Commit Graph

9 Commits

Author SHA1 Message Date
gsemaj
7c5b9a8105
[WIP] Rename Entity.type -> Entity.kind 2023-10-08 16:31:53 -04:00
gsemaj
258ff35e20
[WIP] Initial merge of ability namespaces & features 2023-10-08 16:31:53 -04:00
gsemaj
588e941d3c Fix eggs not entering chunks and add update tabledata 2021-04-16 12:30:22 -04:00
9b84d9dc4d [refactor] BaseNPC now uses Entity XYZ fields for handling positions
- fixed many references to Entity.appearanceData.i[XYZ] to use the base Entity XYZ values
- BaseNPC::enterIntoViewOf grabs the position from the base Entity XYZ values
- NPCManager::updateNPCPosition updates the base Entity XYZ values
- MobAI.c/deadStep() also sends it's packet based on the Entity XYZ values
2021-04-13 20:03:51 -05:00
3325397d17 Remove Eggs::Eggs and rearrange Entity members a bit 2021-03-31 22:28:27 +02:00
224ffe05e7 [WIP] Convert most of Chunking to Entity-based system
Player and all NPCs now have a common superclass, with virtual functions
so smooth over shared behavior. EntityRef is a simple class that points
to an arbitrary Entity.

This commit is not yet functional.
2021-03-31 22:28:27 +02:00
7f9cdfc9ae Use direct members instead of pointers for viewableChunks and buyback
We had avoided putting STL containers into Players back when we thought
Players was still POD and needed to remain POD, but it turned out that
neither were the case all along, so there's no need for the indirection.
2021-03-31 21:10:54 +02:00
0f687cc6b3 [refactor] Remove redundant packet size checks
Done with a vim macro, since I didn't want to bother hacking up a
multi-line deletion script in sed or awk (or Python).
2021-03-31 21:10:54 +02:00
610a683804 [refactor] E g g s 2021-03-17 22:28:24 +01:00