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Remove redundant Mob map
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@@ -102,7 +102,6 @@ struct Mob : public CombatNPC {
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namespace MobAI {
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extern bool simulateMobs;
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extern std::map<int32_t, Mob*> Mobs;
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// TODO: make this internal later
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void incNextMovement(Mob *mob, time_t currTime=0);
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