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https://github.com/OpenFusionProject/OpenFusion.git
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17 Commits
1.5.2
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b3d8a47777
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@@ -1 +0,0 @@
|
||||
version.h
|
6
.github/workflows/check-builds.yaml
vendored
6
.github/workflows/check-builds.yaml
vendored
@@ -52,7 +52,7 @@ jobs:
|
||||
Copy-Item -Path "config.ini" -Destination "bin"
|
||||
shell: pwsh
|
||||
- name: Upload build artifact
|
||||
uses: actions/upload-artifact@v2
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: 'ubuntu22_04-bin-x64-${{ env.SHORT_SHA }}'
|
||||
path: bin
|
||||
@@ -106,7 +106,7 @@ jobs:
|
||||
}
|
||||
shell: pwsh
|
||||
- name: Upload build artifact
|
||||
uses: actions/upload-artifact@v2
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: 'windows-vs2019-bin-x64-${{ env.SHORT_SHA }}'
|
||||
path: bin
|
||||
@@ -127,7 +127,7 @@ jobs:
|
||||
GITDESC=$(git describe --tags)
|
||||
mkdir $GITDESC
|
||||
echo "ARTDIR=$GITDESC" >> $GITHUB_ENV
|
||||
- uses: actions/download-artifact@v3
|
||||
- uses: actions/download-artifact@v4
|
||||
with:
|
||||
path: ${{ env.ARTDIR }}
|
||||
- name: Upload artifacts
|
||||
|
38
.github/workflows/push-docker-image.yml
vendored
Normal file
38
.github/workflows/push-docker-image.yml
vendored
Normal file
@@ -0,0 +1,38 @@
|
||||
name: Push Docker Image
|
||||
|
||||
on:
|
||||
release:
|
||||
types: [published]
|
||||
|
||||
jobs:
|
||||
push-docker-image:
|
||||
name: Push Docker Image
|
||||
runs-on: ubuntu-latest
|
||||
permissions:
|
||||
contents: read
|
||||
strategy:
|
||||
matrix:
|
||||
platforms:
|
||||
- linux/amd64
|
||||
- linux/arm64
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- name: Retrieve major version
|
||||
uses: winterjung/split@v2
|
||||
id: split
|
||||
with:
|
||||
msg: ${{ github.ref_name }}
|
||||
separator: .
|
||||
- name: Log in to registry
|
||||
uses: docker/login-action@v3
|
||||
with:
|
||||
password: ${{ secrets.DOCKERHUB_TOKEN }}
|
||||
username: ${{ secrets.DOCKERHUB_USERNAME }}
|
||||
- name: Build and push the Docker image
|
||||
uses: docker/build-push-action@v5
|
||||
with:
|
||||
context: .
|
||||
file: ./Dockerfile
|
||||
platforms: ${{ matrix.platforms }}
|
||||
push: true
|
||||
tags: ${{ secrets.DOCKERHUB_REPOSITORY }}:${{ github.ref_name }},${{ secrets.DOCKERHUB_REPOSITORY }}:${{ steps.split.outputs._0 }},${{ secrets.DOCKERHUB_REPOSITORY }}:latest
|
36
Dockerfile
36
Dockerfile
@@ -1,21 +1,37 @@
|
||||
FROM debian:latest
|
||||
# build
|
||||
FROM alpine:3 as build
|
||||
|
||||
WORKDIR /usr/src/app
|
||||
|
||||
RUN apt-get -y update && apt-get install -y \
|
||||
RUN apk update && apk upgrade && apk add \
|
||||
linux-headers \
|
||||
git \
|
||||
clang \
|
||||
clang18 \
|
||||
make \
|
||||
libsqlite3-dev
|
||||
sqlite-dev
|
||||
|
||||
COPY . ./
|
||||
COPY src ./src
|
||||
COPY vendor ./vendor
|
||||
COPY .git ./.git
|
||||
COPY Makefile CMakeLists.txt version.h.in ./
|
||||
|
||||
RUN sed -i 's/^CC=clang$/&-18/' Makefile
|
||||
RUN sed -i 's/^CXX=clang++$/&-18/' Makefile
|
||||
|
||||
RUN make -j8
|
||||
|
||||
# tabledata should be copied from the host;
|
||||
# clone it there before building the container
|
||||
#RUN git submodule update --init --recursive
|
||||
# prod
|
||||
FROM alpine:3
|
||||
|
||||
CMD ["./bin/fusion"]
|
||||
WORKDIR /usr/src/app
|
||||
|
||||
LABEL Name=openfusion Version=0.0.1
|
||||
RUN apk update && apk upgrade && apk add \
|
||||
libstdc++ \
|
||||
sqlite-dev
|
||||
|
||||
COPY --from=build /usr/src/app/bin/fusion /bin/fusion
|
||||
COPY sql ./sql
|
||||
|
||||
CMD ["/bin/fusion"]
|
||||
|
||||
LABEL Name=openfusion Version=0.0.2
|
||||
|
@@ -13,13 +13,13 @@ OpenFusion is a reverse-engineered server for FusionFall. It primarily targets v
|
||||
|
||||
### Getting Started
|
||||
#### Method A: Installer (Easiest)
|
||||
1. Download the client installer by clicking [here](https://github.com/OpenFusionProject/OpenFusion/releases/download/1.5/OpenFusionClient-1.5-Installer.exe) - choose to run the file.
|
||||
1. Download the client installer by clicking [here](https://github.com/OpenFusionProject/OpenFusion/releases/download/1.6/OpenFusionClient-1.6-Installer.exe) - choose to run the file.
|
||||
2. After a few moments, the client should open: you will be given a choice between two public servers by default. Select the one you wish to play and click connect.
|
||||
3. To create an account, simply enter the details you wish to use at the login screen then click Log In. Do *not* click register, as this will just lead to a blank screen.
|
||||
4. Make a new character, and enjoy the game! Your progress will be saved automatically, and you can resume playing by entering the login details you used in step 3.
|
||||
|
||||
#### Method B: Standalone .zip file
|
||||
1. Download the client from [here](https://github.com/OpenFusionProject/OpenFusion/releases/download/1.5/OpenFusionClient-1.5.zip).
|
||||
1. Download the client from [here](https://github.com/OpenFusionProject/OpenFusion/releases/download/1.6/OpenFusionClient-1.6.zip).
|
||||
2. Extract it to a folder of your choice. Note: if you are upgrading from an older version, it is preferable to start with a fresh folder rather than overwriting a previous install.
|
||||
3. Run OpenFusionClient.exe - you will be given a choice between two public servers by default. Select the one you wish to play and click connect.
|
||||
4. To create an account, simply enter the details you wish to use at the login screen then click Log In. Do *not* click register, as this will just lead to a blank screen.
|
||||
@@ -28,7 +28,7 @@ OpenFusion is a reverse-engineered server for FusionFall. It primarily targets v
|
||||
Instructions for getting the client to run on Linux through Wine can be found [here](https://github.com/OpenFusionProject/OpenFusion/wiki/Running-the-game-client-on-Linux).
|
||||
|
||||
### Hosting a server
|
||||
1. Grab `OpenFusionServer-1.5-Original.zip` or `OpenFusionServer-1.5-Academy.zip` from [here](https://github.com/OpenFusionProject/OpenFusion/releases/tag/1.5).
|
||||
1. Grab `OpenFusionServer-1.6-Original.zip` or `OpenFusionServer-1.6-Academy.zip` from [here](https://github.com/OpenFusionProject/OpenFusion/releases/tag/1.6).
|
||||
2. Extract it to a folder of your choice, then run `winfusion.exe` (Windows) or `fusion` (Linux) to start the server.
|
||||
3. Add a new server to the client's list:
|
||||
1. For Description, enter anything you want. This is what will show up in the server list.
|
||||
|
@@ -17,6 +17,10 @@ acceptallcustomnames=true
|
||||
# should attempts to log into non-existent accounts
|
||||
# automatically create them?
|
||||
autocreateaccounts=true
|
||||
# list of supported authentication methods (comma-separated)
|
||||
# password = allow login type 1 with plaintext passwords
|
||||
# cookie = allow login type 2 with one-shot auth cookies
|
||||
authmethods=password
|
||||
# how often should everything be flushed to the database?
|
||||
# the default is 4 minutes
|
||||
dbsaveinterval=240
|
||||
|
@@ -6,6 +6,10 @@ services:
|
||||
build:
|
||||
context: .
|
||||
dockerfile: ./Dockerfile
|
||||
volumes:
|
||||
- ./config.ini:/usr/src/app/config.ini
|
||||
- ./database.db:/usr/src/app/database.db
|
||||
- ./tdata:/usr/src/app/tdata
|
||||
ports:
|
||||
- "23000:23000"
|
||||
- "23001:23001"
|
||||
|
19
sql/migration4.sql
Normal file
19
sql/migration4.sql
Normal file
@@ -0,0 +1,19 @@
|
||||
/*
|
||||
It is recommended in the SQLite manual to turn off
|
||||
foreign keys when making schema changes that involve them
|
||||
*/
|
||||
PRAGMA foreign_keys=OFF;
|
||||
BEGIN TRANSACTION;
|
||||
-- New table to store auth cookies
|
||||
CREATE TABLE Auth (
|
||||
AccountID INTEGER NOT NULL,
|
||||
Cookie TEXT NOT NULL,
|
||||
Expires INTEGER DEFAULT 0 NOT NULL,
|
||||
FOREIGN KEY(AccountID) REFERENCES Accounts(AccountID) ON DELETE CASCADE,
|
||||
UNIQUE (AccountID)
|
||||
);
|
||||
-- Update DB Version
|
||||
UPDATE Meta SET Value = 5 WHERE Key = 'DatabaseVersion';
|
||||
UPDATE Meta SET Value = strftime('%s', 'now') WHERE Key = 'LastMigration';
|
||||
COMMIT;
|
||||
PRAGMA foreign_keys=ON;
|
@@ -158,4 +158,12 @@ CREATE TABLE IF NOT EXISTS RedeemedCodes(
|
||||
Code TEXT NOT NULL,
|
||||
FOREIGN KEY(PlayerID) REFERENCES Players(PlayerID) ON DELETE CASCADE,
|
||||
UNIQUE (PlayerID, Code)
|
||||
)
|
||||
);
|
||||
|
||||
CREATE TABLE IF NOT EXISTS Auth (
|
||||
AccountID INTEGER NOT NULL,
|
||||
Cookie TEXT NOT NULL,
|
||||
Expires INTEGER DEFAULT 0 NOT NULL,
|
||||
FOREIGN KEY(AccountID) REFERENCES Accounts(AccountID) ON DELETE CASCADE,
|
||||
UNIQUE (AccountID)
|
||||
);
|
||||
|
@@ -30,7 +30,7 @@ static bool playerHasBuddyWithID(Player* plr, int buddyID) {
|
||||
#pragma endregion
|
||||
|
||||
// Refresh buddy list
|
||||
void Buddies::refreshBuddyList(CNSocket* sock) {
|
||||
void Buddies::sendBuddyList(CNSocket* sock) {
|
||||
Player* plr = PlayerManager::getPlayer(sock);
|
||||
int buddyCnt = Database::getNumBuddies(plr);
|
||||
|
||||
@@ -278,15 +278,6 @@ static void reqFindNameBuddyAccept(CNSocket* sock, CNPacketData* data) {
|
||||
static void reqPktGetBuddyState(CNSocket* sock, CNPacketData* data) {
|
||||
Player* plr = PlayerManager::getPlayer(sock);
|
||||
|
||||
/*
|
||||
* If the buddy list wasn't synced a second time yet, sync it.
|
||||
* Not sure why we have to do it again for the client not to trip up.
|
||||
*/
|
||||
if (!plr->buddiesSynced) {
|
||||
refreshBuddyList(sock);
|
||||
plr->buddiesSynced = true;
|
||||
}
|
||||
|
||||
INITSTRUCT(sP_FE2CL_REP_GET_BUDDY_STATE_SUCC, resp);
|
||||
|
||||
for (int slot = 0; slot < 50; slot++) {
|
||||
|
@@ -6,5 +6,5 @@ namespace Buddies {
|
||||
void init();
|
||||
|
||||
// Buddy list
|
||||
void refreshBuddyList(CNSocket* sock);
|
||||
void sendBuddyList(CNSocket* sock);
|
||||
}
|
||||
|
@@ -83,7 +83,77 @@ static void helpCommand(std::string full, std::vector<std::string>& args, CNSock
|
||||
}
|
||||
|
||||
static void accessCommand(std::string full, std::vector<std::string>& args, CNSocket* sock) {
|
||||
Chat::sendServerMessage(sock, "Your access level is " + std::to_string(PlayerManager::getPlayer(sock)->accountLevel));
|
||||
if (args.size() < 2) {
|
||||
Chat::sendServerMessage(sock, "Usage: /access <id> [new_level]");
|
||||
Chat::sendServerMessage(sock, "Use . for id to select yourself");
|
||||
return;
|
||||
}
|
||||
|
||||
char *tmp;
|
||||
|
||||
Player* self = PlayerManager::getPlayer(sock);
|
||||
int selfAccess = self->accountLevel;
|
||||
|
||||
Player* player;
|
||||
if (args[1].compare(".") == 0) {
|
||||
player = self;
|
||||
} else {
|
||||
int id = std::strtol(args[1].c_str(), &tmp, 10);
|
||||
if (*tmp) {
|
||||
Chat::sendServerMessage(sock, "Invalid player ID " + args[1]);
|
||||
return;
|
||||
}
|
||||
|
||||
player = PlayerManager::getPlayerFromID(id);
|
||||
if (player == nullptr) {
|
||||
Chat::sendServerMessage(sock, "Could not find player with ID " + std::to_string(id));
|
||||
return;
|
||||
}
|
||||
|
||||
// Messing with other players requires a baseline access of 30
|
||||
if (player != self && selfAccess > 30) {
|
||||
Chat::sendServerMessage(sock, "Can't check or change other players access levels (insufficient privileges)");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
std::string playerName = PlayerManager::getPlayerName(player);
|
||||
int currentAccess = player->accountLevel;
|
||||
if (args.size() < 3) {
|
||||
// just check
|
||||
Chat::sendServerMessage(sock, playerName + " has access level " + std::to_string(currentAccess));
|
||||
return;
|
||||
}
|
||||
|
||||
// Can't change the access level of someone with stronger privileges
|
||||
// N.B. lower value = stronger privileges
|
||||
if (currentAccess <= selfAccess) {
|
||||
Chat::sendServerMessage(sock, "Can't change this player's access level (insufficient privileges)");
|
||||
return;
|
||||
}
|
||||
|
||||
int newAccess = std::strtol(args[2].c_str(), &tmp, 10);
|
||||
if (*tmp) {
|
||||
Chat::sendServerMessage(sock, "Invalid access level " + args[2]);
|
||||
return;
|
||||
}
|
||||
|
||||
// Can only assign an access level weaker than yours
|
||||
if (newAccess <= selfAccess) {
|
||||
Chat::sendServerMessage(sock, "Can only assign privileges weaker than your own");
|
||||
return;
|
||||
}
|
||||
|
||||
player->accountLevel = newAccess;
|
||||
|
||||
// Save to database
|
||||
int accountId = Database::getAccountIdForPlayer(player->iID);
|
||||
Database::updateAccountLevel(accountId, newAccess);
|
||||
|
||||
std::string msg = "Changed access level for " + playerName + " from " + std::to_string(currentAccess) + " to " + std::to_string(newAccess);
|
||||
if (newAccess <= 50 && currentAccess > 50)
|
||||
msg += " (they must log out and back in for some commands to be enabled)";
|
||||
Chat::sendServerMessage(sock, msg);
|
||||
}
|
||||
|
||||
static void populationCommand(std::string full, std::vector<std::string>& args, CNSocket* sock) {
|
||||
@@ -1200,7 +1270,7 @@ static void registerCommand(std::string cmd, int requiredLevel, CommandHandler h
|
||||
|
||||
void CustomCommands::init() {
|
||||
registerCommand("help", 100, helpCommand, "list all unlocked server-side commands");
|
||||
registerCommand("access", 100, accessCommand, "print your access level");
|
||||
registerCommand("access", 100, accessCommand, "check or change access levels");
|
||||
registerCommand("instance", 30, instanceCommand, "print or change your current instance");
|
||||
registerCommand("mss", 30, mssCommand, "edit Monkey Skyway routes");
|
||||
registerCommand("npcr", 30, npcRotateCommand, "rotate NPCs");
|
||||
|
@@ -325,6 +325,13 @@ static void emailSend(CNSocket* sock, CNPacketData* data) {
|
||||
std::string logEmail = "[Email] " + PlayerManager::getPlayerName(plr, true) + " (to " + PlayerManager::getPlayerName(&otherPlr, true) + "): <" + email.SubjectLine + ">\n" + email.MsgBody;
|
||||
std::cout << logEmail << std::endl;
|
||||
dump.push_back(logEmail);
|
||||
|
||||
// notification to recipient if online
|
||||
CNSocket* recipient = PlayerManager::getSockFromID(pkt->iTo_PCUID);
|
||||
if (recipient != nullptr)
|
||||
{
|
||||
emailUpdateCheck(recipient, nullptr);
|
||||
}
|
||||
}
|
||||
|
||||
void Email::init() {
|
||||
|
@@ -72,8 +72,8 @@ struct Player : public Entity, public ICombatant {
|
||||
bool notify = false;
|
||||
bool hidden = false;
|
||||
bool unwarpable = false;
|
||||
bool initialLoadDone = false;
|
||||
|
||||
bool buddiesSynced = false;
|
||||
int64_t buddyIDs[50] = {};
|
||||
bool isBuddyBlocked[50] = {};
|
||||
|
||||
|
@@ -155,16 +155,21 @@ void PlayerManager::sendPlayerTo(CNSocket* sock, int X, int Y, int Z) {
|
||||
* Nanos the player hasn't unlocked will (and should) be greyed out. Thus, all nanos should be accounted
|
||||
* for in these packets, even if the player hasn't unlocked them.
|
||||
*/
|
||||
static void sendNanoBookSubset(CNSocket *sock) {
|
||||
static void sendNanoBook(CNSocket *sock, Player *plr, bool resizeOnly) {
|
||||
#ifdef ACADEMY
|
||||
Player *plr = getPlayer(sock);
|
||||
|
||||
int16_t id = 0;
|
||||
INITSTRUCT(sP_FE2CL_REP_NANO_BOOK_SUBSET, pkt);
|
||||
|
||||
pkt.PCUID = plr->iID;
|
||||
pkt.bookSize = NANO_COUNT;
|
||||
|
||||
if (resizeOnly) {
|
||||
// triggers nano array resizing without
|
||||
// actually sending nanos
|
||||
sock->sendPacket(pkt, P_FE2CL_REP_NANO_BOOK_SUBSET);
|
||||
return;
|
||||
}
|
||||
|
||||
while (id < NANO_COUNT) {
|
||||
pkt.elementOffset = id;
|
||||
|
||||
@@ -212,6 +217,7 @@ static void enterPlayer(CNSocket* sock, CNPacketData* data) {
|
||||
|
||||
response.iID = plr->iID;
|
||||
response.uiSvrTime = getTime();
|
||||
|
||||
response.PCLoadData2CL.iUserLevel = plr->accountLevel;
|
||||
response.PCLoadData2CL.iHP = plr->HP;
|
||||
response.PCLoadData2CL.iLevel = plr->level;
|
||||
@@ -294,27 +300,21 @@ static void enterPlayer(CNSocket* sock, CNPacketData* data) {
|
||||
sock->setFEKey(lm->FEKey);
|
||||
sock->setActiveKey(SOCKETKEY_FE); // send all packets using the FE key from now on
|
||||
|
||||
// Academy builds receive nanos in a separate packet. An initial one with the size of the
|
||||
// nano book needs to be sent before PC_ENTER_SUCC so the client can resize its nano arrays,
|
||||
// and then proper packets with the nanos included must be sent after, while the game is loading.
|
||||
sendNanoBook(sock, plr, true);
|
||||
|
||||
sock->sendPacket(response, P_FE2CL_REP_PC_ENTER_SUCC);
|
||||
|
||||
// transmit MOTD after entering the game, so the client hopefully changes modes on time
|
||||
Chat::sendServerMessage(sock, settings::MOTDSTRING);
|
||||
sendNanoBook(sock, plr, false);
|
||||
|
||||
// transfer ownership of Player object into the shard (still valid in this function though)
|
||||
addPlayer(sock, plr);
|
||||
|
||||
// check if there is an expiring vehicle
|
||||
Items::checkItemExpire(sock, plr);
|
||||
|
||||
// set player equip stats
|
||||
Items::setItemStats(plr);
|
||||
|
||||
Missions::failInstancedMissions(sock);
|
||||
|
||||
sendNanoBookSubset(sock);
|
||||
|
||||
// initial buddy sync
|
||||
Buddies::refreshBuddyList(sock);
|
||||
|
||||
for (auto& pair : players)
|
||||
if (pair.second->notify)
|
||||
Chat::sendServerMessage(pair.first, "[ADMIN]" + getPlayerName(plr) + " has joined.");
|
||||
@@ -377,6 +377,17 @@ static void loadPlayer(CNSocket* sock, CNPacketData* data) {
|
||||
|
||||
sock->sendPacket(pkt, P_FE2CL_INSTANCE_MAP_INFO);
|
||||
}
|
||||
|
||||
if (!plr->initialLoadDone) {
|
||||
// these should be called only once, but not until after
|
||||
// first load-in or else the client may ignore the packets
|
||||
Chat::sendServerMessage(sock, settings::MOTDSTRING); // MOTD
|
||||
Missions::failInstancedMissions(sock); // auto-fail missions
|
||||
Buddies::sendBuddyList(sock); // buddy list
|
||||
Items::checkItemExpire(sock, plr); // vehicle expiration
|
||||
|
||||
plr->initialLoadDone = true;
|
||||
}
|
||||
}
|
||||
|
||||
static void heartbeatPlayer(CNSocket* sock, CNPacketData* data) {
|
||||
|
@@ -186,6 +186,36 @@ static void tradeOfferRefusal(CNSocket* sock, CNPacketData* data) {
|
||||
otherSock->sendPacket((void*)&resp, P_FE2CL_REP_PC_TRADE_OFFER_REFUSAL, sizeof(sP_FE2CL_REP_PC_TRADE_OFFER_REFUSAL));
|
||||
}
|
||||
|
||||
static void tradeOfferCancel(CNSocket* sock, CNPacketData* data) {
|
||||
sP_CL2FE_REQ_PC_TRADE_OFFER_CANCEL* pacdat = (sP_CL2FE_REQ_PC_TRADE_OFFER_CANCEL*)data->buf;
|
||||
|
||||
CNSocket* otherSock = PlayerManager::getSockFromID(pacdat->iID_From);
|
||||
|
||||
if (otherSock == nullptr)
|
||||
return;
|
||||
|
||||
INITSTRUCT(sP_FE2CL_REP_PC_TRADE_OFFER_CANCEL, resp);
|
||||
resp.iID_Request = pacdat->iID_Request;
|
||||
resp.iID_From = pacdat->iID_From;
|
||||
resp.iID_To = pacdat->iID_To;
|
||||
otherSock->sendPacket((void*)&resp, P_FE2CL_REP_PC_TRADE_OFFER_CANCEL, sizeof(sP_FE2CL_REP_PC_TRADE_OFFER_CANCEL));
|
||||
}
|
||||
|
||||
static void tradeOfferAbort(CNSocket* sock, CNPacketData* data) {
|
||||
sP_CL2FE_REQ_PC_TRADE_OFFER_ABORT* pacdat = (sP_CL2FE_REQ_PC_TRADE_OFFER_ABORT*)data->buf;
|
||||
|
||||
CNSocket* otherSock = PlayerManager::getSockFromID(pacdat->iID_From);
|
||||
|
||||
if (otherSock == nullptr)
|
||||
return;
|
||||
|
||||
INITSTRUCT(sP_FE2CL_REP_PC_TRADE_OFFER_ABORT, resp);
|
||||
resp.iID_Request = pacdat->iID_Request;
|
||||
resp.iID_From = pacdat->iID_From;
|
||||
resp.iID_To = pacdat->iID_To;
|
||||
otherSock->sendPacket((void*)&resp, P_FE2CL_REP_PC_TRADE_OFFER_ABORT, sizeof(sP_FE2CL_REP_PC_TRADE_OFFER_ABORT));
|
||||
}
|
||||
|
||||
static void tradeConfirm(CNSocket* sock, CNPacketData* data) {
|
||||
sP_CL2FE_REQ_PC_TRADE_CONFIRM* pacdat = (sP_CL2FE_REQ_PC_TRADE_CONFIRM*)data->buf;
|
||||
|
||||
@@ -430,6 +460,8 @@ void Trading::init() {
|
||||
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_TRADE_OFFER, tradeOffer);
|
||||
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_TRADE_OFFER_ACCEPT, tradeOfferAccept);
|
||||
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_TRADE_OFFER_REFUSAL, tradeOfferRefusal);
|
||||
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_TRADE_OFFER_CANCEL, tradeOfferCancel);
|
||||
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_TRADE_OFFER_ABORT, tradeOfferAbort);
|
||||
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_TRADE_CONFIRM, tradeConfirm);
|
||||
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_TRADE_CONFIRM_CANCEL, tradeConfirmCancel);
|
||||
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_TRADE_ITEM_REGISTER, tradeRegisterItem);
|
||||
|
@@ -40,6 +40,7 @@
|
||||
|
||||
// wrapper for U16toU8
|
||||
#define ARRLEN(x) (sizeof(x)/sizeof(*x))
|
||||
#define AUTOU8(x) std::string((char*)x, ARRLEN(x))
|
||||
#define AUTOU16TOU8(x) U16toU8(x, ARRLEN(x))
|
||||
|
||||
// TODO: rewrite U16toU8 & U8toU16 to not use codecvt
|
||||
|
@@ -5,7 +5,7 @@
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#define DATABASE_VERSION 4
|
||||
#define DATABASE_VERSION 5
|
||||
|
||||
namespace Database {
|
||||
|
||||
@@ -46,9 +46,17 @@ namespace Database {
|
||||
void close();
|
||||
|
||||
void findAccount(Account* account, std::string login);
|
||||
// returns ID, 0 if something failed
|
||||
|
||||
// return ID, 0 if something failed
|
||||
int getAccountIdForPlayer(int playerId);
|
||||
int addAccount(std::string login, std::string password);
|
||||
|
||||
void updateAccountLevel(int accountId, int accountLevel);
|
||||
|
||||
// return true if cookie is valid for the account.
|
||||
// invalidates the stored cookie afterwards
|
||||
bool checkCookie(int accountId, const char *cookie);
|
||||
|
||||
// interface for the /ban command
|
||||
bool banPlayer(int playerId, std::string& reason);
|
||||
bool unbanPlayer(int playerId);
|
||||
|
@@ -27,6 +27,32 @@ void Database::findAccount(Account* account, std::string login) {
|
||||
sqlite3_finalize(stmt);
|
||||
}
|
||||
|
||||
int Database::getAccountIdForPlayer(int playerId) {
|
||||
std::lock_guard<std::mutex> lock(dbCrit);
|
||||
|
||||
const char* sql = R"(
|
||||
SELECT AccountID
|
||||
FROM Players
|
||||
WHERE PlayerID = ?
|
||||
LIMIT 1;
|
||||
)";
|
||||
sqlite3_stmt* stmt;
|
||||
|
||||
sqlite3_prepare_v2(db, sql, -1, &stmt, NULL);
|
||||
sqlite3_bind_int(stmt, 1, playerId);
|
||||
|
||||
int rc = sqlite3_step(stmt);
|
||||
if (rc != SQLITE_ROW) {
|
||||
std::cout << "[WARN] Database: couldn't get account id for player " << playerId << std::endl;
|
||||
sqlite3_finalize(stmt);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int accountId = sqlite3_column_int(stmt, 0);
|
||||
sqlite3_finalize(stmt);
|
||||
return accountId;
|
||||
}
|
||||
|
||||
int Database::addAccount(std::string login, std::string password) {
|
||||
std::lock_guard<std::mutex> lock(dbCrit);
|
||||
|
||||
@@ -52,6 +78,75 @@ int Database::addAccount(std::string login, std::string password) {
|
||||
return sqlite3_last_insert_rowid(db);
|
||||
}
|
||||
|
||||
void Database::updateAccountLevel(int accountId, int accountLevel) {
|
||||
std::lock_guard<std::mutex> lock(dbCrit);
|
||||
|
||||
const char* sql = R"(
|
||||
UPDATE Accounts SET
|
||||
AccountLevel = ?
|
||||
WHERE AccountID = ?;
|
||||
)";
|
||||
sqlite3_stmt* stmt;
|
||||
|
||||
sqlite3_prepare_v2(db, sql, -1, &stmt, NULL);
|
||||
sqlite3_bind_int(stmt, 1, accountLevel);
|
||||
sqlite3_bind_int(stmt, 2, accountId);
|
||||
|
||||
int rc = sqlite3_step(stmt);
|
||||
if (rc != SQLITE_DONE)
|
||||
std::cout << "[WARN] Database fail on updateAccountLevel(): " << sqlite3_errmsg(db) << std::endl;
|
||||
sqlite3_finalize(stmt);
|
||||
}
|
||||
|
||||
bool Database::checkCookie(int accountId, const char *tryCookie) {
|
||||
std::lock_guard<std::mutex> lock(dbCrit);
|
||||
|
||||
const char* sql_get = R"(
|
||||
SELECT Cookie
|
||||
FROM Auth
|
||||
WHERE AccountID = ? AND Expires > ?;
|
||||
)";
|
||||
|
||||
const char* sql_invalidate = R"(
|
||||
UPDATE Auth
|
||||
SET Expires = 0
|
||||
WHERE AccountID = ?;
|
||||
)";
|
||||
|
||||
sqlite3_stmt* stmt;
|
||||
|
||||
sqlite3_prepare_v2(db, sql_get, -1, &stmt, NULL);
|
||||
sqlite3_bind_int(stmt, 1, accountId);
|
||||
sqlite3_bind_int(stmt, 2, getTimestamp());
|
||||
int rc = sqlite3_step(stmt);
|
||||
if (rc != SQLITE_ROW) {
|
||||
sqlite3_finalize(stmt);
|
||||
return false;
|
||||
}
|
||||
|
||||
const char *cookie = reinterpret_cast<const char*>(sqlite3_column_text(stmt, 0));
|
||||
if (strlen(cookie) != strlen(tryCookie)) {
|
||||
sqlite3_finalize(stmt);
|
||||
return false;
|
||||
}
|
||||
|
||||
/*
|
||||
* since cookies are immediately invalidated, we don't need to be concerned about
|
||||
* timing-related side channel attacks, so strcmp is fine here
|
||||
*/
|
||||
bool match = (strcmp(cookie, tryCookie) == 0);
|
||||
sqlite3_finalize(stmt);
|
||||
|
||||
sqlite3_prepare_v2(db, sql_invalidate, -1, &stmt, NULL);
|
||||
sqlite3_bind_int(stmt, 1, accountId);
|
||||
rc = sqlite3_step(stmt);
|
||||
sqlite3_finalize(stmt);
|
||||
if (rc != SQLITE_DONE)
|
||||
std::cout << "[WARN] Database fail on checkCookie(): " << sqlite3_errmsg(db) << std::endl;
|
||||
|
||||
return match;
|
||||
}
|
||||
|
||||
void Database::updateSelected(int accountId, int slot) {
|
||||
std::lock_guard<std::mutex> lock(dbCrit);
|
||||
|
||||
|
@@ -105,57 +105,95 @@ void loginFail(LoginError errorCode, std::string userLogin, CNSocket* sock) {
|
||||
|
||||
void CNLoginServer::login(CNSocket* sock, CNPacketData* data) {
|
||||
auto login = (sP_CL2LS_REQ_LOGIN*)data->buf;
|
||||
// TODO: implement better way of sending credentials
|
||||
std::string userLogin((char*)login->szCookie_TEGid);
|
||||
std::string userPassword((char*)login->szCookie_authid);
|
||||
|
||||
/*
|
||||
* Sometimes the client sends garbage cookie data.
|
||||
* Validate it as normal credentials instead of using a length check before falling back.
|
||||
*/
|
||||
if (!CNLoginServer::isLoginDataGood(userLogin, userPassword)) {
|
||||
std::string userLogin;
|
||||
std::string userToken; // could be password or auth cookie
|
||||
|
||||
/*
|
||||
* The std::string -> char* -> std::string maneuver should remove any
|
||||
* trailing garbage after the null terminator.
|
||||
*/
|
||||
if (login->iLoginType == (int32_t)LoginType::COOKIE) {
|
||||
userLogin = std::string(AUTOU8(login->szCookie_TEGid).c_str());
|
||||
userToken = std::string(AUTOU8(login->szCookie_authid).c_str());
|
||||
} else {
|
||||
userLogin = std::string(AUTOU16TOU8(login->szID).c_str());
|
||||
userPassword = std::string(AUTOU16TOU8(login->szPassword).c_str());
|
||||
userToken = std::string(AUTOU16TOU8(login->szPassword).c_str());
|
||||
}
|
||||
|
||||
// the client inserts a "\n" in the password if you press enter key in the middle of the password
|
||||
// (not at the start or the end of the password field)
|
||||
if (int(userPassword.find("\n")) > 0)
|
||||
userPassword.erase(userPassword.find("\n"), 1);
|
||||
|
||||
// check regex
|
||||
if (!CNLoginServer::isLoginDataGood(userLogin, userPassword)) {
|
||||
// check username regex
|
||||
if (!CNLoginServer::isUsernameGood(userLogin)) {
|
||||
// send a custom error message
|
||||
INITSTRUCT(sP_FE2CL_GM_REP_PC_ANNOUNCE, msg);
|
||||
std::string text = "Invalid login or password\n";
|
||||
text += "Login has to be 4 - 32 characters long and can't contain special characters other than dash and underscore\n";
|
||||
text += "Password has to be 8 - 32 characters long";
|
||||
std::string text = "Invalid login\n";
|
||||
text += "Login has to be 4 - 32 characters long and can't contain special characters other than dash and underscore";
|
||||
U8toU16(text, msg.szAnnounceMsg, sizeof(msg.szAnnounceMsg));
|
||||
msg.iDuringTime = 15;
|
||||
msg.iDuringTime = 10;
|
||||
sock->sendPacket(msg, P_FE2CL_GM_REP_PC_ANNOUNCE);
|
||||
|
||||
// we still have to send login fail to prevent softlock
|
||||
return loginFail(LoginError::LOGIN_ERROR, userLogin, sock);
|
||||
}
|
||||
|
||||
// we only interpret the token as a cookie if cookie login was used and it's allowed.
|
||||
// otherwise we interpret it as a password, and this maintains compatibility with
|
||||
// the auto-login trick used on older clients
|
||||
bool isCookieAuth = login->iLoginType == (int32_t)LoginType::COOKIE
|
||||
&& CNLoginServer::isLoginTypeAllowed(LoginType::COOKIE);
|
||||
|
||||
// password login checks
|
||||
if (!isCookieAuth) {
|
||||
// bail if password auth isn't allowed
|
||||
if (!CNLoginServer::isLoginTypeAllowed(LoginType::PASSWORD)) {
|
||||
// send a custom error message
|
||||
INITSTRUCT(sP_FE2CL_GM_REP_PC_ANNOUNCE, msg);
|
||||
std::string text = "Password login disabled\n";
|
||||
text += "This server has disabled logging in with plaintext passwords.\n";
|
||||
text += "Please contact an admin for assistance.";
|
||||
U8toU16(text, msg.szAnnounceMsg, sizeof(msg.szAnnounceMsg));
|
||||
msg.iDuringTime = 12;
|
||||
sock->sendPacket(msg, P_FE2CL_GM_REP_PC_ANNOUNCE);
|
||||
|
||||
// we still have to send login fail to prevent softlock
|
||||
return loginFail(LoginError::LOGIN_ERROR, userLogin, sock);
|
||||
}
|
||||
|
||||
// check regex
|
||||
if (!CNLoginServer::isPasswordGood(userToken)) {
|
||||
// send a custom error message
|
||||
INITSTRUCT(sP_FE2CL_GM_REP_PC_ANNOUNCE, msg);
|
||||
std::string text = "Invalid password\n";
|
||||
text += "Password has to be 8 - 32 characters long";
|
||||
U8toU16(text, msg.szAnnounceMsg, sizeof(msg.szAnnounceMsg));
|
||||
msg.iDuringTime = 10;
|
||||
sock->sendPacket(msg, P_FE2CL_GM_REP_PC_ANNOUNCE);
|
||||
|
||||
// we still have to send login fail to prevent softlock
|
||||
return loginFail(LoginError::LOGIN_ERROR, userLogin, sock);
|
||||
}
|
||||
}
|
||||
|
||||
Database::Account findUser = {};
|
||||
Database::findAccount(&findUser, userLogin);
|
||||
|
||||
// account was not found
|
||||
if (findUser.AccountID == 0) {
|
||||
if (settings::AUTOCREATEACCOUNTS)
|
||||
return newAccount(sock, userLogin, userPassword, login->iClientVerC);
|
||||
// don't auto-create an account if it's a cookie auth for whatever reason
|
||||
if (settings::AUTOCREATEACCOUNTS && !isCookieAuth)
|
||||
return newAccount(sock, userLogin, userToken, login->iClientVerC);
|
||||
|
||||
return loginFail(LoginError::ID_DOESNT_EXIST, userLogin, sock);
|
||||
}
|
||||
|
||||
if (!CNLoginServer::isPasswordCorrect(findUser.Password, userPassword))
|
||||
if (isCookieAuth) {
|
||||
const char *cookie = userToken.c_str();
|
||||
if (!Database::checkCookie(findUser.AccountID, cookie))
|
||||
return loginFail(LoginError::ID_AND_PASSWORD_DO_NOT_MATCH, userLogin, sock);
|
||||
} else {
|
||||
// simple password check
|
||||
if (!CNLoginServer::isPasswordCorrect(findUser.Password, userToken))
|
||||
return loginFail(LoginError::ID_AND_PASSWORD_DO_NOT_MATCH, userLogin, sock);
|
||||
}
|
||||
|
||||
// is the account banned
|
||||
if (findUser.BannedUntil > getTimestamp()) {
|
||||
@@ -621,11 +659,14 @@ bool CNLoginServer::exitDuplicate(int accountId) {
|
||||
return false;
|
||||
}
|
||||
|
||||
bool CNLoginServer::isLoginDataGood(std::string login, std::string password) {
|
||||
std::regex loginRegex("[a-zA-Z0-9_-]{4,32}");
|
||||
std::regex passwordRegex("[a-zA-Z0-9!@#$%^&*()_+]{8,32}");
|
||||
bool CNLoginServer::isUsernameGood(std::string login) {
|
||||
const std::regex loginRegex("[a-zA-Z0-9_-]{4,32}");
|
||||
return (std::regex_match(login, loginRegex));
|
||||
}
|
||||
|
||||
return (std::regex_match(login, loginRegex) && std::regex_match(password, passwordRegex));
|
||||
bool CNLoginServer::isPasswordGood(std::string password) {
|
||||
const std::regex passwordRegex("[a-zA-Z0-9!@#$%^&*()_+]{8,32}");
|
||||
return (std::regex_match(password, passwordRegex));
|
||||
}
|
||||
|
||||
bool CNLoginServer::isPasswordCorrect(std::string actualPassword, std::string tryPassword) {
|
||||
@@ -638,4 +679,17 @@ bool CNLoginServer::isCharacterNameGood(std::string Firstname, std::string Lastn
|
||||
std::regex lastnamecheck(R"(((?! )(?!\.)[a-zA-Z0-9]*\.{0,1}(?!\.+ +)[a-zA-Z0-9]* {0,1}(?! +))*$)");
|
||||
return (std::regex_match(Firstname, firstnamecheck) && std::regex_match(Lastname, lastnamecheck));
|
||||
}
|
||||
|
||||
bool CNLoginServer::isLoginTypeAllowed(LoginType loginType) {
|
||||
// the config file specifies "comma-separated" but tbh we don't care
|
||||
switch (loginType) {
|
||||
case LoginType::PASSWORD:
|
||||
return settings::AUTHMETHODS.find("password") != std::string::npos;
|
||||
case LoginType::COOKIE:
|
||||
return settings::AUTHMETHODS.find("cookie") != std::string::npos;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
#pragma endregion
|
||||
|
@@ -23,6 +23,11 @@ enum class LoginError {
|
||||
UPDATED_EUALA_REQUIRED = 9
|
||||
};
|
||||
|
||||
enum class LoginType {
|
||||
PASSWORD = 1,
|
||||
COOKIE = 2
|
||||
};
|
||||
|
||||
// WARNING: THERE CAN ONLY BE ONE OF THESE SERVERS AT A TIME!!!!!! TODO: change loginSessions & packet handlers to be non-static
|
||||
class CNLoginServer : public CNServer {
|
||||
private:
|
||||
@@ -39,10 +44,12 @@ private:
|
||||
static void changeName(CNSocket* sock, CNPacketData* data);
|
||||
static void duplicateExit(CNSocket* sock, CNPacketData* data);
|
||||
|
||||
static bool isLoginDataGood(std::string login, std::string password);
|
||||
static bool isUsernameGood(std::string login);
|
||||
static bool isPasswordGood(std::string password);
|
||||
static bool isPasswordCorrect(std::string actualPassword, std::string tryPassword);
|
||||
static bool isAccountInUse(int accountId);
|
||||
static bool isCharacterNameGood(std::string Firstname, std::string Lastname);
|
||||
static bool isLoginTypeAllowed(LoginType loginType);
|
||||
static void newAccount(CNSocket* sock, std::string userLogin, std::string userPassword, int32_t clientVerC);
|
||||
// returns true if success
|
||||
static bool exitDuplicate(int accountId);
|
||||
|
@@ -13,6 +13,7 @@ bool settings::SANDBOX = true;
|
||||
int settings::LOGINPORT = 23000;
|
||||
bool settings::APPROVEALLNAMES = true;
|
||||
bool settings::AUTOCREATEACCOUNTS = true;
|
||||
std::string settings::AUTHMETHODS = "password";
|
||||
int settings::DBSAVEINTERVAL = 240;
|
||||
|
||||
int settings::SHARDPORT = 23001;
|
||||
@@ -87,6 +88,7 @@ void settings::init() {
|
||||
LOGINPORT = reader.GetInteger("login", "port", LOGINPORT);
|
||||
APPROVEALLNAMES = reader.GetBoolean("login", "acceptallcustomnames", APPROVEALLNAMES);
|
||||
AUTOCREATEACCOUNTS = reader.GetBoolean("login", "autocreateaccounts", AUTOCREATEACCOUNTS);
|
||||
AUTHMETHODS = reader.Get("login", "authmethods", AUTHMETHODS);
|
||||
DBSAVEINTERVAL = reader.GetInteger("login", "dbsaveinterval", DBSAVEINTERVAL);
|
||||
SHARDPORT = reader.GetInteger("shard", "port", SHARDPORT);
|
||||
SHARDSERVERIP = reader.Get("shard", "ip", SHARDSERVERIP);
|
||||
|
@@ -1,5 +1,6 @@
|
||||
#pragma once
|
||||
|
||||
#include <stdint.h>
|
||||
#include <string>
|
||||
|
||||
namespace settings {
|
||||
@@ -8,12 +9,13 @@ namespace settings {
|
||||
extern int LOGINPORT;
|
||||
extern bool APPROVEALLNAMES;
|
||||
extern bool AUTOCREATEACCOUNTS;
|
||||
extern std::string AUTHMETHODS;
|
||||
extern int DBSAVEINTERVAL;
|
||||
extern int SHARDPORT;
|
||||
extern std::string SHARDSERVERIP;
|
||||
extern bool LOCALHOSTWORKAROUND;
|
||||
extern bool ANTICHEAT;
|
||||
extern time_t TIMEOUT;
|
||||
extern int64_t TIMEOUT;
|
||||
extern int VIEWDISTANCE;
|
||||
extern bool SIMULATEMOBS;
|
||||
extern int SPAWN_X;
|
||||
|
2
tdata
2
tdata
Submodule tdata updated: 8c98c83682...bdb611b092
5
vendor/bcrypt/bcrypt.c
vendored
5
vendor/bcrypt/bcrypt.c
vendored
@@ -22,13 +22,14 @@
|
||||
#endif
|
||||
#include <errno.h>
|
||||
|
||||
#if defined(_WIN32) || defined(_WIN64)
|
||||
// On windows we need to generate random bytes differently.
|
||||
#if defined(_WIN32) && !defined(_WIN64)
|
||||
typedef __int32 ssize_t;
|
||||
#elif defined(_WIN32) && defined(_WIN64)
|
||||
typedef __int64 ssize_t;
|
||||
#endif
|
||||
|
||||
#if defined(_WIN32) || defined(_WIN64)
|
||||
// On windows we need to generate random bytes differently.
|
||||
#define BCRYPT_HASHSIZE 60
|
||||
|
||||
#include "bcrypt.h"
|
||||
|
Reference in New Issue
Block a user