Commit Graph

16 Commits

Author SHA1 Message Date
f7571607ba Only send live checks when the connection has been silent for a while.
Also:
* Made the timeout configurable
* Removed the stale randomcharacters config option
* Switched to time_t for time values, even though it doesn't really
matter that much
* Halved the keepAliveTimer frequency
2020-09-16 17:45:53 +02:00
kamilprzyb
3d83f93167 added periodic DB saves, fixed some settings 2020-09-14 01:38:27 +02:00
kamilprzyb
1d9a7139a8 deleteing player deletes inventory and nanos, minor tweaks to settings 2020-09-14 01:38:27 +02:00
eb1ad6bb37 switched to dumped XDT & moved to a submodule 2020-09-09 12:06:22 -05:00
df655dfe29 added mobdata to config 2020-09-07 12:54:40 -05:00
kamilprzyb
11801c1f89 Rewrote DB to use ORM, added all remaining features to LoginServer and refactored it 2020-09-02 00:37:09 +02:00
4178945abe Decoupled player and NPC view distance. 2020-08-26 04:58:17 +02:00
b79bc56b31 Implement NPC spawning.
Protected by a simplified GM system. Either everyone is a GM (local
servers) or nobody is (public servers).
2020-08-25 04:28:42 +02:00
113ce0af07 Load the NPC and warp JSON files according to the config file.
NPC data was being read from the config, but ignored.
2020-08-25 03:45:04 +02:00
e99feb03d5 Add verbosity levels. 2020-08-23 23:09:31 +02:00
651ccba932 Replace ifdef guards with #pragma once
tl;dr this has potentially significant compilation speed benefits.
2020-08-23 19:14:54 +02:00
35c622d8a2 Add support for verbose logging. 2020-08-22 19:39:13 +02:00
f289c72f6f populated NPCManager 2020-08-21 17:14:11 -05:00
JadeShrineMaiden
caaffcbe3d
Item Deletion and extra fixes (#17)
* Deleting Items

* fixes

* fixes 2

* Basic GM login

* Update ItemManager.cpp

Co-authored-by: Raymonf <raymonf@outlook.com>
2020-08-21 15:09:52 -05:00
f2059c9ce1 merged motd and exit patch by dongresource 2020-08-19 12:22:54 -05:00
9d366e3720 inital commit 2020-08-18 15:42:30 -05:00