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Add /unwarpable command
GMs should use this before going to weird places where their non-GM buddies might warp to them and get stuck.
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81d0964971
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@ -528,6 +528,10 @@ void BuddyManager::reqBuddyWarp(CNSocket* sock, CNPacketData* data) {
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if (otherPlr->onMonkey)
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goto fail;
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// does the player disallow warping?
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if (otherPlr->unwarpable)
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goto fail;
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// otherPlr->instanceID should always be INSTANCE_OVERWORLD at this point
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PlayerManager::sendPlayerTo(sock, otherPlr->x, otherPlr->y, otherPlr->z, otherPlr->instanceID);
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return;
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@ -792,6 +792,16 @@ void redeemCommand(std::string full, std::vector<std::string>& args, CNSocket* s
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ChatManager::sendServerMessage(sock, msg);
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}
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void unwarpableCommand(std::string full, std::vector<std::string>& args, CNSocket* sock) {
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Player *plr = PlayerManager::getPlayer(sock);
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plr->unwarpable = true;
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}
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void warpableCommand(std::string full, std::vector<std::string>& args, CNSocket* sock) {
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Player *plr = PlayerManager::getPlayer(sock);
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plr->unwarpable = false;
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}
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void ChatManager::init() {
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_SEND_FREECHAT_MESSAGE, chatHandler);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_AVATAR_EMOTES_CHAT, emoteHandler);
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@ -824,6 +834,8 @@ void ChatManager::init() {
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registerCommand("lair", 50, lairUnlockCommand, "get the required mission for the nearest fusion lair");
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registerCommand("hide", 100, hideCommand, "hide yourself from the global player map");
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registerCommand("unhide", 100, unhideCommand, "un-hide yourself from the global player map");
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registerCommand("unwarpable", 100, unwarpableCommand, "prevent buddies from warping to you");
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registerCommand("warpable", 100, warpableCommand, "re-allow buddies to warp to you");
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registerCommand("redeem", 100, redeemCommand, "redeem a code item");
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}
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@ -74,6 +74,7 @@ struct Player {
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bool notify;
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bool hidden;
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bool unwarpable;
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bool buddiesSynced;
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int64_t buddyIDs[50];
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