3 Commits

Author SHA1 Message Date
FinnHornhoover
e88ef52d12 commented out default config value
Co-authored-by: Gent Semaj <gsemaj@proton.me>
2023-10-10 23:06:42 +03:00
FinnHornhoover
30b2f4eb36 added config option for racing score modes 2023-10-10 22:36:10 +03:00
FinnHornhoover
f4b36b8f73 added alternate racing score funcitonality 2023-07-24 00:33:19 +03:00
11 changed files with 79 additions and 49 deletions

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@@ -1 +0,0 @@
version.h

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@@ -53,7 +53,7 @@ jobs:
- name: Upload build artifact - name: Upload build artifact
uses: actions/upload-artifact@v2 uses: actions/upload-artifact@v2
with: with:
name: 'ubuntu22_04-bin-x64-${{ env.SHORT_SHA }}' name: 'ubuntu20_04-bin-x64-${{ env.SHORT_SHA }}'
path: bin path: bin
windows-build: windows-build:
@@ -112,7 +112,7 @@ jobs:
copy-artifacts: copy-artifacts:
if: github.event_name != 'pull_request' && github.ref == 'refs/heads/master' if: github.event_name != 'pull_request' && github.ref == 'refs/heads/master'
runs-on: ubuntu-22.04 runs-on: ubuntu-latest
needs: [windows-build, ubuntu-build] needs: [windows-build, ubuntu-build]
env: env:
BOT_SSH_KEY: ${{ secrets.BOT_SSH_KEY }} BOT_SSH_KEY: ${{ secrets.BOT_SSH_KEY }}

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@@ -13,13 +13,13 @@ OpenFusion is a reverse-engineered server for FusionFall. It primarily targets v
### Getting Started ### Getting Started
#### Method A: Installer (Easiest) #### Method A: Installer (Easiest)
1. Download the client installer by clicking [here](https://github.com/OpenFusionProject/OpenFusion/releases/download/1.5/OpenFusionClient-1.5-Installer.exe) - choose to run the file. 1. Download the client installer by clicking [here](https://github.com/OpenFusionProject/OpenFusion/releases/download/1.4/OpenFusionClient-1.4-Installer.exe) - choose to run the file.
2. After a few moments, the client should open: you will be given a choice between two public servers by default. Select the one you wish to play and click connect. 2. After a few moments, the client should open: you will be given a choice between two public servers by default. Select the one you wish to play and click connect.
3. To create an account, simply enter the details you wish to use at the login screen then click Log In. Do *not* click register, as this will just lead to a blank screen. 3. To create an account, simply enter the details you wish to use at the login screen then click Log In. Do *not* click register, as this will just lead to a blank screen.
4. Make a new character, and enjoy the game! Your progress will be saved automatically, and you can resume playing by entering the login details you used in step 3. 4. Make a new character, and enjoy the game! Your progress will be saved automatically, and you can resume playing by entering the login details you used in step 3.
#### Method B: Standalone .zip file #### Method B: Standalone .zip file
1. Download the client from [here](https://github.com/OpenFusionProject/OpenFusion/releases/download/1.5/OpenFusionClient-1.5.zip). 1. Download the client from [here](https://github.com/OpenFusionProject/OpenFusion/releases/download/1.4/OpenFusionClient-1.4.zip).
2. Extract it to a folder of your choice. Note: if you are upgrading from an older version, it is preferable to start with a fresh folder rather than overwriting a previous install. 2. Extract it to a folder of your choice. Note: if you are upgrading from an older version, it is preferable to start with a fresh folder rather than overwriting a previous install.
3. Run OpenFusionClient.exe - you will be given a choice between two public servers by default. Select the one you wish to play and click connect. 3. Run OpenFusionClient.exe - you will be given a choice between two public servers by default. Select the one you wish to play and click connect.
4. To create an account, simply enter the details you wish to use at the login screen then click Log In. Do *not* click register, as this will just lead to a blank screen. 4. To create an account, simply enter the details you wish to use at the login screen then click Log In. Do *not* click register, as this will just lead to a blank screen.
@@ -29,7 +29,7 @@ Instructions for getting the client to run on Linux through Wine can be found [h
### Hosting a server ### Hosting a server
1. Grab `OpenFusionServer-1.5-original.zip` or `OpenFusionServer-1.5-academy.zip` from [here](https://github.com/OpenFusionProject/OpenFusion/releases/tag/1.5). 1. Grab `OpenFusionServer-1.4-original.zip` or `OpenFusionServer-1.4-academy.zip` from [here](https://github.com/OpenFusionProject/OpenFusion/releases/tag/1.4).
2. Extract it to a folder of your choice, then run `winfusion.exe` (Windows) or `fusion` (Linux) to start the server. 2. Extract it to a folder of your choice, then run `winfusion.exe` (Windows) or `fusion` (Linux) to start the server.
3. Add a new server to the client's list: 3. Add a new server to the client's list:
1. For Description, enter anything you want. This is what will show up in the server list. 1. For Description, enter anything you want. This is what will show up in the server list.

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@@ -51,6 +51,11 @@ motd=Welcome to OpenFusion!
# and pre-Academy builds must *not* contain it. # and pre-Academy builds must *not* contain it.
#enabledpatches=1013 #enabledpatches=1013
# Use Original FusionFall's racing score and reward calculation?
# Set false to use Retro's calculation, make sure you have the correct
# patch(es) loaded.
#ogracingscores=true
# xdt json filename # xdt json filename
#xdtdata=xdt.json #xdtdata=xdt.json
# NPC json filename # NPC json filename

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@@ -69,41 +69,31 @@ static void setValuePlayer(CNSocket* sock, CNPacketData* data) {
// Handle serverside value-changes // Handle serverside value-changes
switch (setData->iSetValueType) { switch (setData->iSetValueType) {
case CN_GM_SET_VALUE_TYPE__HP: case 1:
response.iSetValue = plr->HP = setData->iSetValue; plr->HP = setData->iSetValue;
break; break;
case CN_GM_SET_VALUE_TYPE__WEAPON_BATTERY : case 2:
plr->batteryW = setData->iSetValue; plr->batteryW = setData->iSetValue;
// caps // caps
if (plr->batteryW > 9999) if (plr->batteryW > 9999)
plr->batteryW = 9999; plr->batteryW = 9999;
response.iSetValue = plr->batteryW;
break; break;
case CN_GM_SET_VALUE_TYPE__NANO_BATTERY: case 3:
plr->batteryN = setData->iSetValue; plr->batteryN = setData->iSetValue;
// caps // caps
if (plr->batteryN > 9999) if (plr->batteryN > 9999)
plr->batteryN = 9999; plr->batteryN = 9999;
response.iSetValue = plr->batteryN;
break; break;
case CN_GM_SET_VALUE_TYPE__FUSION_MATTER: case 4:
Missions::updateFusionMatter(sock, setData->iSetValue - plr->fusionmatter); Missions::updateFusionMatter(sock, setData->iSetValue - plr->fusionmatter);
response.iSetValue = plr->fusionmatter;
break; break;
case CN_GM_SET_VALUE_TYPE__CANDY: case 5:
response.iSetValue = plr->money = setData->iSetValue; plr->money = setData->iSetValue;
break;
case CN_GM_SET_VALUE_TYPE__SPEED:
case CN_GM_SET_VALUE_TYPE__JUMP:
response.iSetValue = setData->iSetValue;
break; break;
} }
response.iPC_ID = setData->iPC_ID; response.iPC_ID = setData->iPC_ID;
response.iSetValue = setData->iSetValue;
response.iSetValueType = setData->iSetValueType; response.iSetValueType = setData->iSetValueType;
sock->sendPacket(response, P_FE2CL_GM_REP_PC_SET_VALUE); sock->sendPacket(response, P_FE2CL_GM_REP_PC_SET_VALUE);

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@@ -358,19 +358,23 @@ static void npcRotateCommand(std::string full, std::vector<std::string>& args, C
int angle = (plr->angle + 180) % 360; int angle = (plr->angle + 180) % 360;
NPCManager::updateNPCPosition(npc->appearanceData.iNPC_ID, npc->x, npc->y, npc->z, npc->instanceID, angle); NPCManager::updateNPCPosition(npc->appearanceData.iNPC_ID, npc->x, npc->y, npc->z, npc->instanceID, angle);
bool isGruntworkNpc = true; // if it's a gruntwork NPC, rotate in-place
if (TableData::RunningMobs.find(npc->appearanceData.iNPC_ID) != TableData::RunningMobs.end()) {
NPCManager::updateNPCPosition(npc->appearanceData.iNPC_ID, npc->x, npc->y, npc->z, npc->instanceID, angle);
// add a rotation entry to the gruntwork file, unless it's already a gruntwork NPC Chat::sendServerMessage(sock, "[NPCR] Successfully set angle to " + std::to_string(angle) + " for gruntwork NPC "
if (TableData::RunningMobs.find(npc->appearanceData.iNPC_ID) == TableData::RunningMobs.end()) { + std::to_string(npc->appearanceData.iNPC_ID));
} else {
TableData::RunningNPCRotations[npc->appearanceData.iNPC_ID] = angle; TableData::RunningNPCRotations[npc->appearanceData.iNPC_ID] = angle;
isGruntworkNpc = false;
Chat::sendServerMessage(sock, "[NPCR] Successfully set angle to " + std::to_string(angle) + " for NPC "
+ std::to_string(npc->appearanceData.iNPC_ID));
} }
Chat::sendServerMessage(sock, "[NPCR] Successfully set angle to " + std::to_string(angle) + // update rotation clientside
" for " + (isGruntworkNpc ? "gruntwork " : "") + "NPC " + std::to_string(npc->appearanceData.iNPC_ID)); INITSTRUCT(sP_FE2CL_NPC_ENTER, pkt);
pkt.NPCAppearanceData = npc->appearanceData;
// update rotation clientside by refreshing the player's chunks (same as the /refresh command) sock->sendPacket(pkt, P_FE2CL_NPC_ENTER);
PlayerManager::updatePlayerPositionForWarp(sock, plr->x, plr->y, plr->z, plr->instanceID);
} }
static void refreshCommand(std::string full, std::vector<std::string>& args, CNSocket* sock) { static void refreshCommand(std::string full, std::vector<std::string>& args, CNSocket* sock) {

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@@ -64,7 +64,7 @@ static void racingCancel(CNSocket* sock, CNPacketData* data) {
INITSTRUCT(sP_FE2CL_REP_EP_RACE_CANCEL_SUCC, resp); INITSTRUCT(sP_FE2CL_REP_EP_RACE_CANCEL_SUCC, resp);
sock->sendPacket(resp, P_FE2CL_REP_EP_RACE_CANCEL_SUCC); sock->sendPacket(resp, P_FE2CL_REP_EP_RACE_CANCEL_SUCC);
/* /*
* This request packet is used for both cancelling the race via the * This request packet is used for both cancelling the race via the
* NPC at the start, *and* failing the race by running out of time. * NPC at the start, *and* failing the race by running out of time.
* If the latter is to happen, the client disables movement until it * If the latter is to happen, the client disables movement until it
@@ -97,31 +97,43 @@ static void racingEnd(CNSocket* sock, CNPacketData* data) {
if (EPData.find(mapNum) == EPData.end() || EPData[mapNum].EPID == 0) if (EPData.find(mapNum) == EPData.end() || EPData[mapNum].EPID == 0)
return; // IZ not found return; // IZ not found
uint64_t now = getTime() / 1000; EPInfo& epInfo = EPData[mapNum];
EPRace& epRace = EPRaces[sock];
int timeDiff = now - EPRaces[sock].startTime; uint64_t now = getTime() / 1000;
int score = 500 * EPRaces[sock].collectedRings.size() - 10 * timeDiff; int timeDiff = now - epRace.startTime;
if (score < 0) score = 0; // lol int podsCollected = epRace.collectedRings.size();
int fm = score * plr->level * (1.0f / 36) * 0.3f; int score = 0, fm = 0;
if (settings::OGRACINGSCORES) {
score = std::min(epInfo.maxScore, (int)std::exp(
(epInfo.podFactor * podsCollected) / epInfo.maxPods
- (epInfo.timeFactor * timeDiff) / epInfo.maxTime
+ epInfo.scaleFactor));
fm = (1.0 + std::exp(epInfo.scaleFactor - 1.0) * epInfo.podFactor * podsCollected) / epInfo.maxPods;
} else {
score = std::max(0, 500 * podsCollected - 10 * timeDiff);
fm = score * plr->level * (1.0f / 36) * 0.3f;
}
// we submit the ranking first... // we submit the ranking first...
Database::RaceRanking postRanking = {}; Database::RaceRanking postRanking = {};
postRanking.EPID = EPData[mapNum].EPID; postRanking.EPID = epInfo.EPID;
postRanking.PlayerID = plr->iID; postRanking.PlayerID = plr->iID;
postRanking.RingCount = EPRaces[sock].collectedRings.size(); postRanking.RingCount = podsCollected;
postRanking.Score = score; postRanking.Score = score;
postRanking.Time = timeDiff; postRanking.Time = timeDiff;
postRanking.Timestamp = getTimestamp(); postRanking.Timestamp = getTimestamp();
Database::postRaceRanking(postRanking); Database::postRaceRanking(postRanking);
// ...then we get the top ranking, which may or may not be what we just submitted // ...then we get the top ranking, which may or may not be what we just submitted
Database::RaceRanking topRankingPlayer = Database::getTopRaceRanking(EPData[mapNum].EPID, plr->iID); Database::RaceRanking topRankingPlayer = Database::getTopRaceRanking(epInfo.EPID, plr->iID);
INITSTRUCT(sP_FE2CL_REP_EP_RACE_END_SUCC, resp); INITSTRUCT(sP_FE2CL_REP_EP_RACE_END_SUCC, resp);
// get rank scores and rewards // get rank scores and rewards
std::vector<int>* rankScores = &EPRewards[EPData[mapNum].EPID].first; std::vector<int>* rankScores = &EPRewards[epInfo.EPID].first;
std::vector<int>* rankRewards = &EPRewards[EPData[mapNum].EPID].second; std::vector<int>* rankRewards = &EPRewards[epInfo.EPID].second;
// top ranking // top ranking
int topRank = 0; int topRank = 0;

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@@ -5,7 +5,11 @@
#include "servers/CNShardServer.hpp" #include "servers/CNShardServer.hpp"
struct EPInfo { struct EPInfo {
int zoneX, zoneY, EPID, maxScore, maxTime; // available through XDT (maxScore may be updated by drops)
int zoneX, zoneY, EPID, maxScore;
// (maybe) available through drops
int maxTime = 0, maxPods = 0;
double scaleFactor = 0.0, podFactor = 0.0, timeFactor = 0.0;
}; };
struct EPRace { struct EPRace {

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@@ -363,7 +363,7 @@ static void loadPaths(json& pathData, int32_t* nextId) {
Transport::NPCPaths.push_back(pathTemplate); Transport::NPCPaths.push_back(pathTemplate);
} }
std::cout << "[INFO] Loaded " << Transport::NPCPaths.size() << " NPC paths" << std::endl; std::cout << "[INFO] Loaded " << Transport::NPCPaths.size() << " NPC paths" << std::endl;
} }
catch (const std::exception& err) { catch (const std::exception& err) {
std::cerr << "[FATAL] Malformed paths.json file! Reason:" << err.what() << std::endl; std::cerr << "[FATAL] Malformed paths.json file! Reason:" << err.what() << std::endl;
@@ -572,8 +572,19 @@ static void loadDrops(json& dropData) {
continue; continue;
} }
EPInfo& epInfo = Racing::EPData[EPMap];
// time limit isn't stored in the XDT, so we include it in the reward table instead // time limit isn't stored in the XDT, so we include it in the reward table instead
Racing::EPData[EPMap].maxTime = race["TimeLimit"]; epInfo.maxTime = (int)race["TimeLimit"];
// the following has to be present based on the score calculation method
if (settings::OGRACINGSCORES) {
epInfo.maxScore = (int)race["ScoreCap"];
epInfo.maxPods = (int)race["TotalPods"];
epInfo.scaleFactor = (double)race["ScaleFactor"];
epInfo.podFactor = (double)race["PodFactor"];
epInfo.timeFactor = (double)race["TimeFactor"];
}
// score cutoffs // score cutoffs
std::vector<int> rankScores; std::vector<int> rankScores;
@@ -674,7 +685,7 @@ static void loadEggs(json& eggData, int32_t* nextId) {
} }
} }
/* /*
* Load gruntwork output, if it exists * Load gruntwork output, if it exists
*/ */
static void loadGruntworkPre(json& gruntwork, int32_t* nextId) { static void loadGruntworkPre(json& gruntwork, int32_t* nextId) {
@@ -1349,7 +1360,7 @@ void TableData::flush() {
targetIDs.push_back(tID); targetIDs.push_back(tID);
for (int32_t tType : path.targetTypes) for (int32_t tType : path.targetTypes)
targetTypes.push_back(tType); targetTypes.push_back(tType);
pathObj["iBaseSpeed"] = path.speed; pathObj["iBaseSpeed"] = path.speed;
pathObj["iTaskID"] = path.escortTaskID; pathObj["iTaskID"] = path.escortTaskID;
pathObj["bRelative"] = path.isRelative; pathObj["bRelative"] = path.isRelative;

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@@ -66,6 +66,9 @@ int settings::MONITORINTERVAL = 5000;
// event mode settings // event mode settings
int settings::EVENTMODE = 0; int settings::EVENTMODE = 0;
// racing score mode
bool settings::OGRACINGSCORES = true;
void settings::init() { void settings::init() {
INIReader reader("config.ini"); INIReader reader("config.ini");
@@ -110,6 +113,7 @@ void settings::init() {
EVENTMODE = reader.GetInteger("shard", "eventmode", EVENTMODE); EVENTMODE = reader.GetInteger("shard", "eventmode", EVENTMODE);
DISABLEFIRSTUSEFLAG = reader.GetBoolean("shard", "disablefirstuseflag", DISABLEFIRSTUSEFLAG); DISABLEFIRSTUSEFLAG = reader.GetBoolean("shard", "disablefirstuseflag", DISABLEFIRSTUSEFLAG);
ANTICHEAT = reader.GetBoolean("shard", "anticheat", ANTICHEAT); ANTICHEAT = reader.GetBoolean("shard", "anticheat", ANTICHEAT);
OGRACINGSCORES = reader.GetBoolean("shard", "ogracingscores", OGRACINGSCORES);
MONITORENABLED = reader.GetBoolean("monitor", "enabled", MONITORENABLED); MONITORENABLED = reader.GetBoolean("monitor", "enabled", MONITORENABLED);
MONITORPORT = reader.GetInteger("monitor", "port", MONITORPORT); MONITORPORT = reader.GetInteger("monitor", "port", MONITORPORT);
MONITORINTERVAL = reader.GetInteger("monitor", "interval", MONITORINTERVAL); MONITORINTERVAL = reader.GetInteger("monitor", "interval", MONITORINTERVAL);

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@@ -36,6 +36,7 @@ namespace settings {
extern int MONITORPORT; extern int MONITORPORT;
extern int MONITORINTERVAL; extern int MONITORINTERVAL;
extern bool DISABLEFIRSTUSEFLAG; extern bool DISABLEFIRSTUSEFLAG;
extern bool OGRACINGSCORES;
void init(); void init();
} }