Commit Graph

11 Commits

Author SHA1 Message Date
5efc8ac089 Switched getTime() to std::chrono on all platforms. 2020-09-16 20:14:00 +02:00
9cc5f3e4d5 Cleaned up comment formatting.
The incantation was: sed -i 's://\([^ ]\):// \1:' src/*.[ch]pp

Lines of code that was commented out were then manually reverted.
2020-09-14 16:07:05 +02:00
ed86bc9160 Assorted cleanups and fixes.
* Clean up spacing/indentation
* Proper enum formatting
* Fix nano dismissal (for real this time)
* Do not copy Player struct when a pointer is right there
* Stop looking after the trade partner has been found
* Make sure we're shifting unsigned values (and 64-bit when they need to be)
* Look for JSONs in tdata/
* Add a dbsaveinterval to the example config.ini, in the login category
2020-09-14 16:07:05 +02:00
kamilprzyb
c7189a5cef added saving missions 2020-09-14 16:07:02 +02:00
5747c24479 [bugfix] Don't set iType on empty item slots.
This confuses ItemManager::findFreeSlot().
2020-09-12 02:25:45 +02:00
52f02168bc Implemented quest item cleanup and fixed a few bugs. 2020-09-11 00:19:21 +02:00
ddb5f782b7 Refactored mission data and implemented quest item mob drops.
Most future missions are now playable.
Quest items aren't being properly cleaned up yet.
2020-09-11 00:19:21 +02:00
3665dc2c93 [WIP] Incremental mission save 2
This commit (and the previous one) exist to document the first approach I
took to storing mission data. It's only here for posterity. This comment
was added while rebasing.
2020-09-11 00:19:19 +02:00
ae654f996c [WIP] Incremental mission save 1
This commit (and the next one) exist to document the first approach I
took to storing mission data. It's only here for posterity. This comment
was added while rebasing.
2020-09-11 00:19:16 +02:00
5b49e71de7 Implemented mission rewards.
Might need to refactor item drops, especially after implementing
task-result quest item drops.
2020-09-11 00:08:26 +02:00
Onii-chan
afbf309c7e
Add player revive, vehicle mount/dismount and more (#33) 2020-08-24 16:04:56 -05:00