3172724596
Implemented the mob kill counter in missions and fixed a bug.
2020-09-11 00:08:26 +02:00
45a33758a5
Account for the size of packet length and ID in validation functions.
2020-09-08 03:06:55 +02:00
a067975f27
Players can now see eachother fight monsters.
2020-08-28 22:22:24 +02:00
72a811d6ab
Implemented guide changing.
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This means the Time Machine works as well.
2020-08-28 22:22:24 +02:00
4df812f996
Implemented crates (dropping and opening).
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Also fixed a bug in vaildOutVarPacket().
2020-08-28 22:22:24 +02:00
67d899efe6
Implemented proper validation of variable-length packets.
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Also changed output buffer in pcAttackNpcs() from dynamically to
statically allocated. This in itself is temporary as I have a better
idea as to how we can allocate buffers with a bit less boilerplate.
2020-08-28 22:18:28 +02:00
64accecc30
Initial implementation of CombatManager.
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Overflow detection must still be implemented.
2020-08-28 22:18:28 +02:00