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https://github.com/OpenFusionProject/OpenFusion.git
synced 2025-12-14 09:11:03 +00:00
Remove redundant Mob map
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@@ -150,7 +150,7 @@ static void loadPaths(int* nextId) {
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lastPoint = point;
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}
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// npc paths
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// npc paths (pending refactor)
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nlohmann::json pathDataNPC = pathData["npc"];
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/*
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for (nlohmann::json::iterator npcPath = pathDataNPC.begin(); npcPath != pathDataNPC.end(); npcPath++) {
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@@ -161,19 +161,23 @@ static void loadPaths(int* nextId) {
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// mob paths
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pathDataNPC = pathData["mob"];
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for (nlohmann::json::iterator npcPath = pathDataNPC.begin(); npcPath != pathDataNPC.end(); npcPath++) {
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for (auto& pair : MobAI::Mobs) {
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if (pair.second->appearanceData.iNPCType == npcPath.value()["iNPCType"]) {
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std::cout << "[INFO] Using static path for mob " << pair.second->appearanceData.iNPCType << " with ID " << pair.first << std::endl;
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for (auto& pair : NPCManager::NPCs) {
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if (pair.second->type != EntityType::MOB)
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continue;
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Mob* mob = (Mob*)pair.second;
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if (mob->appearanceData.iNPCType == npcPath.value()["iNPCType"]) {
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std::cout << "[INFO] Using static path for mob " << mob->appearanceData.iNPCType << " with ID " << pair.first << std::endl;
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auto firstPoint = npcPath.value()["points"][0];
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if (firstPoint["iX"] != pair.second->spawnX || firstPoint["iY"] != pair.second->spawnY) {
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if (firstPoint["iX"] != mob->spawnX || firstPoint["iY"] != mob->spawnY) {
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std::cout << "[FATAL] The first point of the route for mob " << pair.first <<
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" (type " << pair.second->appearanceData.iNPCType << ") does not correspond with its spawn point." << std::endl;
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" (type " << mob->appearanceData.iNPCType << ") does not correspond with its spawn point." << std::endl;
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exit(1);
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}
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constructPathNPC(npcPath, pair.first);
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pair.second->staticPath = true;
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mob->staticPath = true;
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break; // only one NPC per path
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}
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}
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@@ -472,8 +476,6 @@ static void loadGruntwork(int32_t *nextId) {
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// re-enable respawning
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((Mob*)npc)->summoned = false;
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MobAI::Mobs[npc->appearanceData.iNPC_ID] = (Mob*)npc;
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} else {
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npc = new BaseNPC(mob["iX"], mob["iY"], mob["iZ"], mob["iAngle"], instanceID, mob["iNPCType"], id);
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}
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@@ -496,7 +498,6 @@ static void loadGruntwork(int32_t *nextId) {
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((Mob*)tmp)->summoned = false;
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NPCManager::NPCs[*nextId] = tmp;
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MobAI::Mobs[*nextId] = (Mob*)NPCManager::NPCs[*nextId];
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NPCManager::updateNPCPosition(*nextId, leader["iX"], leader["iY"], leader["iZ"], instanceID, leader["iAngle"]);
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tmp->groupLeader = *nextId;
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@@ -515,7 +516,6 @@ static void loadGruntwork(int32_t *nextId) {
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((Mob*)tmp)->summoned = false;
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NPCManager::NPCs[*nextId] = tmpFol;
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MobAI::Mobs[*nextId] = (Mob*)NPCManager::NPCs[*nextId];
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NPCManager::updateNPCPosition(*nextId, (int)leader["iX"] + (int)follower["iOffsetX"], (int)leader["iY"] + (int)follower["iOffsetY"], leader["iZ"], instanceID, leader["iAngle"]);
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tmpFol->offsetX = follower.find("iOffsetX") == follower.end() ? 0 : (int)follower["iOffsetX"];
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@@ -806,7 +806,6 @@ void TableData::init() {
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Mob *tmp = new Mob(npc["iX"], npc["iY"], npc["iZ"], npc["iAngle"], instanceID, npc["iNPCType"], td, nextId);
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NPCManager::NPCs[nextId] = tmp;
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MobAI::Mobs[nextId] = (Mob*)NPCManager::NPCs[nextId];
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NPCManager::updateNPCPosition(nextId, npc["iX"], npc["iY"], npc["iZ"], instanceID, npc["iAngle"]);
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nextId++;
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@@ -832,7 +831,6 @@ void TableData::init() {
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Mob* tmp = new Mob(leader["iX"], leader["iY"], leader["iZ"], leader["iAngle"], instanceID, leader["iNPCType"], td, nextId);
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NPCManager::NPCs[nextId] = tmp;
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MobAI::Mobs[nextId] = (Mob*)NPCManager::NPCs[nextId];
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NPCManager::updateNPCPosition(nextId, leader["iX"], leader["iY"], leader["iZ"], instanceID, leader["iAngle"]);
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tmp->groupLeader = nextId;
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@@ -847,7 +845,6 @@ void TableData::init() {
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Mob* tmpFol = new Mob((int)leader["iX"] + (int)follower["iOffsetX"], (int)leader["iY"] + (int)follower["iOffsetY"], leader["iZ"], leader["iAngle"], instanceID, follower["iNPCType"], tdFol, nextId);
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NPCManager::NPCs[nextId] = tmpFol;
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MobAI::Mobs[nextId] = (Mob*)NPCManager::NPCs[nextId];
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NPCManager::updateNPCPosition(nextId, (int)leader["iX"] + (int)follower["iOffsetX"], (int)leader["iY"] + (int)follower["iOffsetY"], leader["iZ"], instanceID, leader["iAngle"]);
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tmpFol->offsetX = follower.find("iOffsetX") == follower.end() ? 0 : (int)follower["iOffsetX"];
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@@ -884,10 +881,9 @@ void TableData::init() {
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int team = NPCManager::NPCData[(int)npc["iNPCType"]]["m_iTeam"];
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if (team == 2) {
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if (team == 2)
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NPCManager::NPCs[nextId] = new Mob(npc["iX"], npc["iY"], npc["iZ"], npc["iAngle"], instanceID, npc["iNPCType"], NPCManager::NPCData[(int)npc["iNPCType"]], nextId);
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MobAI::Mobs[nextId] = (Mob*)NPCManager::NPCs[nextId];
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} else
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else
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NPCManager::NPCs[nextId] = new BaseNPC(npc["iX"], npc["iY"], npc["iZ"], npc["iAngle"], instanceID, npc["iNPCType"], nextId);
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NPCManager::updateNPCPosition(nextId, npc["iX"], npc["iY"], npc["iZ"], instanceID, npc["iAngle"]);
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@@ -1010,11 +1006,11 @@ void TableData::flush() {
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// add follower data to vector; go until OOB or until follower ID is 0
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for (int i = 0; i < 4 && m->groupMember[i] > 0; i++) {
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if (MobAI::Mobs.find(m->groupMember[i]) == MobAI::Mobs.end()) {
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if (NPCManager::NPCs.find(m->groupMember[i]) == NPCManager::NPCs.end() || NPCManager::NPCs[m->groupMember[i]]->type != EntityType::MOB) {
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std::cout << "[WARN] Follower with ID " << m->groupMember[i] << " not found; skipping\n";
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continue;
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}
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followers.push_back(MobAI::Mobs[m->groupMember[i]]);
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followers.push_back((Mob*)NPCManager::NPCs[m->groupMember[i]]);
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}
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}
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else {
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