
pathObj["iTaskID"] = path.escortTaskID; pathObj["iTaskID"] = path.escortTaskID;
pathObj["bRelative"] = path.isRelative; pathObj["bRelative"] = path.isRelative;