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@@ -5,8 +5,6 @@
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#include "Buffs.hpp"
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#include "Nanos.hpp"
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#include <assert.h>
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using namespace Abilities;
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std::map<int32_t, SkillData> Abilities::SkillTable;
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@@ -56,6 +54,11 @@ static SkillResult handleSkillDamageNDebuff(SkillData* skill, int power, ICombat
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return SkillResult(sizeof(sSkillResult_Damage_N_Debuff), &result);
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}
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static SkillResult handleSkillLeech(SkillData* skill, int power, ICombatant* source, ICombatant* target) {
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// TODO abilities
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return SkillResult();
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}
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static SkillResult handleSkillBuff(SkillData* skill, int power, ICombatant* source, ICombatant* target) {
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BuffStack passiveBuff = {
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skill->drainType == SkillDrainType::PASSIVE ? 1 : skill->durationTime[power], // ticks
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@@ -142,54 +145,59 @@ static SkillResult handleSkillResurrect(SkillData* skill, int power, ICombatant*
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#pragma endregion
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static std::vector<SkillResult> handleSkill(SkillData* skill, int power, ICombatant* src, std::vector<ICombatant*> targets) {
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size_t resultSize = 0;
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SkillResult (*skillHandler)(SkillData*, int, ICombatant*, ICombatant*) = nullptr;
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std::vector<SkillResult> results;
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switch(skill->skillType)
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{
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case SkillType::DAMAGE:
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resultSize = sizeof(sSkillResult_Damage);
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skillHandler = handleSkillDamage;
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break;
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case SkillType::HEAL_HP:
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case SkillType::RETURNHOMEHEAL:
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resultSize = sizeof(sSkillResult_Heal_HP);
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skillHandler = handleSkillHealHP;
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break;
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case SkillType::KNOCKDOWN:
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case SkillType::SLEEP:
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case SkillType::SNARE:
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case SkillType::STUN:
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skillHandler = handleSkillDamageNDebuff;
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break;
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case SkillType::JUMP:
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case SkillType::RUN:
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case SkillType::FREEDOM:
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case SkillType::PHOENIX:
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case SkillType::INVULNERABLE:
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case SkillType::STEALTH:
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case SkillType::MINIMAPENEMY:
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case SkillType::MINIMAPTRESURE:
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case SkillType::NANOSTIMPAK:
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case SkillType::PHOENIX:
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case SkillType::PROTECTBATTERY:
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case SkillType::PROTECTINFECTION:
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case SkillType::REWARDBLOB:
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case SkillType::REWARDCASH:
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// case SkillType::INFECTIONDAMAGE:
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case SkillType::FREEDOM:
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case SkillType::BOUNDINGBALL:
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case SkillType::INVULNERABLE:
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case SkillType::STAMINA_SELF:
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case SkillType::STEALTH:
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resultSize = sizeof(sSkillResult_Buff);
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case SkillType::NANOSTIMPAK:
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case SkillType::BUFFHEAL:
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skillHandler = handleSkillBuff;
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break;
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case SkillType::BATTERYDRAIN:
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resultSize = sizeof(sSkillResult_BatteryDrain);
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skillHandler = handleSkillBatteryDrain;
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break;
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case SkillType::RECALL: // still soft lock
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case SkillType::RECALL_GROUP: // works for player who uses it
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resultSize = sizeof(sSkillResult_Move);
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skillHandler = handleSkillMove;
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break;
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case SkillType::PHOENIX_GROUP: // broken
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resultSize = sizeof(sSkillResult_Resurrect);
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skillHandler = handleSkillResurrect;
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case SkillType::BLOODSUCKING:
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skillHandler = handleSkillLeech;
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break;
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case SkillType::RETROROCKET_SELF:
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// no-op
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return results;
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case SkillType::PHOENIX_GROUP:
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skillHandler = handleSkillResurrect;
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break;
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case SkillType::RECALL:
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case SkillType::RECALL_GROUP:
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skillHandler = handleSkillMove;
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break;
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case SkillType::BATTERYDRAIN:
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skillHandler = handleSkillBatteryDrain;
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break;
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default:
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std::cout << "[WARN] Unhandled skill type " << (int)skill->skillType << std::endl;
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return results;
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@@ -199,7 +207,7 @@ static std::vector<SkillResult> handleSkill(SkillData* skill, int power, ICombat
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assert(target != nullptr);
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SkillResult result = skillHandler(skill, power, src != nullptr ? src : target, target);
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if(result.size == 0) continue; // skill not applicable
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if(result.size != resultSize) {
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if(result.size > MAX_SKILLRESULT_SIZE) {
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std::cout << "[WARN] bad skill result size for " << (int)skill->skillType << " from " << (void*)handleSkillBuff << std::endl;
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continue;
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}
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@@ -232,7 +240,7 @@ void Abilities::useNanoSkill(CNSocket* sock, SkillData* skill, sNano& nano, std:
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std::vector<SkillResult> results = handleSkill(skill, boost, plr, affected);
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if(results.empty()) return; // no effect; no need for confirmation packets
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size_t resultSize = results.back().size; // guaranteed to be the same for every item
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size_t resultSize = MAX_SKILLRESULT_SIZE; // lazy
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if (!validOutVarPacket(sizeof(sP_FE2CL_NANO_SKILL_USE_SUCC), results.size(), resultSize)) {
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std::cout << "[WARN] bad sP_FE2CL_NANO_SKILL_USE_SUCC packet size\n";
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return;
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