6 Commits

Author SHA1 Message Date
eb8e54c1f0 Do not evaluate timers if the server is shutting down
This should fix issues with segfaults when the server is being
terminated that sometimes occur because things like NPC path traversal
keep running while the process is executing the signal handler.
2022-11-27 22:33:55 +01:00
741bfb675b Revamp CNShared logic
* Use a specialized connection object
* Copy the Player object less frequently
* Use a randomly generated serial key for shard auth
* Refuse invalid shard connection attempts
* Clean up connection metadata when a Player joins the shard
* Prune abandoned connections when they time out
2022-07-24 21:36:03 +02:00
c5dd745aa1 Rename CNSharedData namespace to CNShared to match the filename 2022-07-24 21:36:03 +02:00
998b12617e Reject packets sent before a connection has been fully established 2022-07-24 21:36:03 +02:00
ef7d0148c6 [refactor] Validate all inbound packets before handling them 2021-03-31 21:10:54 +02:00
a55a34e09a [refactor] Move files to core/ and servers/ subdirectories
CNProtocol, CNShared, CNStructs and Defines are now in core/.
CNLoginServer, CNShardServer and Monitor are now in servers/.

core/Core.hpp wraps all the core headers except for CNShared.hpp.

Defines.cpp has been renamed to Packets.cpp, and so has its
corresponding namespace, but not the header file. This is in preparation
for upcoming changes.
2021-03-17 20:16:48 +01:00