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3
.github/workflows/push-docker-image.yml
vendored
3
.github/workflows/push-docker-image.yml
vendored
@ -3,6 +3,7 @@ name: Push Docker Image
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on:
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release:
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types: [published]
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workflow_dispatch:
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jobs:
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push-docker-image:
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@ -28,6 +29,8 @@ jobs:
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with:
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password: ${{ secrets.DOCKERHUB_TOKEN }}
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username: ${{ secrets.DOCKERHUB_USERNAME }}
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- name: Set up QEMU
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uses: docker/setup-qemu-action@v3
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- name: Build and push the Docker image
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uses: docker/build-push-action@v5
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with:
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15
README.md
15
README.md
@ -1,13 +1,14 @@
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<p align="center"><img width="640" src="res/openfusion-hero.png" alt=""></p>
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<p align="center"><img width="640" src="res/openfusion-hero.png" alt="OpenFusion Logo"></p>
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<p align="center">
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<a href="https://github.com/OpenFusionProject/OpenFusion/releases/latest"><img src="https://img.shields.io/github/v/release/OpenFusionProject/OpenFusion" alt="Current Release"></a>
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<a href="https://github.com/OpenFusionProject/OpenFusion/actions/workflows/check-builds.yaml"><img src="https://github.com/OpenFusionProject/OpenFusion/actions/workflows/check-builds.yaml/badge.svg" alt="Workflow"></a>
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<a href="https://hub.docker.com/repository/docker/openfusion/openfusion/"><img src="https://badgen.net/docker/pulls/openfusion/openfusion?icon=docker&label=pulls"></a>
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<a href="https://discord.gg/DYavckB"><img src="https://img.shields.io/badge/chat-on%20discord-7289da.svg?logo=discord" alt="Discord"></a>
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<a href="https://github.com/OpenFusionProject/OpenFusion/blob/master/LICENSE.md"><img src="https://img.shields.io/github/license/OpenFusionProject/OpenFusion" alt="License"></a>
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</p>
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OpenFusion is a reverse-engineered server for FusionFall. It primarily targets versions `beta-20100104` and `beta-20111013` of the original game, with [limited support](https://github.com/OpenFusionProject/OpenFusion/wiki/FusionFall-Version-Support) for others.
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OpenFusion is a reverse-engineered server for FusionFall. It primarily targets versions `beta-20100104` and `beta-20111013` of the original game, with [limited support](https://openfusion.dev/docs/reference/fusionfall-version-support/) for others.
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## Usage
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@ -25,7 +26,7 @@ OpenFusion is a reverse-engineered server for FusionFall. It primarily targets v
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4. To create an account, simply enter the details you wish to use at the login screen then click Log In. Do *not* click register, as this will just lead to a blank screen.
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5. Make a new character, and enjoy the game! Your progress will be saved automatically, and you can resume playing by entering the login details you used in step 4.
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Instructions for getting the client to run on Linux through Wine can be found [here](https://github.com/OpenFusionProject/OpenFusion/wiki/Running-the-game-client-on-Linux).
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Instructions for getting the client to run on Linux through Wine can be found [here](https://openfusion.dev/docs/guides/running-on-linux/).
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### Hosting a server
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1. Grab `OpenFusionServer-1.6-Original.zip` or `OpenFusionServer-1.6-Academy.zip` from [here](https://github.com/OpenFusionProject/OpenFusion/releases/tag/1.6).
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@ -79,17 +80,17 @@ This just works if you're all under the same LAN, but if you want to play over t
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## Compiling
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OpenFusion has one external dependency: SQLite. The oldest compatible version is `3.33.0`. You can install it on Windows using `vcpkg`, and on Unix/Linux using your distribution's package manager. For a more indepth guide on how to set up vcpkg, [read this guide on the wiki](https://github.com/OpenFusionProject/OpenFusion/wiki/Installing-SQLite-on-Windows-using-vcpkg).
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OpenFusion has one external dependency: SQLite. The oldest compatible version is `3.33.0`. You can install it on Windows using `vcpkg`, and on Unix/Linux using your distribution's package manager. For a more indepth guide on how to set up vcpkg, [read this guide](https://openfusion.dev/docs/development/installing-sqlite-on-windows-using-vcpkg/).
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You have two choices for compiling OpenFusion: the included Makefile and the included CMakeLists file.
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### Makefile
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A detailed compilation guide is available for Windows users in the wiki [using MinGW-w64 and MSYS2](https://github.com/OpenFusionProject/OpenFusion/wiki/Compilation-on-Windows). Otherwise, to compile it for the current platform you're on, just run `make` with the correct build tools installed (currently make and clang).
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A detailed compilation guide is available for Windows users on the website [using MinGW-w64 and MSYS2](https://openfusion.dev/docs/development/compilation-on-windows-msys2-mingw/). Otherwise, to compile it for the current platform you're on, just run `make` with the correct build tools installed (currently make and clang).
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### CMake
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A detailed guide is available [on the wiki](https://github.com/OpenFusionProject/OpenFusion/wiki/Compilation-with-CMake-or-Visual-Studio) for people using regular old CMake or the version of CMake that comes with Visual Studio. tl;dr: `cmake -B build`
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A detailed guide is available [in our documentation](https://openfusion.dev/docs/development/compilation-with-cmake-or-visual-studio/) for people using regular old CMake or the version of CMake that comes with Visual Studio. TL;DR: `cmake -B build`
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## Contributing
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@ -107,4 +108,4 @@ Meanwhile the Academy server is more meant for legitimate playthroughs (default
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When hosting a local server, you will have access to all commands by default (account level 1).
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For a list of available commands, see [this wiki page](https://github.com/OpenFusionProject/OpenFusion/wiki/Ingame-Command-list).
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For a list of available commands, see [this page](https://openfusion.dev/docs/reference/ingame-command-list/).
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@ -368,7 +368,6 @@ void Abilities::useNPCSkill(EntityRef npc, int skillID, std::vector<ICombatant*>
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SkillData* skill = &SkillTable[skillID];
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std::vector<SkillResult> results = handleSkill(skill, 0, src, affected);
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if(results.empty()) return; // no effect; no need for confirmation packets
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// lazy validation since skill results might be different sizes
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if (!validOutVarPacket(sizeof(sP_FE2CL_NPC_SKILL_HIT), results.size(), MAX_SKILLRESULT_SIZE)) {
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@ -54,7 +54,7 @@
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BPF_STMT(BPF_RET+BPF_K, SECCOMP_RET_ERRNO|(_errno))
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#define KILL_PROCESS \
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BPF_STMT(BPF_RET+BPF_K, SECCOMP_RET_KILL_PROCESS)
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BPF_STMT(BPF_RET+BPF_K, SECCOMP_RET_TRAP)
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/*
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* Macros adapted from openssh's sandbox-seccomp-filter.c
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@ -302,6 +302,18 @@ int seccomp(unsigned int operation, unsigned int flags, void *args) {
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return syscall(__NR_seccomp, operation, flags, args);
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}
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void sig_sys_handler(int signo, siginfo_t *info, void *context)
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{
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// report the unhandled syscall
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std::cout << "[FATAL] Unhandled syscall: " << info->si_syscall << std::endl;
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std::cout << "If you're unsure why this is happening, please read https://openfusion.dev/docs/development/the-sandbox/" << std::endl
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<< "for more information and possibly open an issue at https://github.com/OpenFusionProject/OpenFusion/issues to report"
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<< " needed changes in our seccomp filter." << std::endl;
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exit(1);
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}
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void sandbox_start() {
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if (!settings::SANDBOX) {
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std::cout << "[WARN] Running without a sandbox" << std::endl;
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@ -310,6 +322,15 @@ void sandbox_start() {
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std::cout << "[INFO] Starting seccomp-bpf sandbox..." << std::endl;
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// we listen to SIGSYS to report unhandled syscalls
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struct sigaction sa = {};
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sa.sa_flags = SA_SIGINFO;
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sa.sa_sigaction = sig_sys_handler;
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if (sigaction(SIGSYS, &sa, NULL) < 0) {
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perror("sigaction");
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exit(1);
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}
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if (prctl(PR_SET_NO_NEW_PRIVS, 1, 0, 0, 0) < 0) {
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perror("prctl");
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exit(1);
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