Sanity checks + Starting level changes (#31)

* Sanity checks + Starting level changes

- Item movement handler checks to make sure items aren't moved from equipment slot to equipment slot.
- Item give command checks to make sure an out of bounds item is not spawned (Below iType 0 or above iType 8)
- Players now begin at level 36, consequently the item give command does not level you up now.

* Sanity Check

- Prevents out of bounds item movement by comparing it to AINVEN_COUNT.
This commit is contained in:
JadeShrineMaiden
2020-08-24 09:07:51 +01:00
committed by GitHub
parent 55add82843
commit ff5f3966e3
3 changed files with 29 additions and 10 deletions

View File

@@ -187,7 +187,7 @@ void PlayerManager::enterPlayer(CNSocket* sock, CNPacketData* data) {
response.iID = rand();
response.uiSvrTime = getTime();
response.PCLoadData2CL.iUserLevel = 1;
response.PCLoadData2CL.iHP = 1000 * plr.level;
response.PCLoadData2CL.iHP = 3625; //TODO: Check player levelupdata and get this right
response.PCLoadData2CL.iLevel = plr.level;
response.PCLoadData2CL.iMentor = 1;
response.PCLoadData2CL.iMentorCount = 4;