Remove redundant Mob map

This commit is contained in:
gsemaj
2021-04-06 20:43:43 -04:00
committed by dongresource
parent 65462d01e3
commit fd965fbf03
8 changed files with 128 additions and 86 deletions

View File

@@ -102,7 +102,6 @@ struct Mob : public CombatNPC {
namespace MobAI {
extern bool simulateMobs;
extern std::map<int32_t, Mob*> Mobs;
// TODO: make this internal later
void incNextMovement(Mob *mob, time_t currTime=0);