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No commits in common. "052196d1cd5d728b64b1e81432d519ebc560bf5f" and "36e0667ed287ba52f858fff7bf1a741bb23ae6de" have entirely different histories.

8 changed files with 26 additions and 71 deletions

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@ -1,7 +1,6 @@
#include "Chat.hpp"
#include "servers/CNShardServer.hpp"
#include "servers/Monitor.hpp"
#include "Player.hpp"
#include "PlayerManager.hpp"
@ -9,6 +8,8 @@
#include <assert.h>
std::vector<std::string> Chat::dump;
using namespace Chat;
static void chatHandler(CNSocket* sock, CNPacketData* data) {
@ -27,7 +28,7 @@ static void chatHandler(CNSocket* sock, CNPacketData* data) {
std::string logLine = "[FreeChat] " + PlayerManager::getPlayerName(plr, true) + ": " + fullChat;
std::cout << logLine << std::endl;
Monitor::chats.push_back(logLine);
dump.push_back(logLine);
// send to client
INITSTRUCT(sP_FE2CL_REP_SEND_FREECHAT_MESSAGE_SUCC, resp);
@ -50,7 +51,7 @@ static void menuChatHandler(CNSocket* sock, CNPacketData* data) {
std::string logLine = "[MenuChat] " + PlayerManager::getPlayerName(plr, true) + ": " + fullChat;
std::cout << logLine << std::endl;
Monitor::chats.push_back(logLine);
dump.push_back(logLine);
// send to client
INITSTRUCT(sP_FE2CL_REP_SEND_MENUCHAT_MESSAGE_SUCC, resp);
@ -102,14 +103,14 @@ static void announcementHandler(CNSocket* sock, CNPacketData* data) {
memcpy(msg.szAnnounceMsg, announcement->szAnnounceMsg, sizeof(msg.szAnnounceMsg));
std::map<CNSocket*, Player*>::iterator it;
// This value is completely arbitrary, but these make the most sense when you consider the architecture of the game
switch (announcement->iAreaType) {
case 0: // area (all players in viewable chunks)
sock->sendPacket(msg, P_FE2CL_GM_REP_PC_ANNOUNCE);
PlayerManager::sendToViewable(sock, msg, P_FE2CL_GM_REP_PC_ANNOUNCE);
break;
case 1: // channel
case 2: // shard
case 1: // shard
case 2: // world
break; // not applicable to OpenFusion
case 3: // global (all players)
for (it = PlayerManager::players.begin(); it != PlayerManager::players.end(); it++) {
CNSocket* allSock = it->first;
@ -119,12 +120,9 @@ static void announcementHandler(CNSocket* sock, CNPacketData* data) {
break;
}
std::string logLine = std::to_string(announcement->iAreaType) + " "
+ std::to_string(announcement->iAnnounceType) + " "
+ std::to_string(announcement->iDuringTime) + " "
+ PlayerManager::getPlayerName(plr, false) + ": " + AUTOU16TOU8(msg.szAnnounceMsg);
std::cout << "Broadcast " << logLine << std::endl;
Monitor::bcasts.push_back(logLine);
std::string logLine = "[Bcast " + std::to_string(announcement->iAreaType) + "] " + PlayerManager::getPlayerName(plr, false) + ": " + AUTOU16TOU8(msg.szAnnounceMsg);
std::cout << logLine << std::endl;
dump.push_back("**" + logLine + "**");
}
// Buddy freechatting
@ -157,7 +155,7 @@ static void buddyChatHandler(CNSocket* sock, CNPacketData* data) {
std::string logLine = "[BuddyChat] " + PlayerManager::getPlayerName(plr) + " (to " + PlayerManager::getPlayerName(otherPlr) + "): " + fullChat;
std::cout << logLine << std::endl;
Monitor::chats.push_back(logLine);
dump.push_back(logLine);
U8toU16(fullChat, (char16_t*)&resp.szFreeChat, sizeof(resp.szFreeChat));
@ -187,7 +185,7 @@ static void buddyMenuChatHandler(CNSocket* sock, CNPacketData* data) {
std::string logLine = "[BuddyMenuChat] " + PlayerManager::getPlayerName(plr) + " (to " + PlayerManager::getPlayerName(otherPlr) + "): " + fullChat;
std::cout << logLine << std::endl;
Monitor::chats.push_back(logLine);
dump.push_back(logLine);
U8toU16(fullChat, (char16_t*)&resp.szFreeChat, sizeof(resp.szFreeChat));
@ -220,7 +218,7 @@ static void tradeChatHandler(CNSocket* sock, CNPacketData* data) {
std::string logLine = "[TradeChat] " + PlayerManager::getPlayerName(plr) + " (to " + PlayerManager::getPlayerName(otherPlr) + "): " + fullChat;
std::cout << logLine << std::endl;
Monitor::chats.push_back(logLine);
dump.push_back(logLine);
resp.iEmoteCode = pacdat->iEmoteCode;
sock->sendPacket(resp, P_FE2CL_REP_PC_TRADE_EMOTES_CHAT);
@ -243,7 +241,7 @@ static void groupChatHandler(CNSocket* sock, CNPacketData* data) {
std::string logLine = "[GroupChat] " + PlayerManager::getPlayerName(plr, true) + ": " + fullChat;
std::cout << logLine << std::endl;
Monitor::chats.push_back(logLine);
dump.push_back(logLine);
// send to client
INITSTRUCT(sP_FE2CL_REP_SEND_ALL_GROUP_FREECHAT_MESSAGE_SUCC, resp);
@ -266,7 +264,7 @@ static void groupMenuChatHandler(CNSocket* sock, CNPacketData* data) {
std::string logLine = "[GroupMenuChat] " + PlayerManager::getPlayerName(plr, true) + ": " + fullChat;
std::cout << logLine << std::endl;
Monitor::chats.push_back(logLine);
dump.push_back(logLine);
// send to client
INITSTRUCT(sP_FE2CL_REP_SEND_ALL_GROUP_MENUCHAT_MESSAGE_SUCC, resp);

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@ -8,6 +8,7 @@
#include <vector>
namespace Chat {
extern std::vector<std::string> dump;
void init();
void sendServerMessage(CNSocket* sock, std::string msg); // uses MOTD

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@ -3,7 +3,6 @@
#include "core/Core.hpp"
#include "db/Database.hpp"
#include "servers/CNShardServer.hpp"
#include "servers/Monitor.hpp"
#include "PlayerManager.hpp"
#include "Items.hpp"
@ -11,6 +10,8 @@
using namespace Email;
std::vector<std::string> Email::dump;
// New email notification
static void emailUpdateCheck(CNSocket* sock, CNPacketData* data) {
INITSTRUCT(sP_FE2CL_REP_PC_NEW_EMAIL, resp);
@ -323,7 +324,7 @@ static void emailSend(CNSocket* sock, CNPacketData* data) {
std::string logEmail = "[Email] " + PlayerManager::getPlayerName(plr, true) + " (to " + PlayerManager::getPlayerName(&otherPlr, true) + "): <" + email.SubjectLine + ">\n" + email.MsgBody;
std::cout << logEmail << std::endl;
Monitor::emails.push_back(logEmail);
dump.push_back(logEmail);
// notification to recipient if online
CNSocket* recipient = PlayerManager::getSockFromID(pkt->iTo_PCUID);

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@ -4,5 +4,7 @@
#include <string>
namespace Email {
extern std::vector<std::string> dump;
void init();
}

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@ -620,10 +620,6 @@ std::string PlayerManager::getPlayerName(Player *plr, bool id) {
if (plr == nullptr)
return "NOT IN GAME";
if (plr->PCStyle.iNameCheck == 0) {
return "Player " + std::to_string(plr->iID);
}
std::string ret = "";
if (id && plr->accountLevel <= 30)
ret += "(GM) ";

View File

@ -1,5 +1,4 @@
#include "servers/CNLoginServer.hpp"
#include "servers/Monitor.hpp"
#include "core/CNShared.hpp"
#include "db/Database.hpp"
@ -313,16 +312,6 @@ void CNLoginServer::nameSave(CNSocket* sock, CNPacketData* data) {
std::cout << "[WARN] Login Server: Database failed to create new character!" << std::endl;
return invalidCharacter(sock);
}
Player plr;
Database::getPlayer(&plr, (int)resp.iPC_UID);
// fire name check event if needed
if (plr.PCStyle.iNameCheck == 0) {
std::string namereq = std::to_string(resp.iPC_UID) + " " + AUTOU16TOU8(save->szFirstName) + " " + AUTOU16TOU8(save->szLastName);
Monitor::namereqs.push_back(namereq);
}
resp.iSlotNum = save->iSlotNum;
resp.iGender = save->iGender;
@ -338,9 +327,7 @@ void CNLoginServer::nameSave(CNSocket* sock, CNPacketData* data) {
DEBUGLOG(
std::cout << "Login Server: new character created" << std::endl;
std::cout << "\tSlot: " << (int)save->iSlotNum << std::endl;
std::cout << "\tName: " << AUTOU16TOU8(save->szFirstName) << " " << AUTOU16TOU8(save->szLastName);
if (plr.PCStyle.iNameCheck == 0) std::cout << " (pending approval)";
std::cout << std::endl;
std::cout << "\tName: " << AUTOU16TOU8(save->szFirstName) << " " << AUTOU16TOU8(save->szLastName) << std::endl;
)
}

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@ -14,13 +14,6 @@ static std::mutex sockLock; // guards socket list
static std::list<SOCKET> sockets;
static sockaddr_in address;
std::vector<std::string> Monitor::chats;
std::vector<std::string> Monitor::bcasts;
std::vector<std::string> Monitor::emails;
std::vector<std::string> Monitor::namereqs;
using namespace Monitor;
static bool transmit(std::list<SOCKET>::iterator& it, char *buff, int len) {
int n = 0;
int sock = *it;
@ -106,23 +99,15 @@ outer:
}
// chat
for (auto& str : chats) {
for (auto& str : Chat::dump) {
n = std::snprintf(buff, sizeof(buff), "chat %s\n", str.c_str());
if (!transmit(it, buff, n))
goto outer;
}
// announcements
for (auto& str : bcasts) {
n = std::snprintf(buff, sizeof(buff), "bcast %s\n", str.c_str());
if (!transmit(it, buff, n))
goto outer;
}
// emails
for (auto& str : emails) {
for (auto& str : Email::dump) {
n = process_email(buff, str);
if (!transmit(it, buff, n))
@ -132,24 +117,14 @@ outer:
goto outer;
}
// name requests
for (auto& str : namereqs) {
n = std::snprintf(buff, sizeof(buff), "namereq %s\n", str.c_str());
if (!transmit(it, buff, n))
goto outer;
}
if (!transmit(it, (char*)"end\n", 4))
continue;
it++;
}
chats.clear();
bcasts.clear();
emails.clear();
namereqs.clear();
Chat::dump.clear();
Email::dump.clear();
}
bool Monitor::acceptConnection(SOCKET fd, uint16_t revents) {

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@ -3,11 +3,6 @@
#include "core/Core.hpp"
namespace Monitor {
extern std::vector<std::string> chats;
extern std::vector<std::string> bcasts;
extern std::vector<std::string> emails;
extern std::vector<std::string> namereqs;
SOCKET init();
bool acceptConnection(SOCKET, uint16_t);
};