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https://github.com/OpenFusionProject/OpenFusion.git
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Compare commits
3 Commits
1.5
...
e88ef52d12
| Author | SHA1 | Date | |
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e88ef52d12 | ||
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30b2f4eb36 | ||
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f4b36b8f73 |
@@ -1 +0,0 @@
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version.h
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||||||
4
.github/workflows/check-builds.yaml
vendored
4
.github/workflows/check-builds.yaml
vendored
@@ -53,7 +53,7 @@ jobs:
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|||||||
- name: Upload build artifact
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- name: Upload build artifact
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||||||
uses: actions/upload-artifact@v2
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uses: actions/upload-artifact@v2
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||||||
with:
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with:
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name: 'ubuntu22_04-bin-x64-${{ env.SHORT_SHA }}'
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name: 'ubuntu20_04-bin-x64-${{ env.SHORT_SHA }}'
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||||||
path: bin
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path: bin
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||||||
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||||||
windows-build:
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windows-build:
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||||||
@@ -112,7 +112,7 @@ jobs:
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|||||||
|
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||||||
copy-artifacts:
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copy-artifacts:
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if: github.event_name != 'pull_request' && github.ref == 'refs/heads/master'
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if: github.event_name != 'pull_request' && github.ref == 'refs/heads/master'
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runs-on: ubuntu-22.04
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runs-on: ubuntu-latest
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needs: [windows-build, ubuntu-build]
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needs: [windows-build, ubuntu-build]
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env:
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env:
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BOT_SSH_KEY: ${{ secrets.BOT_SSH_KEY }}
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BOT_SSH_KEY: ${{ secrets.BOT_SSH_KEY }}
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|||||||
@@ -13,13 +13,13 @@ OpenFusion is a reverse-engineered server for FusionFall. It primarily targets v
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|||||||
|
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||||||
### Getting Started
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### Getting Started
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||||||
#### Method A: Installer (Easiest)
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#### Method A: Installer (Easiest)
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||||||
1. Download the client installer by clicking [here](https://github.com/OpenFusionProject/OpenFusion/releases/download/1.5/OpenFusionClient-1.5-Installer.exe) - choose to run the file.
|
1. Download the client installer by clicking [here](https://github.com/OpenFusionProject/OpenFusion/releases/download/1.4/OpenFusionClient-1.4-Installer.exe) - choose to run the file.
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2. After a few moments, the client should open: you will be given a choice between two public servers by default. Select the one you wish to play and click connect.
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2. After a few moments, the client should open: you will be given a choice between two public servers by default. Select the one you wish to play and click connect.
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3. To create an account, simply enter the details you wish to use at the login screen then click Log In. Do *not* click register, as this will just lead to a blank screen.
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3. To create an account, simply enter the details you wish to use at the login screen then click Log In. Do *not* click register, as this will just lead to a blank screen.
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4. Make a new character, and enjoy the game! Your progress will be saved automatically, and you can resume playing by entering the login details you used in step 3.
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4. Make a new character, and enjoy the game! Your progress will be saved automatically, and you can resume playing by entering the login details you used in step 3.
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#### Method B: Standalone .zip file
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#### Method B: Standalone .zip file
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1. Download the client from [here](https://github.com/OpenFusionProject/OpenFusion/releases/download/1.5/OpenFusionClient-1.5.zip).
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1. Download the client from [here](https://github.com/OpenFusionProject/OpenFusion/releases/download/1.4/OpenFusionClient-1.4.zip).
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2. Extract it to a folder of your choice. Note: if you are upgrading from an older version, it is preferable to start with a fresh folder rather than overwriting a previous install.
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2. Extract it to a folder of your choice. Note: if you are upgrading from an older version, it is preferable to start with a fresh folder rather than overwriting a previous install.
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3. Run OpenFusionClient.exe - you will be given a choice between two public servers by default. Select the one you wish to play and click connect.
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3. Run OpenFusionClient.exe - you will be given a choice between two public servers by default. Select the one you wish to play and click connect.
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4. To create an account, simply enter the details you wish to use at the login screen then click Log In. Do *not* click register, as this will just lead to a blank screen.
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4. To create an account, simply enter the details you wish to use at the login screen then click Log In. Do *not* click register, as this will just lead to a blank screen.
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@@ -29,7 +29,7 @@ Instructions for getting the client to run on Linux through Wine can be found [h
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### Hosting a server
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### Hosting a server
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1. Grab `OpenFusionServer-1.5-original.zip` or `OpenFusionServer-1.5-academy.zip` from [here](https://github.com/OpenFusionProject/OpenFusion/releases/tag/1.5).
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1. Grab `OpenFusionServer-1.4-original.zip` or `OpenFusionServer-1.4-academy.zip` from [here](https://github.com/OpenFusionProject/OpenFusion/releases/tag/1.4).
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2. Extract it to a folder of your choice, then run `winfusion.exe` (Windows) or `fusion` (Linux) to start the server.
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2. Extract it to a folder of your choice, then run `winfusion.exe` (Windows) or `fusion` (Linux) to start the server.
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3. Add a new server to the client's list:
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3. Add a new server to the client's list:
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1. For Description, enter anything you want. This is what will show up in the server list.
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1. For Description, enter anything you want. This is what will show up in the server list.
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@@ -51,6 +51,11 @@ motd=Welcome to OpenFusion!
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# and pre-Academy builds must *not* contain it.
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# and pre-Academy builds must *not* contain it.
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#enabledpatches=1013
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#enabledpatches=1013
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# Use Original FusionFall's racing score and reward calculation?
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# Set false to use Retro's calculation, make sure you have the correct
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# patch(es) loaded.
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#ogracingscores=true
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# xdt json filename
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# xdt json filename
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#xdtdata=xdt.json
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#xdtdata=xdt.json
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# NPC json filename
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# NPC json filename
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@@ -69,41 +69,31 @@ static void setValuePlayer(CNSocket* sock, CNPacketData* data) {
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// Handle serverside value-changes
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// Handle serverside value-changes
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switch (setData->iSetValueType) {
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switch (setData->iSetValueType) {
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case CN_GM_SET_VALUE_TYPE__HP:
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case 1:
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response.iSetValue = plr->HP = setData->iSetValue;
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plr->HP = setData->iSetValue;
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break;
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break;
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case CN_GM_SET_VALUE_TYPE__WEAPON_BATTERY :
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case 2:
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plr->batteryW = setData->iSetValue;
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plr->batteryW = setData->iSetValue;
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// caps
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// caps
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if (plr->batteryW > 9999)
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if (plr->batteryW > 9999)
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plr->batteryW = 9999;
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plr->batteryW = 9999;
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response.iSetValue = plr->batteryW;
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break;
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break;
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case CN_GM_SET_VALUE_TYPE__NANO_BATTERY:
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case 3:
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plr->batteryN = setData->iSetValue;
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plr->batteryN = setData->iSetValue;
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// caps
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// caps
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if (plr->batteryN > 9999)
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if (plr->batteryN > 9999)
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plr->batteryN = 9999;
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plr->batteryN = 9999;
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response.iSetValue = plr->batteryN;
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break;
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break;
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case CN_GM_SET_VALUE_TYPE__FUSION_MATTER:
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case 4:
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Missions::updateFusionMatter(sock, setData->iSetValue - plr->fusionmatter);
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Missions::updateFusionMatter(sock, setData->iSetValue - plr->fusionmatter);
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response.iSetValue = plr->fusionmatter;
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break;
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break;
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case CN_GM_SET_VALUE_TYPE__CANDY:
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case 5:
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response.iSetValue = plr->money = setData->iSetValue;
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plr->money = setData->iSetValue;
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break;
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case CN_GM_SET_VALUE_TYPE__SPEED:
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case CN_GM_SET_VALUE_TYPE__JUMP:
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response.iSetValue = setData->iSetValue;
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break;
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break;
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}
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}
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|
|
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response.iPC_ID = setData->iPC_ID;
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response.iPC_ID = setData->iPC_ID;
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response.iSetValue = setData->iSetValue;
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response.iSetValueType = setData->iSetValueType;
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response.iSetValueType = setData->iSetValueType;
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sock->sendPacket(response, P_FE2CL_GM_REP_PC_SET_VALUE);
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sock->sendPacket(response, P_FE2CL_GM_REP_PC_SET_VALUE);
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@@ -358,19 +358,23 @@ static void npcRotateCommand(std::string full, std::vector<std::string>& args, C
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int angle = (plr->angle + 180) % 360;
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int angle = (plr->angle + 180) % 360;
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NPCManager::updateNPCPosition(npc->appearanceData.iNPC_ID, npc->x, npc->y, npc->z, npc->instanceID, angle);
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NPCManager::updateNPCPosition(npc->appearanceData.iNPC_ID, npc->x, npc->y, npc->z, npc->instanceID, angle);
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bool isGruntworkNpc = true;
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// if it's a gruntwork NPC, rotate in-place
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if (TableData::RunningMobs.find(npc->appearanceData.iNPC_ID) != TableData::RunningMobs.end()) {
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NPCManager::updateNPCPosition(npc->appearanceData.iNPC_ID, npc->x, npc->y, npc->z, npc->instanceID, angle);
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// add a rotation entry to the gruntwork file, unless it's already a gruntwork NPC
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Chat::sendServerMessage(sock, "[NPCR] Successfully set angle to " + std::to_string(angle) + " for gruntwork NPC "
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if (TableData::RunningMobs.find(npc->appearanceData.iNPC_ID) == TableData::RunningMobs.end()) {
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+ std::to_string(npc->appearanceData.iNPC_ID));
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} else {
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TableData::RunningNPCRotations[npc->appearanceData.iNPC_ID] = angle;
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TableData::RunningNPCRotations[npc->appearanceData.iNPC_ID] = angle;
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isGruntworkNpc = false;
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Chat::sendServerMessage(sock, "[NPCR] Successfully set angle to " + std::to_string(angle) + " for NPC "
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+ std::to_string(npc->appearanceData.iNPC_ID));
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}
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}
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Chat::sendServerMessage(sock, "[NPCR] Successfully set angle to " + std::to_string(angle) +
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// update rotation clientside
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" for " + (isGruntworkNpc ? "gruntwork " : "") + "NPC " + std::to_string(npc->appearanceData.iNPC_ID));
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INITSTRUCT(sP_FE2CL_NPC_ENTER, pkt);
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pkt.NPCAppearanceData = npc->appearanceData;
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// update rotation clientside by refreshing the player's chunks (same as the /refresh command)
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sock->sendPacket(pkt, P_FE2CL_NPC_ENTER);
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PlayerManager::updatePlayerPositionForWarp(sock, plr->x, plr->y, plr->z, plr->instanceID);
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}
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}
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|
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static void refreshCommand(std::string full, std::vector<std::string>& args, CNSocket* sock) {
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static void refreshCommand(std::string full, std::vector<std::string>& args, CNSocket* sock) {
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|||||||
@@ -64,7 +64,7 @@ static void racingCancel(CNSocket* sock, CNPacketData* data) {
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INITSTRUCT(sP_FE2CL_REP_EP_RACE_CANCEL_SUCC, resp);
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INITSTRUCT(sP_FE2CL_REP_EP_RACE_CANCEL_SUCC, resp);
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sock->sendPacket(resp, P_FE2CL_REP_EP_RACE_CANCEL_SUCC);
|
sock->sendPacket(resp, P_FE2CL_REP_EP_RACE_CANCEL_SUCC);
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* This request packet is used for both cancelling the race via the
|
* This request packet is used for both cancelling the race via the
|
||||||
* NPC at the start, *and* failing the race by running out of time.
|
* NPC at the start, *and* failing the race by running out of time.
|
||||||
* If the latter is to happen, the client disables movement until it
|
* If the latter is to happen, the client disables movement until it
|
||||||
@@ -97,31 +97,43 @@ static void racingEnd(CNSocket* sock, CNPacketData* data) {
|
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if (EPData.find(mapNum) == EPData.end() || EPData[mapNum].EPID == 0)
|
if (EPData.find(mapNum) == EPData.end() || EPData[mapNum].EPID == 0)
|
||||||
return; // IZ not found
|
return; // IZ not found
|
||||||
|
|
||||||
uint64_t now = getTime() / 1000;
|
EPInfo& epInfo = EPData[mapNum];
|
||||||
|
EPRace& epRace = EPRaces[sock];
|
||||||
|
|
||||||
int timeDiff = now - EPRaces[sock].startTime;
|
uint64_t now = getTime() / 1000;
|
||||||
int score = 500 * EPRaces[sock].collectedRings.size() - 10 * timeDiff;
|
int timeDiff = now - epRace.startTime;
|
||||||
if (score < 0) score = 0; // lol
|
int podsCollected = epRace.collectedRings.size();
|
||||||
int fm = score * plr->level * (1.0f / 36) * 0.3f;
|
int score = 0, fm = 0;
|
||||||
|
|
||||||
|
if (settings::OGRACINGSCORES) {
|
||||||
|
score = std::min(epInfo.maxScore, (int)std::exp(
|
||||||
|
(epInfo.podFactor * podsCollected) / epInfo.maxPods
|
||||||
|
- (epInfo.timeFactor * timeDiff) / epInfo.maxTime
|
||||||
|
+ epInfo.scaleFactor));
|
||||||
|
fm = (1.0 + std::exp(epInfo.scaleFactor - 1.0) * epInfo.podFactor * podsCollected) / epInfo.maxPods;
|
||||||
|
} else {
|
||||||
|
score = std::max(0, 500 * podsCollected - 10 * timeDiff);
|
||||||
|
fm = score * plr->level * (1.0f / 36) * 0.3f;
|
||||||
|
}
|
||||||
|
|
||||||
// we submit the ranking first...
|
// we submit the ranking first...
|
||||||
Database::RaceRanking postRanking = {};
|
Database::RaceRanking postRanking = {};
|
||||||
postRanking.EPID = EPData[mapNum].EPID;
|
postRanking.EPID = epInfo.EPID;
|
||||||
postRanking.PlayerID = plr->iID;
|
postRanking.PlayerID = plr->iID;
|
||||||
postRanking.RingCount = EPRaces[sock].collectedRings.size();
|
postRanking.RingCount = podsCollected;
|
||||||
postRanking.Score = score;
|
postRanking.Score = score;
|
||||||
postRanking.Time = timeDiff;
|
postRanking.Time = timeDiff;
|
||||||
postRanking.Timestamp = getTimestamp();
|
postRanking.Timestamp = getTimestamp();
|
||||||
Database::postRaceRanking(postRanking);
|
Database::postRaceRanking(postRanking);
|
||||||
|
|
||||||
// ...then we get the top ranking, which may or may not be what we just submitted
|
// ...then we get the top ranking, which may or may not be what we just submitted
|
||||||
Database::RaceRanking topRankingPlayer = Database::getTopRaceRanking(EPData[mapNum].EPID, plr->iID);
|
Database::RaceRanking topRankingPlayer = Database::getTopRaceRanking(epInfo.EPID, plr->iID);
|
||||||
|
|
||||||
INITSTRUCT(sP_FE2CL_REP_EP_RACE_END_SUCC, resp);
|
INITSTRUCT(sP_FE2CL_REP_EP_RACE_END_SUCC, resp);
|
||||||
|
|
||||||
// get rank scores and rewards
|
// get rank scores and rewards
|
||||||
std::vector<int>* rankScores = &EPRewards[EPData[mapNum].EPID].first;
|
std::vector<int>* rankScores = &EPRewards[epInfo.EPID].first;
|
||||||
std::vector<int>* rankRewards = &EPRewards[EPData[mapNum].EPID].second;
|
std::vector<int>* rankRewards = &EPRewards[epInfo.EPID].second;
|
||||||
|
|
||||||
// top ranking
|
// top ranking
|
||||||
int topRank = 0;
|
int topRank = 0;
|
||||||
|
|||||||
@@ -5,7 +5,11 @@
|
|||||||
#include "servers/CNShardServer.hpp"
|
#include "servers/CNShardServer.hpp"
|
||||||
|
|
||||||
struct EPInfo {
|
struct EPInfo {
|
||||||
int zoneX, zoneY, EPID, maxScore, maxTime;
|
// available through XDT (maxScore may be updated by drops)
|
||||||
|
int zoneX, zoneY, EPID, maxScore;
|
||||||
|
// (maybe) available through drops
|
||||||
|
int maxTime = 0, maxPods = 0;
|
||||||
|
double scaleFactor = 0.0, podFactor = 0.0, timeFactor = 0.0;
|
||||||
};
|
};
|
||||||
|
|
||||||
struct EPRace {
|
struct EPRace {
|
||||||
|
|||||||
@@ -363,7 +363,7 @@ static void loadPaths(json& pathData, int32_t* nextId) {
|
|||||||
Transport::NPCPaths.push_back(pathTemplate);
|
Transport::NPCPaths.push_back(pathTemplate);
|
||||||
}
|
}
|
||||||
std::cout << "[INFO] Loaded " << Transport::NPCPaths.size() << " NPC paths" << std::endl;
|
std::cout << "[INFO] Loaded " << Transport::NPCPaths.size() << " NPC paths" << std::endl;
|
||||||
|
|
||||||
}
|
}
|
||||||
catch (const std::exception& err) {
|
catch (const std::exception& err) {
|
||||||
std::cerr << "[FATAL] Malformed paths.json file! Reason:" << err.what() << std::endl;
|
std::cerr << "[FATAL] Malformed paths.json file! Reason:" << err.what() << std::endl;
|
||||||
@@ -572,8 +572,19 @@ static void loadDrops(json& dropData) {
|
|||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
EPInfo& epInfo = Racing::EPData[EPMap];
|
||||||
|
|
||||||
// time limit isn't stored in the XDT, so we include it in the reward table instead
|
// time limit isn't stored in the XDT, so we include it in the reward table instead
|
||||||
Racing::EPData[EPMap].maxTime = race["TimeLimit"];
|
epInfo.maxTime = (int)race["TimeLimit"];
|
||||||
|
|
||||||
|
// the following has to be present based on the score calculation method
|
||||||
|
if (settings::OGRACINGSCORES) {
|
||||||
|
epInfo.maxScore = (int)race["ScoreCap"];
|
||||||
|
epInfo.maxPods = (int)race["TotalPods"];
|
||||||
|
epInfo.scaleFactor = (double)race["ScaleFactor"];
|
||||||
|
epInfo.podFactor = (double)race["PodFactor"];
|
||||||
|
epInfo.timeFactor = (double)race["TimeFactor"];
|
||||||
|
}
|
||||||
|
|
||||||
// score cutoffs
|
// score cutoffs
|
||||||
std::vector<int> rankScores;
|
std::vector<int> rankScores;
|
||||||
@@ -674,7 +685,7 @@ static void loadEggs(json& eggData, int32_t* nextId) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* Load gruntwork output, if it exists
|
* Load gruntwork output, if it exists
|
||||||
*/
|
*/
|
||||||
static void loadGruntworkPre(json& gruntwork, int32_t* nextId) {
|
static void loadGruntworkPre(json& gruntwork, int32_t* nextId) {
|
||||||
@@ -1349,7 +1360,7 @@ void TableData::flush() {
|
|||||||
targetIDs.push_back(tID);
|
targetIDs.push_back(tID);
|
||||||
for (int32_t tType : path.targetTypes)
|
for (int32_t tType : path.targetTypes)
|
||||||
targetTypes.push_back(tType);
|
targetTypes.push_back(tType);
|
||||||
|
|
||||||
pathObj["iBaseSpeed"] = path.speed;
|
pathObj["iBaseSpeed"] = path.speed;
|
||||||
pathObj["iTaskID"] = path.escortTaskID;
|
pathObj["iTaskID"] = path.escortTaskID;
|
||||||
pathObj["bRelative"] = path.isRelative;
|
pathObj["bRelative"] = path.isRelative;
|
||||||
|
|||||||
@@ -66,6 +66,9 @@ int settings::MONITORINTERVAL = 5000;
|
|||||||
// event mode settings
|
// event mode settings
|
||||||
int settings::EVENTMODE = 0;
|
int settings::EVENTMODE = 0;
|
||||||
|
|
||||||
|
// racing score mode
|
||||||
|
bool settings::OGRACINGSCORES = true;
|
||||||
|
|
||||||
void settings::init() {
|
void settings::init() {
|
||||||
INIReader reader("config.ini");
|
INIReader reader("config.ini");
|
||||||
|
|
||||||
@@ -110,6 +113,7 @@ void settings::init() {
|
|||||||
EVENTMODE = reader.GetInteger("shard", "eventmode", EVENTMODE);
|
EVENTMODE = reader.GetInteger("shard", "eventmode", EVENTMODE);
|
||||||
DISABLEFIRSTUSEFLAG = reader.GetBoolean("shard", "disablefirstuseflag", DISABLEFIRSTUSEFLAG);
|
DISABLEFIRSTUSEFLAG = reader.GetBoolean("shard", "disablefirstuseflag", DISABLEFIRSTUSEFLAG);
|
||||||
ANTICHEAT = reader.GetBoolean("shard", "anticheat", ANTICHEAT);
|
ANTICHEAT = reader.GetBoolean("shard", "anticheat", ANTICHEAT);
|
||||||
|
OGRACINGSCORES = reader.GetBoolean("shard", "ogracingscores", OGRACINGSCORES);
|
||||||
MONITORENABLED = reader.GetBoolean("monitor", "enabled", MONITORENABLED);
|
MONITORENABLED = reader.GetBoolean("monitor", "enabled", MONITORENABLED);
|
||||||
MONITORPORT = reader.GetInteger("monitor", "port", MONITORPORT);
|
MONITORPORT = reader.GetInteger("monitor", "port", MONITORPORT);
|
||||||
MONITORINTERVAL = reader.GetInteger("monitor", "interval", MONITORINTERVAL);
|
MONITORINTERVAL = reader.GetInteger("monitor", "interval", MONITORINTERVAL);
|
||||||
|
|||||||
@@ -36,6 +36,7 @@ namespace settings {
|
|||||||
extern int MONITORPORT;
|
extern int MONITORPORT;
|
||||||
extern int MONITORINTERVAL;
|
extern int MONITORINTERVAL;
|
||||||
extern bool DISABLEFIRSTUSEFLAG;
|
extern bool DISABLEFIRSTUSEFLAG;
|
||||||
|
extern bool OGRACINGSCORES;
|
||||||
|
|
||||||
void init();
|
void init();
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user